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Mostly Codeless Game Development


Mostly Codeless Game Development
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Mostly Codeless Game Development


Mostly Codeless Game Development
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2017-07-19

Mostly Codeless Game Development written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with Computers categories.


Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div



The Book Of Chatbots


The Book Of Chatbots
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Author : Robert Ciesla
language : en
Publisher: Springer Nature
Release Date : 2024-01-13

The Book Of Chatbots written by Robert Ciesla and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-13 with Computers categories.


Primitive software chatbots emerged in the 1960s, evolving swiftly through the decades and becoming able to provide engaging human-to-computer interactions sometime in the 1990s. Today, conversational technology is ubiquitous in many homes. Paired with web-searching abilities and neural networking, modern chatbots are capable of many tasks and are a major driving force behind machine learning and the quest for strong artificial intelligence, also known as artificial general intelligence (AGI). Sophisticated artificial intelligence is changing the online world as advanced software chatbots can provide customer service, research duties, and assist in healthcare. Modern chatbots have indeed numerous applications — including those of a malicious nature. They can write our essays, conduct autonomous scams, and potentially influence politics. The Book of Chatbots is both a retrospective and a review of current artificial intelligence-driven conversational solutions. It explores their appeal to businesses and individuals as well as their greater social aspects, including the impact on academia. The book explains all relevant concepts for readers with no previous knowledge in these topics. Unearthing the secrets of virtual assistants such as the (in)famous ChatGPT and many other exciting technologies, The Book of Chatbots is meant for anyone interested in the topic, laypeople and IT-enthusiasts alike.



The 80s Resurrected


The 80s Resurrected
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Author : Randy Laist
language : en
Publisher: McFarland
Release Date : 2023-03-10

The 80s Resurrected written by Randy Laist and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-10 with Social Science categories.


The 1980s is remembered as a time of big hair, synthetic music, and microwave cookery. It is also remembered as the heyday of conservative politics, socioeconomic inequality, and moral panics. It is dichotomously remembered as either a nostalgic age of innocence or a regressive moral wasteland, depending on who you ask, and when. But, most of all, it is remembered. In retro fashion trends, in '80s-based film and television narratives, and through countless rebooted movies, video games, superheroes, and even political slogans imploring us to Make America Great Again (Again). More than merely a historical period, "the '80s" has grown into a contested myth, ever-evolving through the critical and expressive lens of popular culture. This book explores the many shapes the '80s mythos has taken across a diverse array of media. Essays examine television series such as Stranger Things, Cobra Kai, and POSE, films such as Dallas Buyers Club, Summer of '84, and Chocolate Babies, as well as video games, pop music, and toys. Collectively, these essays explore how representations of the 1980s influence the way we think about our past, our present, and our future.



Building Role Playing Browser Games


Building Role Playing Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2023-05-05

Building Role Playing Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-05 with categories.


Siloed RPG "trade secrets" revealed! Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do every single thing -- that works AND does NOT work -- within this game design workbook. You could copy and paste any examples into your own productions and then modify those resources with your own bespoke artwork. This workbook will guide you in creating several styles of RPG Game Mechanics (GM) as stand-alone or CaaS by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your own gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: Use Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end "Content-as-a-Service" server database. Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client-side without a back-end server! Increase your game sales with this single feature alone! Discover how to create "Multi-Player / Single- OR Multi-Avatar" teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about "what works" and "what DOES NOT work". How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access! Automatically generate various new Quests (aka game board "Layouts" ) with innovative features dynamically.



Wall Street Technology


Wall Street Technology
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Author :
language : en
Publisher:
Release Date : 1999

Wall Street Technology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.




Ars Semeiotica


Ars Semeiotica
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Author :
language : en
Publisher:
Release Date : 1980

Ars Semeiotica written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Semiotics categories.




Building Hidden Object Browser Games


Building Hidden Object Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2023-02-06

Building Hidden Object Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with categories.


Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of! This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes. I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. This extraordinarily comprehensive course will teach you how to: Use both Construct versions 2 and 3. Create a "Hidden Object" game using three different construction methods. Generate games automatically from a collection of game prototypes (snippets). Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!



Building Collapsing Blocks Browser Games


Building Collapsing Blocks Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2022-11-14

Building Collapsing Blocks Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-14 with categories.


Discover how to create online Collapsing Block games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of! I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version. This extraordinarily comprehensive guide will teach you how to: Use Construct - either v2 or v3. How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development! Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device. Analyze current business demand for this game's genre, how and where to deploy it. Automatically generate various game board features.



Programming Basics


Programming Basics
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Author : Robert Ciesla
language : en
Publisher: Apress
Release Date : 2021-09-07

Programming Basics written by Robert Ciesla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-07 with Computers categories.


Explore the basics of the three most popular programming languages: C#, Java, and Python and see what it's like to function in today's world from the perspective of a programmer. This book's uses is highly practical approach with numerous code listings aimed at bringing generations together through the intricacies of technology. You'll learn how understanding the basics of coding benefits non-programmers working with software developers. Those in the gaming/media industry will also benefit from understanding a programmer's point of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science. What You'll Learn Think and read code-listings like a programmer Gain a basic working proficiency in three popular programming languages Communicate more efficiently with programmers of all experience levels in a work-based environment Review advanced OOP concepts such as exceptions and error handling Set up your programming environments for Windows, MacOS, and Linux Who This Book Is For Those looking to discover programming, including beginners in all fields, and professionals looking to understand how code works.



Creating Collapsing Blocks Browser Games


Creating Collapsing Blocks Browser Games
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Author : Stephen Gose
language : en
Publisher: LeanPub.com
Release Date : 2014-08-05

Creating Collapsing Blocks Browser Games written by Stephen Gose and has been published by LeanPub.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-05 with categories.


Discover how to create online Collapsing Block games using the methods in this single chapter. When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of! You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version. I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use Construct - either v2 or v3.- How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!