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Developments In Current Game Based Learning Design And Deployment


Developments In Current Game Based Learning Design And Deployment
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Developments In Current Game Based Learning Design And Deployment


Developments In Current Game Based Learning Design And Deployment
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2012-07-31

Developments In Current Game Based Learning Design And Deployment written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Education categories.


Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



Game Based Learning And The Power Of Play


Game Based Learning And The Power Of Play
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Author : Pauline Rooney
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2016-08-17

Game Based Learning And The Power Of Play written by Pauline Rooney and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-17 with Education categories.


In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.



Current Awareness Abstracts


Current Awareness Abstracts
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Author :
language : en
Publisher:
Release Date : 2002

Current Awareness Abstracts written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Information resources management categories.




Handbook Of Research On Developments In E Health And Telemedicine


Handbook Of Research On Developments In E Health And Telemedicine
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Author : Maria Manuela Cruz-Cunha
language : en
Publisher:
Release Date : 2010

Handbook Of Research On Developments In E Health And Telemedicine written by Maria Manuela Cruz-Cunha and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Internet in medicine categories.


"This book provide a comprehensive coverage of the latest and most relevant knowledge, developments, solutions, and practical applications, related to e-Health, this new field of knowledge able to transform the way we live and deliver services, both from the technological and social perspectives"--Provided by publisher.



Handbook Of Research On User Interface Design And Evaluation For Mobile Technology


Handbook Of Research On User Interface Design And Evaluation For Mobile Technology
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Author :
language : en
Publisher:
Release Date : 2008

Handbook Of Research On User Interface Design And Evaluation For Mobile Technology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Human-computer interaction categories.


"This book provides students, researchers, educators, and practitioners with a compendium of research on the key issues surrounding the design and evaluation of mobile user interfaces, such as the physical environment and social context in which a device is being used and the impact of multitasking behavior typically exhibited by mobile-device users"--Provided by publisher.



Game Based Assessment Revisited


Game Based Assessment Revisited
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Author : Dirk Ifenthaler
language : en
Publisher: Springer Nature
Release Date : 2019-11-05

Game Based Assessment Revisited written by Dirk Ifenthaler and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-05 with Education categories.


The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.



Training


Training
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Author :
language : en
Publisher:
Release Date : 2009

Training written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Employees categories.




Current Research In Britain


Current Research In Britain
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Author :
language : en
Publisher:
Release Date : 1991

Current Research In Britain written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Research categories.




Informs Conference Program


Informs Conference Program
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Author : Institute for Operations Research and the Management Sciences. National Meeting
language : en
Publisher:
Release Date : 1995

Informs Conference Program written by Institute for Operations Research and the Management Sciences. National Meeting and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Industrial management categories.