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Beginning Directx 10 Game Programming


Beginning Directx 10 Game Programming
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Beginning Directx 10 Game Programming


Beginning Directx 10 Game Programming
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Author : Wendy Jones
language : en
Publisher: Muska/Lipman
Release Date : 2007

Beginning Directx 10 Game Programming written by Wendy Jones and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)



Introduction To 3d Game Programming With Directx 10


Introduction To 3d Game Programming With Directx 10
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Author : Frank D. Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008

Introduction To 3d Game Programming With Directx 10 written by Frank D. Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.



Ai And Artificial Life In Video Games


Ai And Artificial Life In Video Games
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Author : Guy W. Lecky-Thompson
language : en
Publisher: Course Technology PTR
Release Date : 2008

Ai And Artificial Life In Video Games written by Guy W. Lecky-Thompson and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Course technology Cengage learning"--Cover.



Beginning Net Game Programming In Vb Net


Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher:
Release Date : 2004-09-20

Beginning Net Game Programming In Vb Net written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.


This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.



Isometric Game Programming With Directx 7 0


Isometric Game Programming With Directx 7 0
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Author : Ernest Pazera
language : en
Publisher: Course Technology
Release Date : 2001

Isometric Game Programming With Directx 7 0 written by Ernest Pazera and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.



Introduction To 3d Game Engine Design Using Directx 9 And C


Introduction To 3d Game Engine Design Using Directx 9 And C
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Author : Marshall Harrison
language : en
Publisher: Apress
Release Date : 2003

Introduction To 3d Game Engine Design Using Directx 9 And C written by Marshall Harrison and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Table of Contents Overview User Interface Hanging Ten: A Ride Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects Camera: The Player’s View of the World Adding Some Atmosphere: Lighting and Fog Artificial Intelligence: Adding the Competition Game Audio: Let’s Make Some Noise Game Physics: Keeping It Real Tools of the Trade



Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Beginning 3d Game Programming


Beginning 3d Game Programming
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Author : Tom Miller
language : en
Publisher: Sams Publishing
Release Date : 2004

Beginning 3d Game Programming written by Tom Miller and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!