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Video Game Developer


Video Game Developer
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Computer Game Developer


Computer Game Developer
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Author : Mary Firestone
language : en
Publisher: Infobase Publishing
Release Date : 2006

Computer Game Developer written by Mary Firestone and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.




Score A Video Game Career


Score A Video Game Career
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Author : Mike Travis
language : en
Publisher:
Release Date : 2017-11-09

Score A Video Game Career written by Mike Travis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-09 with categories.


Love video games and dream of a career as a professional game developer but unsure where to begin? Already working in games but want to learn more about the good and bad of a career in the games industry from an experienced developer? Video games are more popular than ever but the industry is small and notoriously difficult to break into. This book will cover the complete process from job application to landing a job as well as give an honest look at life as a professional video game developer. In an ultra-competitive industry, you need every advantage possible to stand out from the crowd. By reading this book you will receive Power-Ups and Bonus XP for your journey in game development. Some of the topics covered in this book include: Different career paths inside professional video game development. Deciding whether to enroll in a school or program in order to get a job. Tips on writing your cover letter, resume, and creating a high-quality portfolio or demo reel. Using networking and social media to become a better job candidate. Proven methods of searching for game development jobs. A look behind the scenes at the typical job application process inside video game studios. A breakdown of the full interview process. What to expect during an on-site interview and how to have a successful one. Information about money such as salary, relocation, benefits and at-will employment. Some of the perils of working in video games such as layoffs and working overtime. Reasons why a career game development might not be right for you. If you are interested in a career working in video games or just curious about how game studios work from an insiders perspective, this book will shine a light on all these topics and more. Whether you dream of a successful career in video games or are simply curious, this book will provide knowledge and insight about the game industry written by a professional game developer. Buy this book today and journey to a career making video games!



Break Into The Game Industry How To Get A Job Making Video Games


Break Into The Game Industry How To Get A Job Making Video Games
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Author : Ernest Adams
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09

Break Into The Game Industry How To Get A Job Making Video Games written by Ernest Adams and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.


Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.



Video Game Developer


Video Game Developer
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Author : Betsy Rathburn
language : en
Publisher: Bellwether Media
Release Date : 2023-01-01

Video Game Developer written by Betsy Rathburn and has been published by Bellwether Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-01 with Juvenile Nonfiction categories.


Get a glimpse into the science behind video games and the people who help bring them to life! Readers will explore video game developers and how they use STEM at work. Leveled text and vibrant images guide readers through the world of video game development. Along the way, special features profile a notable developer, highlight the uses of STEM on the job, explore how to become a video game developer, and more!



Video Game Developer


Video Game Developer
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Author : Chris Jozefowicz
language : en
Publisher: Gareth Stevens Publishing LLLP
Release Date : 2009-08-07

Video Game Developer written by Chris Jozefowicz and has been published by Gareth Stevens Publishing LLLP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-07 with Juvenile Nonfiction categories.


Describes the work of a video game developer.



Fundamentals Of Game Development


Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24

Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.



The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development



The Game Developer S Dictionary


The Game Developer S Dictionary
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Author : Dan Carreker
language : en
Publisher: Nelson Education
Release Date : 2012

The Game Developer S Dictionary written by Dan Carreker and has been published by Nelson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer games categories.


Annotation The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language--a collection of terms and definitions relevant to their field--which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "value" by an artist would have been called "brightness" by a programmer (to whom value meant something else entirely). "Theme" had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must. THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.



The Game Development Strategy Guide


The Game Development Strategy Guide
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Author : Cheryl Platz
language : en
Publisher: Rosenfeld Media
Release Date : 2025-09-16

The Game Development Strategy Guide written by Cheryl Platz and has been published by Rosenfeld Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-09-16 with Games & Activities categories.


Some of today’s most popular video games have been on the market for decades, while others barely make it days before disappearing forever. What differentiates the games that survive? This expansive look at modern video game development gives you an end-to-end, cross-disciplinary understanding of the people, processes, and core design principles you’ll need to create video games that thrive. Who Should Read This Book This book is for anyone and everyone interested in working on and creating games, including: Aspiring game developers of any discipline. Veteran game developers looking to reframe their understanding of game development to account for modern trends and standards. Creative leaders who need to build and support environments where great video games are created. Game designers trying to improve their understanding of the business considerations that have felled so many recent games. User experience designers looking to understand, define, and expand their impact in the broader video game market. Producers struggling with the choice of business model or monetization choices for their games. Partners to video game developers like legal counsel, business development, venture capitalists, marketing, licensing, and human relations. You’ll learn… A standard for basic game design principles. Foundational science and the art of universal player motivation, critical to informing decisions about the game. The modern gaming business, including live-service games. The roles that people and companies play in the game development process. A common language for game development techniques. How to achieve creative ideation and learn prioritization techniques. More advanced design topics to help games thrive over time. How to design games that encourage positive social experiences. Modern video gaming monetization techniques. To recognize common ethical and legal issues. About key video games hardware, software, engines, and platforms. What works and what doesn’t in gaming—showing common patterns in the industry and design struggles. Insights that will apply to teams and games of any size—from indie games to mega games Frequently Asked Questions Does “game development” in the title mean this is a programming book? No. This book is intended for anyone who works on video games, and starts in Chapter 1, “What Makes Us Play,” by exploring universal player motivations. The word developer in video gaming, like the broader software industry, is used in many different ways. As discussed in Chapter 3, “Putting the Dev in Game Development,”while some folks believe “game development” refers only to programming, it is usually a more general term applied to the collective act of making a game across all disciplines (as demonstrated by the existence of the broader Game Developers Conference). Is this book only useful for new game developers? This book is useful for game developers at any stage of their career. While it’s a fantastic overview for early career game developers, many veterans who reviewed this book mentioned that they pulled away new insights, especially from chapters like Chapter 9, “From Emergence to Prosocial Gaming.” and Chapter 11, “Efficient and Ethi-cal Economies.” Readers will walk away with a common language for game development techniques from chapters like Chapter 3 and Chapter 13, “The Good and Bad of Game Dev Processes,” that you can use with developers at any career stage. Can I use this book to help my nonindustry partners understand game development? Absolutely! As I wrote this book, I wrote it with a secondary audience of partners like business development, legal, and other groups who don’t experience the industry in the same way. There are tons of folks who would benefit from an overview of the industry and our considerations all in one place. They’ll get the most out of chapters like Chapter 2, “The Living Business of Games,” and Chapter 10, “The Money Game,” which lay out the basic business models at play today, as well as Chapter 3, which will help folks understand why game development teams are so big and complex, and Chapter 7, “Engaging Players over Time,” and Chapter 8,“Creating Immersive Worlds,” which really help explain how games are different from other forms of entertainment.



A Career In Video Game Development


A Career In Video Game Development
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Author : Rob Howard
language : en
Publisher: eAcademicBooks LLC
Release Date : 2022-06-02

A Career In Video Game Development written by Rob Howard and has been published by eAcademicBooks LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-02 with Computers categories.


If you're a gamer, you have probably thought that it might be fun to make games instead of just playing them! While the video game industry is highly competitive, it is also growing. There have never been more opportunities to make video games for a living than right now. It's hard to take advantage of these opportunities, however, if you do not understand the industry: how games are made and what people in the field actually do. Veteran game developer Rob Howard describes how games are made, what the common job types are, and what skills are required to be hired in these positions. This book is an easv-to-read, non-technical overview of how the industry works. Anyone from high school students to professionals in other industries can benefit from its clear, friendly explanations of this large and growing field.