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Unity Multiplayer Games


Unity Multiplayer Games
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Unity Multiplayer Games


Unity Multiplayer Games
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Author : Alan R. Stagner
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-12-20

Unity Multiplayer Games written by Alan R. Stagner and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-20 with Computers categories.


An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.



Building Multiplayer Games In Unity


Building Multiplayer Games In Unity
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Author : Dylan Engelbrecht
language : en
Publisher:
Release Date : 2022

Building Multiplayer Games In Unity written by Dylan Engelbrecht and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.




Unity Networking Fundamentals


Unity Networking Fundamentals
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Author : Sloan Kelly
language : en
Publisher: Apress
Release Date : 2021-11-14

Unity Networking Fundamentals written by Sloan Kelly and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-14 with Computers categories.


Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games



Build Your Own Metaverse With Unity


Build Your Own Metaverse With Unity
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Author : David Cantón Nadales
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-09-15

Build Your Own Metaverse With Unity written by David Cantón Nadales and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-15 with Computers categories.


Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various features in this part-color guide Key Features Create your own Metaverse from scratch with detailed and practical instructions Use Firebase tools to create a distinctive and feature-rich virtual world Compile and distribute the finished project to various platforms Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuild Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts. You’ll start by learning how to install Unity and create a character that can move around the virtual world. Next, you’ll learn how to integrate multiplayer functionality, user identification, and registration in your game universe. You’ll explore how to create interactive characters dealing with different attributes of the virtual world, including acquiring homes and decorating them with various features. Additionally, you’ll understand how to use Firebase tools to make your Metaverse unique. By following the expert advice, you’ll be able to create a feature rich Metaverse where players can interact with NPCs, acquire homes, and interact with other players online. Finally, you’ll discover how to compile and distribute the finished project to various platforms, while acquiring with necessary skills and knowledge to create a unique and groundbreaking Metaverse. By the end of this book, you’ll be well-equipped to create a Metaverse with infinite possibilities.What you will learn Master Photon SDK to construct a universe with multiplayer capabilities Familiarize yourself with the benefits of Firebase services when working with Unity3D Store data and settings in a cloud-based database Acquire the skills to create NFTs using Unity3D and C# Explore dynamic object generation from cloud data and manage game character mechanics Incorporate Oculus quest 2 into your Metaverse Allow gamers to register or log in through Firebase authentication for safe gameplay Who this book is for This book is perfect for beginners as well as seasoned game developers alike. With its help, you’ll learn valuable skills in idea planning, construction, compilation, and distribution, ensuring a holistic understanding of metaverse development.



Unity Virtual Reality Projects


Unity Virtual Reality Projects
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-05-24

Unity Virtual Reality Projects written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-24 with Computers categories.


If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.



Unity 6 Multiplayer Projects For Game Developers


Unity 6 Multiplayer Projects For Game Developers
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Author : Gildon M Miles
language : en
Publisher: Independently Published
Release Date : 2025-08-05

Unity 6 Multiplayer Projects For Game Developers written by Gildon M Miles and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-05 with Computers categories.


Unlock the world of multiplayer game development with Unity 6 and bring your online game ideas to life! Unity 6 Multiplayer Projects for Game Developers is your ultimate, step-by-step guide to building modern multiplayer games using C#, Netcode for GameObjects (NGO), Unity Transport, and Unity Gaming Services. Whether you dream of creating real-time PvP battles, co-op adventures, or cross-platform matchmaking systems, this book shows you how to do it from the ground up-fast, efficiently, and with production-ready results. Designed for beginners and aspiring game developers, this hands-on guide simplifies multiplayer networking concepts like server authority, client prediction, lag compensation, matchmaking, and lobby systems, all while guiding you through real Unity 6 projects. Each chapter builds your skills with clear explanations, complete working code, and practical exercises, so you gain confidence to deploy your own online games to PC, mobile, and WebGL. Inside this book, you will: Learn modern multiplayer design patterns and how to avoid common pitfalls. Implement server-authoritative logic for secure and cheat-resistant gameplay. Master Netcode for GameObjects to synchronize players, physics, and game states. Build lobbies, matchmaking, and Relay-based connections for smooth online sessions. Optimize lag compensation, snapshot updates, and bandwidth usage for real-world play. Prepare your projects for cross-platform deployment on Steam, itch.io, Android, iOS, and WebGL. Written by Gildon M. Miles, a dedicated game development instructor and author of successful Unity and C# project-based guides, this book combines industry insights with hands-on experience. Gildon's teaching style ensures that readers not only learn how to code but also understand real-world multiplayer workflows, making this book a trusted resource for anyone looking to launch their first online game. With the rise of online and live-service games, studios and indie developers alike are racing to create multiplayer experiences that connect players worldwide. By mastering Unity 6 multiplayer development today, you position yourself ahead of the curve in one of the most in-demand areas of modern game design. If you want to create professional-quality online games, level up your Unity skills, and publish projects players can enjoy together, this book is your all-in-one roadmap. Bring your ideas online-start building Unity 6 multiplayer games today!



Unity In Action Third Edition


Unity In Action Third Edition
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Author : Joseph Hocking
language : en
Publisher: Simon and Schuster
Release Date : 2022-02-08

Unity In Action Third Edition written by Joseph Hocking and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-08 with Computers categories.


Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality.



Mostly Codeless Game Development


Mostly Codeless Game Development
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2017-07-19

Mostly Codeless Game Development written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with Computers categories.


Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div



Microsoft Hololens By Example


Microsoft Hololens By Example
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Author : Joshua Newnham
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-08-31

Microsoft Hololens By Example written by Joshua Newnham and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-31 with Computers categories.


Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.



Unity From Zero To Proficiency Advanced


Unity From Zero To Proficiency Advanced
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2018-02-27

Unity From Zero To Proficiency Advanced written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-27 with Computers categories.


Newly Edited and Updated Version (Third Edition) for Unity 2019 Create multiplayer games and procedural levels and boost game performances without the headaches Without this book, most people spend too long trying to develop and optimize their game the hard way. This book is the only one that will get you to create entertaining games and optimize your code without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to automatise the creation of multiple game levels using only a few lines of code; you will create multiplayer games, and also make it possible for players to save their score (and other features) between games, even if they play on different devices; finally, you will learn to create fast and responsive games by optimizing your code. What you will learn - After completing this book, you will be able to: - Create levels procedurally with C#, save yourself time, and speed-up the level design process. - Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game. - Read XML files using C# and use the data within to create levels. - Create a space simulation using XML and C# and make your scene customizable. - Connect to a database from Unity to save and retrieve the player's score. - Create a simple network tank game with projectiles and explosions. - Create a Simon game. - Optimize your code and your project's structure Content and structure of this book The content of the books is as follows: - In Chapter 1, you will learn to create multiple scenes using a few lines of codes and see how it can save you a lot of time and also provide new and fresh levels to the player every time they play your game; along the way you will also create automatic 3D indoor and outdoor environments, a complete solar system simulation, and a randomly generated maze that you can use for your RPGs. - In Chapter 2, you will learn how to save data from your game to a database so that players' score can be saved between games, even if they play on different devices; along the way you will also learn to set-up your own database and combine C#, PHP, and MySQL (even if you have never used these before) to transfer data between Unity and your online database. - In Chapter 3, you will create a simple (but fun) network tank game and gain skills that will make it possible to create and deploy your own networked multi-player game. - In Chapter 4, you will design and implement your version of the Simon game, a very popular memory game in 1970s whereby the player has to memorize an increasing sequence of colors and sounds; along the way, you will learn how to create and use a finite state machine, a very important concept in computer science, to manage your game and the player's entries. - In Chapter 5, you will learn how to optimize your code so that your game is always fast and responsive and so that players enjoy their experience and want to play it again; along the way, you will also learn how to organize your project and use the best approach to develop your game. - Chapter 6 provides answers to frequently asked questions. If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now!