Learning Vulkan
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Learning Vulkan
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Author : Parminder Singh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-12-15
Learning Vulkan written by Parminder Singh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-15 with Computers categories.
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan Key Features Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Book DescriptionVulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.What you will learn Implement device, command buffer and queues to get connected with the physical hardware Get a grip on memory management to control host and device memory operations Understand and implement buffer and image resource types in Vulkan Define drawing operations in the Render pass and implement graphics pipeline Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures Who this book is for This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.
Vulkan Programming Guide
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Author : Graham Sellers
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-11-07
Vulkan Programming Guide written by Graham Sellers and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-07 with Computers categories.
The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples
Vulkan Essentials
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Author :
language : en
Publisher:
Release Date : 2016
Vulkan Essentials written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
Learning Vulkan
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Author : Parminder Singh
language : en
Publisher:
Release Date : 2016
Learning Vulkan written by Parminder Singh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer graphics categories.
The Psychology Of Learning And Motivation
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Author : Kara D. Federmeier
language : en
Publisher: Academic Press
Release Date : 2021-05-30
The Psychology Of Learning And Motivation written by Kara D. Federmeier and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-30 with Psychology categories.
The Psychology of Learning and Motivation, Volume 74, the latest release in this ongoing series, features empirical and theoretical contributions in cognitive and experimental psychology, ranging from classical and instrumental conditioning, to complex learning and problem-solving. - Presents the latest information in the highly regarded Psychology of Learning and Motivation series - Provides an essential reference for researchers and academics in cognitive science - Contains information relevant to both applied concerns and basic research
Flight Simulation Software
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Author : David Allerton
language : en
Publisher: John Wiley & Sons
Release Date : 2022-12-19
Flight Simulation Software written by David Allerton and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-19 with Technology & Engineering categories.
Flight Simulation Software Explains the many aspects of flight simulator design, including open source tools for developing an engineering flight simulator Flight simulation is an indispensable technology for civil and military aviation and the aerospace industry. Real-time simulation tools span across all aspects of aircraft development, from aerodynamics and flight dynamics to avionics and image generation systems. Knowledge of flight simulation software is vital for aerospace engineering professionals, educators, and students. Flight Simulation Software contains comprehensive and up-to-date coverage of the computer tools required to design and develop a flight simulator. Written by a noted expert with decades of experience developing flight simulators in academia, this highly practical resource enables readers to develop their own simulations with readily available open source software rather than relying on costly commercial simulation packages. The book features working software taken from operational flight simulators and provides step-by-step guidance on software design, computer graphics, parallel processing, aircraft equations of motion, navigation and flight control systems, and more. Explains both fundamental theory and real-world practice of simulation in engineering design Covers a wide range of topics, including coding standards, software validation, user interface design, and sensor modelling Describes techniques used in modern flight simulation including distributed architectures and the use of GPUs for real-time graphics rendering Addresses unique aspects of flight simulation such as designing flight control systems, visual systems, and simulator instructor stations Includes a companion website with downloadable open-source software and additional resources Flight Simulation Software is a must-have guide for all developers and users of simulation tools, as well as the ideal textbook for relevant undergraduate and postgraduate courses in computer science, aeronautical engineering, electrical engineering, and mechanical engineering programs.
C A Language For Modern Programming
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Author :
language : en
Publisher: Red Dot Publications
Release Date : 2023-10-04
C A Language For Modern Programming written by and has been published by Red Dot Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-04 with Computers categories.
Book Description: C++ Programming: A Journey to the Heart of a Versatile Language is a comprehensive guide to learning and mastering C++, one of the most powerful and versatile programming languages available. This book goes beyond the basics, offering readers a deep understanding of C++'s capabilities, limitations, and its intricate tapestry of uses in the ever-evolving landscape of software development. Written by an experienced C++ programmer and educator, this book covers a wide range of topics, from fundamental C++ concepts to advanced applications in various fields. Each section is packed with practical examples, case studies, and exercises to ensure readers gain a deep understanding of the concepts at hand. Whether you're a complete novice, an experienced programmer looking to expand your skills, or a professional seeking to harness the full potential of C++, this book is your faithful companion. Here are some of the key features of this book: Comprehensive coverage of C++ fundamentals, including data types, variables, functions, classes, objects, inheritance, polymorphism, templates, generics, exception handling, and the Standard Template Library (STL) In-depth exploration of advanced C++ features, such as concepts, ranges, and coroutines Real-world examples and hands-on exercises to solidify learning and boost confidence Best practices, design patterns, and advanced techniques to elevate coding skills Focus on developing a problem-solving mindset and crafting elegant and efficient software This book is ideal for: Anyone interested in learning C++ programming Experienced programmers looking to expand their C++ skills Professionals seeking to harness the full potential of C++ Embark on a journey to the heart of C++ programming with this comprehensive and engaging guide. Discover the language's power and versatility, and learn to create software that inspires and empowers. 20 chapters 319 pages
Gpu Ray Tracing In Non Euclidean Spaces
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Author : Tiago Novello
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2022-03-21
Gpu Ray Tracing In Non Euclidean Spaces written by Tiago Novello and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-21 with Computers categories.
This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2022-12-15
Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Computers categories.
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Comprehensive coverage of WebGL® 2.0. Includes 440 programs and experiments Contains 700 exercises, 100 worked examples and 650 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts Support materials and instructor resources including an Instructor Manual and Figure slides can be found via the companion website here: https://www.sumantaguha.com/.
Lloyd S Ship Manager
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Author :
language : en
Publisher:
Release Date : 1995
Lloyd S Ship Manager written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Merchant marine categories.