Game Design Foundations
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Game Design Foundations
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Author : Roger Pedersen
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2009-06-23
Game Design Foundations written by Roger Pedersen and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-23 with Computers categories.
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Game Design Foundations 2 E With Cd Rom
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Author : Roger E. Pedersen
language : en
Publisher:
Release Date : 2010-01-01
Game Design Foundations 2 E With Cd Rom written by Roger E. Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-01 with categories.
About the Book : - Game Design Foundation, Second Edition covers the basics of designing a game from coming up with a concept and writing the game design document to scripting the levels and publishing your game. Game designer Roger E. Pedersen offers a voice of experience as he explains the process, and provides exercises and assignments along the way to help readers hone their newly acquired skills. Understand the different genres of games Discover how to document the game design process with the one-pager, executive summary, game proposal, character design document, and game design document Explore the principles of game design, including game mechanics, balancing, pathfinding, and artificial intelligence Understand the basics of programming, scriptwriting, and researching your concept Learn about innovations in gaming and outlets for your game On the CD: Reel Deal Poker Challenge demo Full code for tic-tac example in Visual Basic and Visual C++ Demo film What Is Machinima? More than 1,200 game ideas
Game Design Foundations 2nd Edition
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Author : Roger Pedersen
language : en
Publisher:
Release Date : 2009
Game Design Foundations 2nd Edition written by Roger Pedersen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with categories.
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Game Design Foundations 2 Systems Chance And Strategy
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Author :
language : en
Publisher:
Release Date : 2018
Game Design Foundations 2 Systems Chance And Strategy written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
In this course?the second installment in the Game Design Foundations series?join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games.
Video Game Design Foundations
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Author : D. Michael Ploor
language : en
Publisher: Goodheart-Wilcox Publisher
Release Date : 2013-02-26
Video Game Design Foundations written by D. Michael Ploor and has been published by Goodheart-Wilcox Publisher this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-26 with COMPUTERS categories.
"Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--
Game Design Foundations 3 Pitch Propose And Practice
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Author :
language : en
Publisher:
Release Date : 2018
Game Design Foundations 3 Pitch Propose And Practice written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
In this course?the third installment in the Game Design Foundations series?learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry.
Game Design Foundations 3 Pitch Propose And Practice
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Author : Brenda Romero
language : en
Publisher:
Release Date : 2018
Game Design Foundations 3 Pitch Propose And Practice written by Brenda Romero and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25
Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Video Game Design Foundations
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Author : D. Michael Ploor
language : en
Publisher: Goodheart-Willcox Pub
Release Date : 2011
Video Game Design Foundations written by D. Michael Ploor and has been published by Goodheart-Willcox Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.
The software design guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project. Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. The SDG includes The Games Factory 2. This is a fully-functional version (not a demo) with a two-install license. One install is intended for school use and the other install is intended for student home use. The Games Factory 2 System Requirements Windows: Intel® Pentium 200 Mhz or higher; Windows 95, 98, Me, NT4, 2000, XP, Vista, or 7; 32 Mb RAM (256 Mb for XP, Vista, or 7); CD-ROM Drive
Fundamentals Of Game Development
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Author : Heather Chandler
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2011-08-24
Fundamentals Of Game Development written by Heather Chandler and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.
What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.