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Advanced Unity 3d Game Development


Advanced Unity 3d Game Development
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Advanced Unity 3d Game Development


Advanced Unity 3d Game Development
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Author : Robert Wiebe
language : en
Publisher:
Release Date : 2013

Advanced Unity 3d Game Development written by Robert Wiebe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


"In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial. By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons."--Resource description page.



Advanced Unity Game Development


Advanced Unity Game Development
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Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2022

Advanced Unity Game Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.


Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more. Author Victor Brusca walks you through the game's code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you'll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project. On completing this book, you'll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more. You will: Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects Learn to implement game mechanics connected to Unity scene game objects with working demonstrations Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project Create a complete game from ground up using prefab models and the code reviewed throughout the text.



Advanced Unity 3d Game Programming


Advanced Unity 3d Game Programming
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Author : Michael House
language : en
Publisher:
Release Date : 2014

Advanced Unity 3d Game Programming written by Michael House and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




Advanced Unity 3d Game Programming


Advanced Unity 3d Game Programming
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Author :
language : en
Publisher:
Release Date : 2014

Advanced Unity 3d Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.


Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.



Game Development With Unity For Net Developers


Game Development With Unity For Net Developers
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Author : Jiadong Chen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-27

Game Development With Unity For Net Developers written by Jiadong Chen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-27 with Computers categories.


Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.



Hands On Unity 2021 Game Development


Hands On Unity 2021 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-20

Hands On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-20 with Computers categories.


Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.



Unity 5


Unity 5
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Author : Chris Dickinson
language : en
Publisher:
Release Date : 2017-07-14

Unity 5 written by Chris Dickinson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-14 with Computers categories.


Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the power of Unity to create a wide variety of projects in numerous genres and formats.* Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game.Who This Book Is ForBeginner level Unity developers who do not have much programming experience.What You Will Learn* Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.* Use loops and collections efficiently in Unity to reduce the amount of code.* Create and code a good-looking functional UI system for your game.* Find out how to create exciting and interactive games using GUIs.* Work with different animation assets and components to enhance your game further.* Personalize your game by learning how to use Unity's advanced animation system.* Create, visualize, and edit animated creatures to add to your already amazing game.* Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.* Implement best practices for C# scripting to avoid common mistakesIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approachThis learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.



Professional Unity And C


Professional Unity And C
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Author : Deniz Opal
language : en
Publisher: Wrox
Release Date : 2012-09-04

Professional Unity And C written by Deniz Opal and has been published by Wrox this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-04 with Computers categories.


The ideal Unity book for programmers ready to dive into advanced 3D gaming As a dynamic, graphically rich 3D game engine, Unity3D stands out from its competitors by working on nearly every desktop and mobile platform. This book is the first to offer professional-level programming of Unity using C#. You begin with learning how to install Unity3D and gradually move on to more advanced coding topics in C#. Each object is introduced, applied to the code, demonstrated through examples, and added to an example game that is built upon throughout the book. By the end of the book, you will be encouraged to create a game and upload it to a site where other users can view and comment, cultivating the learning process through dialog and interaction. Explains how to maximize advanced capabilities of Unity3D for programming games Highlights techniques for creating shaders, which manipulate the way graphics are rendered by the game engine Extends the reach of the book by discussing how Unity3D is an ideal way to break into the social web market Demystifies Unity3D co-routines and the yield statement in a clear and concise manner Whether you use this book as a tutorial or reference manual for working with Unity3D and C#, you will most certainly find it to be invaluable.



Unity Game Development Blueprints


Unity Game Development Blueprints
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-11-11

Unity Game Development Blueprints written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-11 with Computers categories.


If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.



Game Development Essentials


Game Development Essentials
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Author : Michael E. Moore
language : en
Publisher: Course Technology
Release Date : 2010

Game Development Essentials written by Michael E. Moore and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Business & Economics categories.


Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.