Game Development 101
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Game Development 101
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Author : Nikhil Malankar
language : en
Publisher: Clever Fox Publishing
Release Date : 2022-03-19
Game Development 101 written by Nikhil Malankar and has been published by Clever Fox Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-19 with Computers categories.
Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.
Game Dev 101 A Step By Step Guide To Building Your Own Gaming App
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Author : Fredric Cardin
language : en
Publisher: DigitalSphere Creations
Release Date :
Game Dev 101 A Step By Step Guide To Building Your Own Gaming App written by Fredric Cardin and has been published by DigitalSphere Creations this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.
Embark on your game development journey with "Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App"! This comprehensive ebook is designed for aspiring game developers and enthusiasts who dream of creating their own gaming app but don't know where to start. Inside this guide, you will discover: Fundamentals of Game Development: Understand the basics of game design, programming, and the essential tools needed to create your first game. Step-by-Step Instructions: Follow detailed tutorials that take you from concept to a fully functional game app, with easy-to-follow examples and clear explanations. Hands-On Projects: Engage with practical projects that help you apply what you’ve learned and build your skills progressively. Industry Insights: Gain valuable insights from experienced game developers and learn best practices for game development and design. Resources and Tools: Access a curated list of resources, software, and tools that will support you in your game development journey. Whether you’re a beginner with no coding experience or someone looking to refine your game development skills, "Game Dev 101" is your ultimate guide to building your own gaming app. Start creating your dream game today and bring your creative visions to life! Get your copy now and begin your adventure in the exciting world of game development!
Beginning Android 4 Games Development
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Author : Mario Zechner
language : en
Publisher: Apress
Release Date : 2012-01-25
Beginning Android 4 Games Development written by Mario Zechner and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-25 with Computers categories.
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
Free Learning
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Author : Ross Parker
language : en
Publisher: Routledge
Release Date : 2021-11-29
Free Learning written by Ross Parker and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-29 with Education categories.
This edited volume explores, investigates and analyses Free Learning – an innovative approach to student-directed learning which seeks to challenge educational norms from within. The volume is framed by a recognition of the urgent need for transformation of our educational systems. In traditional education, students work through a teacher-directed linear syllabus, at a pace dictated by the teacher, with summative assessment hurdles at too-frequent intervals. Progression and direction are determined solely by the teacher. In Free Learning, students determine their own learning pathway through a non-linear syllabus, which can be visualised as a mind map. Students may then complete as many units as they either have time for or are interested in, moving from one unit to another on the basis of having formatively satisfied the demands of each individual unit. This volume showcases the value and potential of Free Learning in contemporary practice and is intended to bridge theory and practice. The structure of the book reflects this complementary fit, with contributions from practitioners describing Free Learning as a learning and teaching tool in a range of educational settings, subjects and age-ranges. It also contains qualitative and quantitative analyses by researchers exploring the uptake of Free Learning and students’ responses to the methodology. Researchers and educators who are interested in student-directed methodologies, especially in Asia, will find that the practical accounts and analyses of Free Learning contained within provide much food for thought with regard to redefining student learning.
Game Development Business And Legal Guide
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Author : Ashley Salisbury
language : en
Publisher: Course Technology
Release Date : 2003
Game Development Business And Legal Guide written by Ashley Salisbury and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
From financing game development ventures to protecting intellectual property, from negotiating contracts with publishers and employees to the landscape of licensing and distribution, "Game Development Business and Legal Guide" will familiarize readers with crucial legal terms and concepts.
Game Design
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Author : Marc Saltzman
language : en
Publisher:
Release Date : 1999
Game Design written by Marc Saltzman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Video games categories.
Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.
Game Creation And Careers
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Author : Marc Saltzman
language : en
Publisher: New Riders Publishing
Release Date : 2004
Game Creation And Careers written by Marc Saltzman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.
Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: Coriolis Group Books
Release Date : 2000
Game Architecture And Design written by Andrew Rollings and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book.
Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 2003
Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.
School Of Informatics Undergraduate Program Bulletin
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Author : Indiana University, Bloomington. School of Informatics
language : en
Publisher:
Release Date : 2000
School Of Informatics Undergraduate Program Bulletin written by Indiana University, Bloomington. School of Informatics and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer science categories.