Vulkan Fundamentals
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Vulkan Fundamentals
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Author : Kameron Hussain
language : en
Publisher: Vulcan Fundamentals
Release Date : 2023-10-19
Vulkan Fundamentals written by Kameron Hussain and has been published by Vulcan Fundamentals this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-19 with categories.
"Vulkan Fundamentals: A Beginner's Guide" is your gateway to the exciting world of graphics programming and 3D rendering. Designed for newcomers to the Vulkan API, this comprehensive book takes you on a journey from the basics to the advanced concepts, equipping you with the skills needed to create stunning visual experiences and dive into game development. Discover the inner workings of Vulkan, a cutting-edge graphics API known for its high performance and efficiency. The book starts with the fundamentals, explaining graphics pipeline, shaders, and the Vulkan architecture in a beginner-friendly manner. You'll learn how to set up your development environment and create your first Vulkan application step by step. As you progress, you'll delve into advanced topics, including memory management, synchronization, and multi-threading. You'll gain insights into optimizing your applications for maximum performance and efficiency. Real-world examples and practical exercises will help you solidify your understanding and hone your Vulkan programming skills. Whether you aspire to create your own games, interactive simulations, or simply want to explore the world of computer graphics, "Vulkan Fundamentals" provides you with the foundation you need. With its clear explanations and hands-on approach, this book is your essential companion for mastering Vulkan and unlocking the potential of 3D graphics programming.
The History Of The Gpu Eras And Environment
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Author : Jon Peddie
language : en
Publisher: Springer Nature
Release Date : 2023-01-01
The History Of The Gpu Eras And Environment written by Jon Peddie and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Computers categories.
This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
Learning Vulkan
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Author : Parminder Singh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-12-15
Learning Vulkan written by Parminder Singh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-15 with Computers categories.
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan Key Features Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Book DescriptionVulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.What you will learn Implement device, command buffer and queues to get connected with the physical hardware Get a grip on memory management to control host and device memory operations Understand and implement buffer and image resource types in Vulkan Define drawing operations in the Render pass and implement graphics pipeline Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures Who this book is for This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
Handbook Of Burner Technologies For Industrial Furnaces
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Author : Joachim G. Wünning
language : en
Publisher: Vulkan-Verlag GmbH
Release Date : 2012-02-29
Handbook Of Burner Technologies For Industrial Furnaces written by Joachim G. Wünning and has been published by Vulkan-Verlag GmbH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-29 with Science categories.
The demands made on the energy-efficiency and pollutant emissions of industrial furnaces are rising continuously and have high priority in view of the latest increases in energy prices and of the discussion of climate change for which CO2 emissions are at least partly responsible. Great importance is now attached to increasing energy-efficiency in a large range of industrial sectors, including the steel industry and companies operating heat-treatment installations. This work is intended to provide support for those persons responsible for the clean and efficient heating of industrial furnaces. The initial chapters of the Handbook of Burner Technology for Industrial Furnaces deal with the indispensable theoretical principles of combustion theory, fluid mechanics and heat transfer. Only those aspects which are of importance for burner technology are examined. The succeeding chapters then proceed on to burner technology as such, and focus on combustion-system concepts, analyze pollutant generation and reduction, and discuss the recovery of heat for use in combustion-air preheating, the most important provision for the enhancement of energy-efficiency. The "Industrial Burners" chapter outlines, with detailed examples, the essential types of industrial burners and their integration into the extremely diverse range of modern furnace-system concepts. his is then followed by chapters on standardization and legal requirements, more specialized and detailed literature, relevant research institutions, and an annex containing the relevant physical data. The book discusses the present-day state of technological development in a practically orientated manner. The reader is provided with a detailed view of all relevant principles, terms and processes in industrial combustion technology, and thus with important aids for his or her daily work. This compact-format book, with its plethora of information, is an indispensable reference source for all persons who are professionally involved in any way at all with the heating and combustion-systems of industrial furnaces.
Fundamentals Of Electroheat
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Author : Sergio Lupi
language : en
Publisher: Springer
Release Date : 2016-11-02
Fundamentals Of Electroheat written by Sergio Lupi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-02 with Technology & Engineering categories.
This book provides a comprehensive overview of the main electrical technologies for process heating, which tend to be treated separately in specialized books. Individual chapters focus on heat transfer, electromagnetic fields in electro-technologies, arc furnaces, resistance furnaces, direct resistance heating, induction heating, and high-frequency and microwave heating. The author highlights those topics of greatest relevance to a wide-ranging teaching program, and at the same time offer a detailed review of the main applications of the various technologies. The content represents a synthesis of the extensive knowledge and experience that the author has accumulated while researching and teaching at the University of Padua’s Engineering Faculty. This text on industrial electroheating technologies is a valuable resource not only for students of industrial, electrical, chemical, and material science engineering, but also for engineers, technicians and others involved in the application of electroheating and energy-efficient industrial processes.
Computer Graphics Exam Review
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date : 2024-10-26
Computer Graphics Exam Review written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-26 with Study Aids categories.
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Mastering Vulkan
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Author : Kameron Hussain
language : en
Publisher:
Release Date : 2024-12-09
Mastering Vulkan written by Kameron Hussain and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-09 with Computers categories.
Unlock the full potential of Vulkan, the next-generation graphics API designed to deliver unmatched performance and control for modern graphics programming. Mastering Vulkan: From Fundamentals to Expert Techniques is the ultimate guide for developers at all levels, offering a comprehensive roadmap from basic concepts to advanced implementations. Whether you're a beginner seeking to grasp the core principles or an experienced programmer aiming to refine your skills, this book provides the insights and hands-on techniques you need to excel. Starting with an in-depth introduction to Vulkan's architecture and foundational principles, you'll gain a strong understanding of how Vulkan differs from traditional APIs like OpenGL and DirectX. Step-by-step tutorials walk you through creating your first Vulkan applications, with clear explanations of concepts such as device initialization, pipeline creation, and memory management. As your knowledge grows, delve into advanced topics, including optimizing GPU performance, handling complex rendering pipelines, and leveraging Vulkan for real-time ray tracing and multi-threading. Explore best practices for cross-platform development and learn to overcome common challenges in Vulkan programming with practical tips and expert advice. Packed with illustrative examples, code snippets, and detailed explanations, this book also includes in-depth case studies demonstrating how industry professionals utilize Vulkan to power cutting-edge graphics in games, simulations, and visual effects. Whether you're developing high-performance games, crafting immersive VR experiences, or pushing the boundaries of real-time rendering, Mastering Vulkan: From Fundamentals to Expert Techniques is your essential companion for mastering this powerful graphics API.
Android Apps For Absolute Beginners
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2017-03-14
Android Apps For Absolute Beginners written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-14 with Computers categories.
Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.
Cfi
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Author :
language : en
Publisher:
Release Date : 2005
Cfi written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Ceramics categories.
Computer Graphics Development With Vulkan
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Author : Axton Nexus
language : en
Publisher: Independently Published
Release Date : 2024-12-29
Computer Graphics Development With Vulkan written by Axton Nexus and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-29 with Computers categories.
Unlock the full potential of Vulkan for computer graphics development with this comprehensive guide. Learn how to build high-performance, real-time 3D graphics applications for games, simulations, and visualizations. Key Features: - Master Vulkan fundamentals, including setup, initialization, and rendering - Learn advanced 3D graphics programming techniques, including lighting, textures, and transformations - Discover how to optimize performance, handle resources, and debug Vulkan applications - Explore games development, simulations, and visualizations with Vulkan - Get up-to-date with the latest Vulkan features and best practices What You Will Learn: - Vulkan fundamentals and setup - 3D graphics programming with Vulkan - Advanced rendering techniques, including lighting, textures, and transformations - Performance optimization, resource handling, and debugging - Games development, simulations, and visualizations with Vulkan - Latest Vulkan features and best practices Target Audience: - Game developers - Graphics programmers - Software engineers - Researchers and students in computer science - Professionals in computer graphics and game development Additional Resources: - Companion website with code examples, tutorials, and resources - Online community forum for discussion and support This book provides a comprehensive guide to computer graphics development with Vulkan, empowering readers to build innovative and high-performance real-time 3D graphics applications.