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Video Game Design Foundations


Video Game Design Foundations
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Game Design Foundations


Game Design Foundations
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Author : Roger Pedersen
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-23

Game Design Foundations written by Roger Pedersen and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-23 with Computers categories.


Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.



Video Game Design Foundations


Video Game Design Foundations
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Author : D. Michael Ploor
language : en
Publisher: Goodheart-Wilcox Publisher
Release Date : 2013-02-26

Video Game Design Foundations written by D. Michael Ploor and has been published by Goodheart-Wilcox Publisher this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-26 with COMPUTERS categories.


"Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--



Video Game Design Foundations


Video Game Design Foundations
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Author : D. Michael Ploor
language : en
Publisher: Goodheart-Willcox Pub
Release Date : 2011

Video Game Design Foundations written by D. Michael Ploor and has been published by Goodheart-Willcox Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


The software design guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. The SDG includes The Games Factory 2. This is a fully-functional version (not a demo) with a two-install license. One install is intended for school use and the other install is intended for student home use. The Games Factory 2 System Requirements Windows: Intel® Pentium 200 Mhz or higher; Windows 95, 98, Me, NT4, 2000, XP, Vista, or 7; 32 Mb RAM (256 Mb for XP, Vista, or 7); CD-ROM Drive



Game Design Foundations 2 E With Cd Rom


Game Design Foundations 2 E With Cd Rom
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Author : Roger E. Pedersen
language : en
Publisher:
Release Date : 2010-01-01

Game Design Foundations 2 E With Cd Rom written by Roger E. Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-01 with categories.


About the Book : - Game Design Foundation, Second Edition covers the basics of designing a game from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills. Understand the different genres of games Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence Understand the basics of programming, scriptwriting, and researching your concept Learn about innovations in gaming and outlets for your game On the CD: Reel Deal Poker Challenge demo Full code for tic-tac example in Visual Basic and Visual C++ Demo film What Is Machinima? More than 1,200 game ideas



Video Game Design Foundations


Video Game Design Foundations
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Author : D. Michael Ploor
language : en
Publisher: Goodheart-Wilcox Publisher
Release Date : 2011

Video Game Design Foundations written by D. Michael Ploor and has been published by Goodheart-Wilcox Publisher this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer games categories.


"Video Game Design Foundations" provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build through completion, integration, and marketing.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



Teaching Video Game Design Fundamentals


Teaching Video Game Design Fundamentals
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Author : Andy Sandham
language : en
Publisher: CRC Press
Release Date : 2025-02-28

Teaching Video Game Design Fundamentals written by Andy Sandham and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-28 with Computers categories.


This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design.



Fundamentals Of Game Design


Fundamentals Of Game Design
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Author : Ernest Adams
language : en
Publisher: Prentice Hall
Release Date : 2007

Fundamentals Of Game Design written by Ernest Adams and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.



Video Game Design Foundations Bundle


Video Game Design Foundations Bundle
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Author : D. Michael Ploor
language : en
Publisher:
Release Date : 2010-03-31

Video Game Design Foundations Bundle written by D. Michael Ploor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-31 with categories.


Video Game Design Foundations provides students with a complete understanding of the technological and creative aspects of video game design in an easy-to-follow format. This turnkey curriculum is the complete guide to immersion in the field, from beginning each game build project throughcompletion, integration, and marketing. Simulated design teams will have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game system. Students will participate in a simulation of a real video gamedesign team, seeing each project from origination to fruition. This provides an invaluable lesson in team building that can be applied to any other aspect of the technology and engineering industries in real life future careers. This bundle includes a copy of the Student Text and an Online Text (6-Year Classroom Subscription). Students can instantly access the Online Text with browser-based devices, including iPads, netbooks, PCs, and Mac computers.With G-W Online Textbooks, students easily navigate linked table of contents, search specific topics, quickly jump to specific pages, enlarge for full-screen reading mode, and print selected pages for offline reading.



Playing And Making Music


Playing And Making Music
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Author : Juha Arrasvuori
language : en
Publisher:
Release Date : 2006

Playing And Making Music written by Juha Arrasvuori and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.