Virtual Worlds
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Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004
Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Virtual Worlds
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Author : Liz Falconer
language : en
Publisher:
Release Date : 2018
Virtual Worlds written by Liz Falconer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Virtual reality in education categories.
This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.
Synthetic Worlds
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Author : Edward Castronova
language : en
Publisher: University of Chicago Press
Release Date : 2008-09-15
Synthetic Worlds written by Edward Castronova and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-15 with Computers categories.
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education
Virtual Worlds
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Author : Jean-Claude Heudin
language : en
Publisher: Springer
Release Date : 1998-06-29
Virtual Worlds written by Jean-Claude Heudin and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-06-29 with Computers categories.
This volume constitutes the refereed proceedings of the First International Conference on Virtual Worlds, VW'98, held in Paris, France, in July 1998. The 36 revised full papers presented together with two invited contributions were carefully reviewed for inclusion in the book. The papers span the whole thematic scope of virtual worlds including virtual reality, artificial life, multiagent systems, complexity, applications, and virtual worlds and art.
Mixed Reality
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Author : Yuichi Ohta
language : en
Publisher: IOS Press
Release Date : 1999
Mixed Reality written by Yuichi Ohta and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Online Worlds Convergence Of The Real And The Virtual
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Author : William Sims Bainbridge
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-08
Online Worlds Convergence Of The Real And The Virtual written by William Sims Bainbridge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-08 with Computers categories.
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.
Virtual Worlds On The Internet
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Author : John Vince
language : en
Publisher: John Wiley & Sons
Release Date : 1999-01-10
Virtual Worlds On The Internet written by John Vince and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-01-10 with Technology & Engineering categories.
In recent years, computer graphics has evolved into four major disciplines: computer animation, image processing, visualization, and virtual reality. Now these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we work in the next century. Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw have selected twenty papers they believe will influence computer systems of the twenty-first century. The topics discussed in this book include: * A toolkit for the development of virtual environment applications for education and research * Behavior descriptions used in expansive virtual environments. * Different uses of VRML in information system interfaces. * An examination of research in virtual reality environment interfaces. * Five approaches to supporting changes in virtual environments. * How ATM networks can support multi-user 3D virtual environments. * The transmission of vector graphics and animations over narrow-band transmission channels. * An exploration of an implicit modeling system including an interactive editor for building models. * A description of the advantages of 3D environments for shopping applications on the Internet. * The prototype of a software tool that automatically generates 3D models of virtual supermarkets. * A "VR Workbench" that displays strategic information viewable by a user groups. * An overview of a VR display system describing its workbench technology and its applications. * How to separate the functionality of a multi-user 3D modeling system into functional tools with interface specifications.
Flash Multiplayer Virtual Worlds
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Author : Makzan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010
Flash Multiplayer Virtual Worlds written by Makzan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.
This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
Reality
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Author : David J. Chalmers
language : en
Publisher: Penguin UK
Release Date : 2022-01-25
Reality written by David J. Chalmers and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Philosophy categories.
From one of our leading thinkers, a dazzling philosophical journey through virtual worlds In the coming decades, the technology that enables virtual and augmented reality will improve beyond recognition. Within a century, world-renowned philosopher David J. Chalmers predicts, we will have virtual worlds that are impossible to distinguish from non-virtual worlds. But is virtual reality just escapism? In a highly original work of 'technophilosophy', Chalmers argues categorically, no: virtual reality is genuine reality. Virtual worlds are not second-class worlds. We can live a meaningful life in virtual reality - and increasingly, we will. What is reality, anyway? How can we lead a good life? Is there a god? How do we know there's an external world - and how do we know we're not living in a computer simulation? In Reality+, Chalmers conducts a grand tour of philosophy, using cutting-edge technology to provide invigorating new answers to age-old questions. Drawing on examples from pop culture, literature and film that help bring philosophical issues to life, Reality+ is a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it.
Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships
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Author : Ciaramitaro, Barbara
language : en
Publisher: IGI Global
Release Date : 2010-08-31
Virtual Worlds And E Commerce Technologies And Applications For Building Customer Relationships written by Ciaramitaro, Barbara and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-31 with Business & Economics categories.
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.