Download Advanced Unity Game Development - eBooks (PDF)

Advanced Unity Game Development


Advanced Unity Game Development
DOWNLOAD

Download Advanced Unity Game Development PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Advanced Unity Game Development book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Advanced Unity Game Development


Advanced Unity Game Development
DOWNLOAD
Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2022

Advanced Unity Game Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.


Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more. Author Victor Brusca walks you through the game's code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you'll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project. On completing this book, you'll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more. You will: Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects Learn to implement game mechanics connected to Unity scene game objects with working demonstrations Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project Create a complete game from ground up using prefab models and the code reviewed throughout the text.



Advanced Unity 3d Game Development


Advanced Unity 3d Game Development
DOWNLOAD
Author : Robert Wiebe
language : en
Publisher:
Release Date : 2013

Advanced Unity 3d Game Development written by Robert Wiebe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


"In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial. By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons."--Resource description page.



Game Development With Unity For Net Developers


Game Development With Unity For Net Developers
DOWNLOAD
Author : Jiadong Chen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-27

Game Development With Unity For Net Developers written by Jiadong Chen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-27 with Computers categories.


Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.



Advanced Unity 3d Game Programming


Advanced Unity 3d Game Programming
DOWNLOAD
Author : Michael House
language : en
Publisher:
Release Date : 2014

Advanced Unity 3d Game Programming written by Michael House and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




Advanced Unity 3d Game Programming


Advanced Unity 3d Game Programming
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2014

Advanced Unity 3d Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.


Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.



Unity Game Development Scripting


Unity Game Development Scripting
DOWNLOAD
Author : Kyle D'Aoust
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-12-22

Unity Game Development Scripting written by Kyle D'Aoust and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-22 with Computers categories.


If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.



Game Development Patterns With Unity 2021


Game Development Patterns With Unity 2021
DOWNLOAD
Author : David Baron
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-30

Game Development Patterns With Unity 2021 written by David Baron and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-30 with Computers categories.


Solve your programming woes in Unity with practical design propositions Key Features Gain a comprehensive overview of Unity engine architecture and coding model Build a complete racing game using software design patterns and understand how to implement them in Unity Download the source code of the complete prototype demonstrating each of the software patterns used Book DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learn Structure professional Unity code using industry-standard development patterns Identify the right patterns for implementing specific game mechanics or features Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project Build unique game development systems such as a level editor Explore ways to adapt traditional design patterns for use with the Unity API Who this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.



Unity Game Development Blueprints


Unity Game Development Blueprints
DOWNLOAD
Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-11-11

Unity Game Development Blueprints written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-11 with Computers categories.


If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.



Unity 5 X Game Development Blueprints


Unity 5 X Game Development Blueprints
DOWNLOAD
Author : John P. Doran
language : en
Publisher:
Release Date : 2016-05-25

Unity 5 X Game Development Blueprints written by John P. Doran and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-25 with Computers categories.


A project-based guide to help you create amazing games with Unity 5.xAbout This Book- Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.- Through this unique project-based approach, you will create 7-8 action-packed games from scratch.- This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.Who This Book Is ForThis book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution.What You Will Learn- Find out how to create exciting and interactive games using GUIs- Prepare animations to be imported and exported- Personalize your animation game with Unity's advanced animation system- Work with different animation assets and components- Customize the game by modifying the player properties and creating exterior environments- Create, visualize, and edit animated creatures- Familiarize yourself with best practices for Unity 5.x animation using iTween- Design character actions and expressions- Customize your game and prepare it for playinIn DetailThis book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developerStyle and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.



Unity From Zero To Proficiency Advanced


Unity From Zero To Proficiency Advanced
DOWNLOAD
Author : Patrick Felicia
language : en
Publisher: Independently Published
Release Date : 2019-10-07

Unity From Zero To Proficiency Advanced written by Patrick Felicia and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-07 with categories.


Third Edition updated for Unity 2019, Published in October 2019 In this book, the fourth book in the series, you will learn to create a simple network game, generate levels procedurally, and optimize the performance of your game. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on four aspects: procedural level creation, database access, multi-player networked games, and code and project optimization (i.e., memory and speed). The main idea behind this book is to save you some headaches when you need to maintain your code or expand your game, and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding and organizational practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1 explains how you can create procedural levels, using arrays, text files, XML files, or images, and avoid spending a lot of time creating your scene manually. You will also learn how to generate a random maze procedurally as well as an outdoor environment in the same style as Minecraft Chapter 2 explains how you can read and write data from/to a database through Unity to save and update user preferences. Chapter 3 explains how to create a simple (but fun) network tank game that can be played by two remote players. Chapter 4 shows you how to create a 2D game where the player has to memorize and to play an increasing sequence of colors and sounds, in a similar way as the Simon game that was popular in the 80s. Chapter 5 explains advanced techniques to boost the performance of your game, and to make your code and project easily maintainable. Chapter 6 provides answers to frequently asked questions.