Xbox 360 Achievements
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Xbox 360 Achievements
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Author : BradyGames
language : en
Publisher: BradyGames
Release Date : 2007
Xbox 360 Achievements written by BradyGames and has been published by BradyGames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.
The Ultimate Xbox 360 Achievements guide that covers strategy to increase a player's Gamerscore and lists the achievements for the top 20 Xbox 360 games and how to unlock them!
Xbox360 Achievement Guide
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Author : Prima Games
language : en
Publisher: Prima Games
Release Date : 2008-12-09
Xbox360 Achievement Guide written by Prima Games and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-09 with Games & Activities categories.
Strategies for Unlocking Achievements from 100 top games including: Halo 3 (All 1250) Call of Duty 4: Modern Warfare Bioshock Army of Two DiRT Bully: Scholarship Edition Fable 2 Too Human Marvel Ultimate Alliance Blue Dragon Alone in the Dark And Many More Fast Points Earn five thousand gamer points in 24 hours of gameplay, 1000 points in 5 minutes, and 25 easy achievements. Points Galore TMNT (4 hours 1,000 points) Avatar (10 minutes 1,000 points) CSI (5 hours 1,000 points) Jumper (6 hours 1,000 points)
Debugging Game History
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Author : Henry Lowood
language : en
Publisher: MIT Press
Release Date : 2024-02-06
Debugging Game History written by Henry Lowood and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-06 with Games & Activities categories.
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf
Windows Phone 7 Secrets
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Author : Paul Thurrott
language : en
Publisher: John Wiley & Sons
Release Date : 2010-10-26
Windows Phone 7 Secrets written by Paul Thurrott and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-26 with Computers categories.
Written with unequalled internal access to the Window's Phone Team, thisbookwill reveal to you the inner workings of Windows Phone and how to make it work the way you want it to. Personalized notations, interior elements, and author highlights emphasize key content throughout the book, making it easier for you to navigate the book. The book begins by showing you to select and setup the right Windows Phone, then moves on to discuss integrated experiences, applications and hubs, games, and much more.
Video Game Achievements And Unlockables
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Author : Barbara Smith
language : en
Publisher: Prima Games
Release Date : 2007
Video Game Achievements And Unlockables written by Barbara Smith and has been published by Prima Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.
- Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!
You Ve Been Played
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Author : Adrian Hon
language : en
Publisher: Hachette UK
Release Date : 2022-09-20
You Ve Been Played written by Adrian Hon and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-20 with Business & Economics categories.
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Foundation Of Digital Badges And Micro Credentials
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Author : Dirk Ifenthaler
language : en
Publisher: Springer
Release Date : 2016-06-29
Foundation Of Digital Badges And Micro Credentials written by Dirk Ifenthaler and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-29 with Education categories.
This edited volume provides insight into how digital badges may enhance formal, non-formal and informal education by focusing on technical design issues including organizational requirements, learning and instructional design, as well as deployment. It features current research exploring the theoretical foundation and empirical evidence of the utilization of digital badges as well as case studies that describe current practices and experiences in the use of digital badges for motivation, learning, and instruction in K-12, higher education, workplace learning, and further education settings.
Developments In Current Game Based Learning Design And Deployment
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2012-07-31
Developments In Current Game Based Learning Design And Deployment written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Education categories.
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.
The Official Xbox Magazine
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Author :
language : en
Publisher:
Release Date : 2010
The Official Xbox Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Video games categories.
The Noob S Guide To Achievements
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Author : Frankie Blackford
language : en
Publisher:
Release Date : 2007
The Noob S Guide To Achievements written by Frankie Blackford and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.