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Cocos2d X Engine


Cocos2d X Engine
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Cocos2d X Cookbook


Cocos2d X Cookbook
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Author : Akihiro Matsuura
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-03

Cocos2d X Cookbook written by Akihiro Matsuura and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-03 with Computers categories.


Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.



Cocos2d X Game Development Blueprints


Cocos2d X Game Development Blueprints
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Author : Karan Sequeira
language : en
Publisher:
Release Date : 2015-07-27

Cocos2d X Game Development Blueprints written by Karan Sequeira and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-27 with Computers categories.


If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.



Beginning Google Glass Development


Beginning Google Glass Development
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Author : Jeff Tang
language : en
Publisher: Apress
Release Date : 2014-07-01

Beginning Google Glass Development written by Jeff Tang and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-01 with Computers categories.


Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass. This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK): • Glass User Interface • Camera and Image Processing • Video: Basics and Applications • Voice and Audio • Network, Bluetooth, and Social • Locations, Map, and Sensors • Graphics, Animation, and Games You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps. Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity. This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today.



Learning Cocos2d X Game Development


Learning Cocos2d X Game Development
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-09-23

Learning Cocos2d X Game Development written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-23 with Computers categories.


If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.



Building Android Games With Cocos2d X


Building Android Games With Cocos2d X
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Author : Raydelto Hernandez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-30

Building Android Games With Cocos2d X written by Raydelto Hernandez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-30 with Computers categories.


If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.



Cocos2d X


Cocos2d X
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Author : 李宁著
language : zh-CN
Publisher: 清华大学出版社(崧博)
Release Date : 2016-11-01

Cocos2d X written by 李宁著 and has been published by 清华大学出版社(崧博) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-01 with Computers categories.


本书深入系统地讲解了Cocos2d-x 3.10游戏开发的理论与实践,书中内容涵盖了Cocos2d-x 3.x各方面的知识点与示例分析。 这些内容包括如何搭建Cocos2d-x的开发环境(iOS和Android平台)、Cocos2d-x的工程结构、核心类和相关的API、标签、菜单、控件、本地化、事件处理机制、网络技术、动作、调度、绘图API、动画、存储技术、Sprite3D、瓦片地图、粒子系统、物理引擎、骨骼动画、Objective-C、Swift、C++和Java交互的方式。 本书的第18章提供了一个完整的案例——星空大战,这个案例是一款完整的射击类游戏,类似于雷电游戏。该游戏使用了本书介绍的基本知识点,通过这个案例,读者可以更进一步巩固基本理论知识。



Computer Science And Applications


Computer Science And Applications
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Author : Ally Hu
language : en
Publisher: CRC Press
Release Date : 2015-06-11

Computer Science And Applications written by Ally Hu and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-11 with Computers categories.


The 2014 Asia-Pacific Conference on Computer Science and Applications was held in Shanghai, December 27-28, 2014. These CSAC-2014 proceedings include 105 selected papers, which focus not only on the research of science and technology of computer sciences, but also on the research of applications, aiming at a quick and immediate effect on



2d Game Development From Zero To Hero


2d Game Development From Zero To Hero
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Author : Daniele Penazzo
language : en
Publisher: Daniele Penazzo
Release Date :

2d Game Development From Zero To Hero written by Daniele Penazzo and has been published by Daniele Penazzo this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


A free, non-commercial, creative commons licensed resource on game design and development.



Digital Games Ebook


Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :

Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.




Cocos2d X 3 0


Cocos2d X 3 0
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Author : Gustavo E. Rangel
language : en
Publisher: CreateSpace
Release Date : 2014-05-16

Cocos2d X 3 0 written by Gustavo E. Rangel and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-16 with Computers categories.


Cocos2d-x is an open source cross platform game engine designed to build applications for different platforms such as iOS, Android, Windows Phone, Blackberry and many others. Developers can use C++, JavaScript and Lua to build their applications. The engine has proved to work; at least 25% of the mobile games developed in the whole world are powered by Cocos2d-x. The main advantage of this engine is that a single source code can be ported to several platforms without any effort. This book teaches you how to build a game using Cocos2d-x 3.0. You will learn progressively how to use the different features provided by the engine to put them together to create a video game.