Understanding Learning In Virtual Worlds
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Understanding Learning In Virtual Worlds
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Author : Mark Childs
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-08-27
Understanding Learning In Virtual Worlds written by Mark Childs and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-27 with Computers categories.
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
Using Virtual Worlds In Educational Settings
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Author : Lisa Jacka
language : en
Publisher: Routledge
Release Date : 2018-01-12
Using Virtual Worlds In Educational Settings written by Lisa Jacka and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-12 with Education categories.
The building of communities outside of the traditional brick-and-mortar base of a school or university is at a significant point in time; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with opportunities to connect and collaborate in ways that were previously unimaginable. Providing insight into this new age of teaching, Using Virtual Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds to be integrated successfully in higher education and school settings. Examining research and stories from more than 1,000 students and six faculty members who introduced virtual worlds into their teaching and learning, this book contains practical examples of how virtual worlds can be introduced and supported, as well as reflections from faculty and students about their response to virtual worlds. This research will help teachers understand how to approach such a fundamental shift in pedagogy, how to liberate themselves from teacher-focused instruction and how to help students to develop their skills through collaboration. Outlining how and why virtual worlds could be the shift in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support their use of virtual worlds in teaching.
Experiential Learning In Virtual Worlds
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Author :
language : en
Publisher: BRILL
Release Date : 2019-01-04
Experiential Learning In Virtual Worlds written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.
Preliminary Material /Mark Childs and Greg Withnail -- Virtual Worlds Enhancing Student Learning in Higher Education /Yvonne Masters and Sue Gregory -- Love It or Hate It: Students' Responses to the Experience of Virtual Worlds /Mark Childs and Anna Peachey -- Problem-Based Learning in Virtual Worlds: Two Case Studies in User Interface Design /Spyros Vosinakis , Panayiotis Koutsabasis , Panagiotis Zaharias and Marios Belk -- Lok'tar Ogar! Leadership in the World of Warcraft /Melissa Johnson Farrar -- Higher Education Professional Development on Virtual Worlds through Machinima of SLOODLE: Linking Moodle with Second Life /Sue Gregory -- The Courtship Hypothesis and Second Life: Explaining Sexual Behaviour in a Virtual World /Paul Jerry -- Experience as an Essential Aspect of Teaching and Learning in a Virtual World /Tomáš Bouda -- The Virtualopolis Archipelago: Creatively Interconnecting Work-based Virtual Scenarios /Karen Le Rossignol -- Virtual Hybridity: Multiracial Identity in Second Life Explored /Dean Anthony Fabi Gui -- The Future of Virtual Worlds /Mark Childs.
Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Panconesi, Gianni
language : en
Publisher: IGI Global
Release Date : 2021-02-19
Handbook Of Research On Teaching With Virtual Environments And Ai written by Panconesi, Gianni and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Education categories.
The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.
Understanding Emotions In English Language Learning In Virtual Worlds
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Author : Mariusz Kruk
language : en
Publisher: Routledge
Release Date : 2022-04-19
Understanding Emotions In English Language Learning In Virtual Worlds written by Mariusz Kruk and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-19 with Language Arts & Disciplines categories.
This book contributes to overcoming the deficit in research on emotions in foreign language learning in the domain of computer-assisted language learning (CALL) in both traditional and virtual settings. The authors divide emotions into positive (i.e., enjoyment and curiosity) and negative (i.e., boredom and language anxiety) and explore their role in L2 teaching and learning in CALL environments from theoretical, empirical and pedagogical perspectives. The book begins with a theoretical overview of selected issues concerning positive and negative emotions and surveys the studies that have dealt with this issue in L2 learning in conventional settings and CALL. The empirical part of the book is devoted to a research project which explores the experience of positive and negative emotions in learning English in the virtual world Second Life, the relationships of the emotions in question and factors influencing them. The book concludes by recommending a selection of practices which can help maximize the positive emotions and minimize the negative emotions in foreign language learning in CALL environments. This is an important and illuminating read for students and scholars of applied linguistics, second language education and educational technology who are interested in CALL and in incorporating VW/VR-based language learning programs into their studies and teaching.
Serious Games And Virtual Worlds In Education Professional Development And Healthcare
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Author : Bredl, Klaus
language : en
Publisher: IGI Global
Release Date : 2013-03-31
Serious Games And Virtual Worlds In Education Professional Development And Healthcare written by Bredl, Klaus and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-31 with Computers categories.
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01
Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Riding The Hype Cycle The Resurgence Of Virtual Worlds
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Author : Paul Jerry
language : en
Publisher: BRILL
Release Date : 2019-01-04
Riding The Hype Cycle The Resurgence Of Virtual Worlds written by Paul Jerry and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.
This volume was first published by Inter-Disciplinary Press in 2013. Virtual Worlds are not “dead and gone” – far from it. If the 3rd Global Conference in Experiential Learning in Virtual Worlds taught its delegates anything, it was that virtual worlds are on the cusp of an exciting, resurging and impending upswing. A large variety of industries are captured within this eBook—architecture, computer programming, ethics, information science, literature, organizational development, and psychology – the editors of this eBook are confident you will find something appealing to you. Join us during this exciting time, and explore some of the fascinating learning experiences that virtual worlds have to offer!
Immersive Environments Augmented Realities And Virtual Worlds Assessing Future Trends In Education
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Author : D’Agustino, Steven
language : en
Publisher: IGI Global
Release Date : 2012-12-31
Immersive Environments Augmented Realities And Virtual Worlds Assessing Future Trends In Education written by D’Agustino, Steven and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-31 with Education categories.
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Learning In Real And Virtual Worlds
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Author : P. Lacasa
language : en
Publisher: Springer
Release Date : 2013-09-18
Learning In Real And Virtual Worlds written by P. Lacasa and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-18 with Education categories.
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.