The Virtual Reality Casebook
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The Virtual Reality Casebook
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Author : Carl E. Loeffler
language : en
Publisher: Van Nostrand Reinhold Company
Release Date : 1994
The Virtual Reality Casebook written by Carl E. Loeffler and has been published by Van Nostrand Reinhold Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright by Book News, Inc., Portland, OR
Virtual Reality 1 0 The 90 S
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Author : Ben Delaney
language : en
Publisher: CyberEdge Information Services
Release Date : 2016-05-01
Virtual Reality 1 0 The 90 S written by Ben Delaney and has been published by CyberEdge Information Services this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-01 with Computers categories.
Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.
Handbook Of Virtual Environments
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Author : Kelly S. Hale
language : en
Publisher: CRC Press
Release Date : 2002-01-01
Handbook Of Virtual Environments written by Kelly S. Hale and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with Technology & Engineering categories.
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Narrative As Virtual Reality 2
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Author : Marie-Laure Ryan
language : en
Publisher: JHU Press
Release Date : 2015-12
Narrative As Virtual Reality 2 written by Marie-Laure Ryan and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12 with Computers categories.
"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.
Conceptualising Immersive Journalism
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Author : Ana Luisa Sánchez Laws
language : en
Publisher: Routledge
Release Date : 2019-09-11
Conceptualising Immersive Journalism written by Ana Luisa Sánchez Laws and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-11 with Social Science categories.
This book presents the history of virtual reality and its introduction into journalism, exploring the challenges posed by pushing to make the experience of news a full body event. The problem of interpretation versus objectivity is discussed, as well as the associated ethical responsibilities. Immersive journalism offers the vicarious reliving of a news event with the full body through virtual reality technologies. As virtual reality devices become more accessible, major news organizations such as the New York Times, The Guardian, Al Jazeera, CNN, and many more are starting to experiment with this new form of journalism. This book discusses theoretical issues significant to immersive journalism’s goal of using virtual reality to transport audiences into a news site. These include ethical issues concerning image manipulation and the place of the audience’s body in the presentation of a news event. To approach these issues, the book presents foundational concepts of VR technologies that have helped establish the achievability of being virtually present in a simulated reality, as well as current research about immersive media’s manipulative potential. Using a case-based analysis of how immersive journalism clashes or coincides with the goals of journalism in democratic societies, the book examines the possibilities and ethics of such experiences in journalism and news. Original and intellectually provocative, Conceptualizing Immersive Journalism is an important study of this emerging field for students, scholars and researchers in the areas of Journalism and Media Studies.
Universal Education And Technology In 21st Century
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Author : Ramesh Chandra
language : en
Publisher: Gyan Publishing House
Release Date : 2005
Universal Education And Technology In 21st Century written by Ramesh Chandra and has been published by Gyan Publishing House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer-assisted instruction categories.
Virtual learning environments represent an entirely new form of educational technology. Virtual education allows users to learn information from any location that has internet access. It offers numerous benefits to individuals, organizations and even to t
Dynamics Of Long Life Assets
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Author : Stefan N. Grösser
language : en
Publisher: Springer
Release Date : 2017-05-10
Dynamics Of Long Life Assets written by Stefan N. Grösser and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-10 with Business & Economics categories.
This book is published under a CC BY-NC 4.0 license. The editors present essential methods and tools to support a holistic approach to the challenge of system upgrades and innovation in the context of high-value products and services. The approach presented here is based on three main pillars: an adaptation mechanism based on a broad understanding of system dependencies; efficient use of system knowledge through involvement of actors throughout the process; and technological solutions to enable efficient actor communication and information handling. The book provides readers with a better understanding of the factors that influence decisions, and put forward solutions to facilitate the rapid adaptation to changes in the business environment and customer needs through intelligent upgrade interventions. Further, it examines a number of sample cases from various contexts including car manufacturing, utilities, shipping and the furniture industry. The book offers a valuable resource for both academics and practitioners interested in the upgrading of capital-intensive products and services. “The work performed in the project “Use-It-Wisely (UiW)” significantly contributes towards a collaborative way of working. Moreover, it offers comprehensive system modelling to identify business opportunities and develop technical solutions within industrial value networks. The developed UiW-framework fills a void and offers a great opportunity. The naval construction sector of small passenger vessels, for instance, is one industry that can benefit.” Nikitas Nikitakos, Professor at University of the Aegean, Department of Shipping, Trade, and Transport, Greece. “Long-life assets are crucial for both the future competiveness and sustainability of society. Make wrong choices now and you are locked into a wrong system for a long time. Make the right choices now and society can prosper. This book gives important information about how manufacturers can make right choices.” Arnold Tukker, Scientific director, Institute of Environmental Sciences (CML), Leiden University, and senior scientist, TNO.
Immersive Learning Research Network
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Author : Marie-Luce Bourguet
language : en
Publisher: Springer Nature
Release Date : 2023-10-30
Immersive Learning Research Network written by Marie-Luce Bourguet and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-30 with Computers categories.
This volume constitutes the refereed proceedings of the 9th International Conference of the Immersive Learning Network, iLRN 2023, held in San Luis Obispo, USA, in June 2023 as a hybrid event. The 26 revised full papers and 13 shprt papers presented in this volume were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on foundations in immersive learning research and theory; assessment and evaluation; galleries, libraries, archives and museums; inclusion, diversity, equity, access, and social justice; STEM education; language, culture and heritage; nature & environmental sciences; workforce development & industry training; self and co-regulated learning with immersive learning environments; special track: immersive learning across Latin America: state of research, use cases and projects.
Ieee 1998 Virtual Reality Annual International Symposium
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Author :
language : en
Publisher: I E E E
Release Date : 1998
Ieee 1998 Virtual Reality Annual International Symposium written by and has been published by I E E E this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
This text covers the Virtual Reality Annual International Symposium, 1998. It should be suitable for researchers, professors, practitioners, students and other computing professionals.
Virtual Reality For Industrial Application
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Author : John R. Wilson
language : en
Publisher: Hyperion Books
Release Date : 1996
Virtual Reality For Industrial Application written by John R. Wilson and has been published by Hyperion Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Business & Economics categories.