Ai Game Programming Wisdom 4
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Ai Game Programming Wisdom 4
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2014
Ai Game Programming Wisdom 4 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Internet games categories.
AI GAME PROGRAMMING WISDOM 4 is an information-packed collection of cutting-edge techniques, algorithms, and architectures used in commercial game development. The more than 50 new articles assembled here were written by industry pros and explore every important aspect of AI programming, including scripting and dialogue, movement and pathfinding, architecture, tactics and planning, learning and adaptation, new advances in learning algorithms and player modeling, multiprocessor architectures, Bayesian networks, and much more. Organized into 7 sections, this comprehensive volume will help you develop and expand your own personal AI toolbox. With ready-to-use ideas, algorithms, and code in all key AI areas, AI GAME PROGRAMMING WISDOM 4 is the go-to guide for all things new in AI game programming.
Ai Game Programming Wisdom 4
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Author : Steve Rabin
language : en
Publisher: Course Technology PTR
Release Date : 2008
Ai Game Programming Wisdom 4 written by Steve Rabin and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006
Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Ai Game Programming Wisdom
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2002
Ai Game Programming Wisdom written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with categories.
Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Ai Game Development
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Author : Alex J. Champandard
language : en
Publisher: New Riders
Release Date : 2003
Ai Game Development written by Alex J. Champandard and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
Dr Dobb S Journal Of Software Tools For The Professional Programmer
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Author :
language : en
Publisher:
Release Date : 2002
Dr Dobb S Journal Of Software Tools For The Professional Programmer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Microcomputers categories.
Game Ai Pro
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Author : Steven Rabin
language : en
Publisher: CRC Press
Release Date : 2013-09-11
Game Ai Pro written by Steven Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Computers categories.
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
Introduction To Game Ai
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Author : Neil Kirby
language : en
Publisher: Course Technology
Release Date : 2010-06
Introduction To Game Ai written by Neil Kirby and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06 with Computers categories.
Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.
Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 2002
Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Microcomputers categories.