Virtual Reality Creations Book
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Virtual Reality Creations Book
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Author : Roehl
language : en
Publisher: Financial Times/Prentice Hall
Release Date :
Virtual Reality Creations Book written by Roehl and has been published by Financial Times/Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Virtual Reality Creations
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Author : Dave Stampe
language : en
Publisher: Corte Madera, Calif. : Waite Group Press
Release Date : 1993
Virtual Reality Creations written by Dave Stampe and has been published by Corte Madera, Calif. : Waite Group Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.
Virtual Reality Creations Disc
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Author : Roehl
language : en
Publisher: Financial Times/Prentice Hall
Release Date :
Virtual Reality Creations Disc written by Roehl and has been published by Financial Times/Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Virtual Reality Designs
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Author : Adriana Peña Pérez Negrón
language : en
Publisher: CRC Press
Release Date : 2020-03-12
Virtual Reality Designs written by Adriana Peña Pérez Negrón and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-12 with Computers categories.
Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.
Virtual Reality Creations
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Author : Dave Stampe
language : en
Publisher: Corte Madera, Calif. : Waite Group Press
Release Date : 1993
Virtual Reality Creations written by Dave Stampe and has been published by Corte Madera, Calif. : Waite Group Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.
Virtual Reality Sourcebook
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Author :
language : en
Publisher:
Release Date : 1992
Virtual Reality Sourcebook written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Human-computer interaction categories.
The Virtual Reality Casebook
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Author : Carl E. Loeffler
language : en
Publisher: Van Nostrand Reinhold Company
Release Date : 1994
The Virtual Reality Casebook written by Carl E. Loeffler and has been published by Van Nostrand Reinhold Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright by Book News, Inc., Portland, OR
Vr World
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Author :
language : en
Publisher:
Release Date : 1994
Vr World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Multimedia systems categories.
Virtual Reality Madness 1996
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Author : Ron Wodaski
language : en
Publisher: Sams
Release Date : 1995
Virtual Reality Madness 1996 written by Ron Wodaski and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more
The Virtual Reality Construction Kit
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Author : Joe Gradecki
language : en
Publisher:
Release Date : 1994-03-28
The Virtual Reality Construction Kit written by Joe Gradecki and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-03-28 with Computers categories.
A complete guide to building cutting-edge virtual reality projects. Here are 12 inexpensive virtual reality projects ranging from adapting a Nintendo Power Glove to work on your PC to building 3-D goggles, motion trackers, 3-D sound systems, biofeedback, and more. No programming or electronics experience required!