Flash Multiplayer Virtual Worlds
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Flash Multiplayer Virtual Worlds
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Author : Makzan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-08-16
Flash Multiplayer Virtual Worlds written by Makzan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-16 with Computers categories.
Build immersive, full-featured interactive worlds for games, online communities, and more.
Actionscript For Multiplayer Games And Virtual Worlds
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Author : Jobe Makar
language : en
Publisher: New Riders
Release Date : 2009-09-22
Actionscript For Multiplayer Games And Virtual Worlds written by Jobe Makar and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-22 with Computers categories.
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Web 2 0 And Beyond
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Author : Tom Funk
language : en
Publisher: Praeger
Release Date : 2009
Web 2 0 And Beyond written by Tom Funk and has been published by Praeger this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Business & Economics categories.
This book presents a wealth of ideas that will enable any business to quickly and affordably deploy Web 2.0 best practices to gain customers and maximize profits. Web 2.0 is more a series of trends than a basket of "things": --More and more, power is in the hands of individual users and their networks. --Web content is distributed, sorted, combined, and displayed across the Web in formats and places not anticipated by the content creators. --New technology now makes rich online experiences and complex software applications possible, and at a low cost. --Integration is breaking down walls between PCs and mobile devices
Flash 5 Games
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Author : RHODES
language : en
Publisher: Apress
Release Date : 2001-08-20
Flash 5 Games written by RHODES and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08-20 with Science categories.
These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming
College Of Science Student Research Journal
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Author :
language : en
Publisher:
Release Date : 2010-06
College Of Science Student Research Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06 with Science categories.
We Think
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Author : Charles Leadbeater
language : en
Publisher: Profile Books(GB)
Release Date : 2008
We Think written by Charles Leadbeater and has been published by Profile Books(GB) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Business & Economics categories.
We-think is about what the rise of these phenomena (not all to do with the internet) means for the way we organise ourselves - not just in digital businesses but in schools and hospitals, cities and mainstream corporations. For the point of the industrial era economy was mass production for mass consumption, the formula created by Henry Ford; but these new forms of mass, creative collaboration announce the arrival of a new kind of society, in which people want to be players, not spectators. This is a huge cultural shift, for in this new economy people want not services and goods, delivered to them, but tools so they can take part. In We-think Charles Leadbeater analyses not only these changes, but how they will affect us and how we can make the most of them. Just as, in the 1980s, his In Search of Work predicted the rise of more flexible employment, here he outlines a crucial shift that is already affecting all of us.
Computer Games As A Sociocultural Phenomenon
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Author : Andreas Jahn-Sudmann
language : en
Publisher: Palgrave MacMillan
Release Date : 2008-01-17
Computer Games As A Sociocultural Phenomenon written by Andreas Jahn-Sudmann and has been published by Palgrave MacMillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-17 with Games & Activities categories.
In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.
Macromedia Flash Mx 2004 Game Design Demystified
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Author : Jobe Makar
language : en
Publisher:
Release Date : 2004
Macromedia Flash Mx 2004 Game Design Demystified written by Jobe Makar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Korea Now
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Author :
language : en
Publisher:
Release Date : 2003
Korea Now written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Korea categories.
Ajax Rich Internet Applications And Web Development For Programmers
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Author : Paul J. Deitel
language : en
Publisher: Prentice Hall
Release Date : 2008
Ajax Rich Internet Applications And Web Development For Programmers written by Paul J. Deitel and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Offering an in-depth exploration of AJAX technologies, this book is ideal for programmers with or without a Web programming background. It provides readers with a detailed code-rich walkthrough on writing AJAX programs, and introduces key AJAX techniques and program models.