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Unity 5


Unity 5
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Unity 5 Game Optimization


Unity 5 Game Optimization
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Author : Chris Dickinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-06

Unity 5 Game Optimization written by Chris Dickinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-06 with Computers categories.


Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.



Getting Started With Unity 5


Getting Started With Unity 5
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Author : Dr. Edward Lavieri
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-05-29

Getting Started With Unity 5 written by Dr. Edward Lavieri and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-29 with Computers categories.


If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.



Unity 5 X By Example


Unity 5 X By Example
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Author : Alan Thorn
language : en
Publisher: Packt Publishing
Release Date : 2016-03-23

Unity 5 X By Example written by Alan Thorn and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-23 with Computers categories.


An example-based practical guide to get you up and running with Unity 5.xAbout This Book- The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x- Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide- Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookWho This Book Is ForThe ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.What You Will Learn- Understand core Unity concepts, such as game objects, components, and scenes- Learn level design techniques for building immersive and interesting worlds- Learn to make functional games with C# scripting- Use the toolset creatively to build games of different themes and styles- Learn to handle player controls and input functionality- Dive into the process of working with terrains and world-creation tools- Import custom content into Unity from third-party tools, such as Maya and Blender- Get to grips with making both 2D and 3D gamesIn DetailUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.Style and approachThis book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.



Unity 5 X Game Development Blueprints


Unity 5 X Game Development Blueprints
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Author : John P. Doran
language : en
Publisher:
Release Date : 2016-05-25

Unity 5 X Game Development Blueprints written by John P. Doran and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-25 with Computers categories.


A project-based guide to help you create amazing games with Unity 5.xAbout This Book- Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.- Through this unique project-based approach, you will create 7-8 action-packed games from scratch.- This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.Who This Book Is ForThis book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution.What You Will Learn- Find out how to create exciting and interactive games using GUIs- Prepare animations to be imported and exported- Personalize your animation game with Unity's advanced animation system- Work with different animation assets and components- Customize the game by modifying the player properties and creating exterior environments- Create, visualize, and edit animated creatures- Familiarize yourself with best practices for Unity 5.x animation using iTween- Design character actions and expressions- Customize your game and prepare it for playinIn DetailThis book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developerStyle and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.



Gamification With Unity 5 X


Gamification With Unity 5 X
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Author : Lauren S. Ferro
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-11-28

Gamification With Unity 5 X written by Lauren S. Ferro and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-28 with Computers categories.


Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book. What You Will Learn Assess your learners' abilities by setting up challenges and quests Implement the game elements that relate to the project into Unity Publish your own task management application to better engage readers Improve your design using methods of playtesting and iteration Issue OpenBadges to recognize achievements and set up an online database to store your users achievements. In Detail Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences. Style and approach This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.



Unity 5


Unity 5
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Author : Chris Dickinson
language : en
Publisher:
Release Date : 2017-07-14

Unity 5 written by Chris Dickinson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-14 with Computers categories.


Explore every nook and cranny of Unity 5 to turn your imaginations into realityAbout This Book* Demystify the C# programming language in Unity 5.x.* Unleash the power of Unity to create a wide variety of projects in numerous genres and formats.* Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game.Who This Book Is ForBeginner level Unity developers who do not have much programming experience.What You Will Learn* Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.* Use loops and collections efficiently in Unity to reduce the amount of code.* Create and code a good-looking functional UI system for your game.* Find out how to create exciting and interactive games using GUIs.* Work with different animation assets and components to enhance your game further.* Personalize your game by learning how to use Unity's advanced animation system.* Create, visualize, and edit animated creatures to add to your already amazing game.* Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.* Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.* Implement best practices for C# scripting to avoid common mistakesIn DetailUnity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approachThis learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.



The Assembly Herald


The Assembly Herald
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Author :
language : en
Publisher:
Release Date : 1899

The Assembly Herald written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1899 with categories.




Getting Started With Unity 5 X 2d Game Development


Getting Started With Unity 5 X 2d Game Development
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Author : Francesco Sapio
language : en
Publisher:
Release Date : 2017-02-10

Getting Started With Unity 5 X 2d Game Development written by Francesco Sapio and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-10 with categories.


Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasAbout This Book- Build a complete and exciting 2D Tower Defense game from scratch.- Understand and learn to perform each phase of the game development pipeline- Homework and exercises to improve your skills and take them to the next levelWho This Book Is ForIf you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.What You Will Learn- Import and set up assets for 2D game development- Design and implement dynamic and responsive User Interfaces- Create and handle complex animation systems- Unlock all the potentiality of the physics engine- Implement Artificial Intelligence algorithms to give intelligence to your NPCs- Script gameplay and overall bring your ideas to lifeIn DetailWant to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.Style and approachThis is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!



The Strength Of Materials And Structures


The Strength Of Materials And Structures
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Author : Sir John Anderson
language : en
Publisher:
Release Date : 1887

The Strength Of Materials And Structures written by Sir John Anderson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with Building materials categories.




Odd Fellows Magazine


Odd Fellows Magazine
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Author :
language : en
Publisher:
Release Date : 1880

Odd Fellows Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1880 with categories.