Experiential Learning In Virtual Worlds
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Experiential Learning In Virtual Worlds
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Author :
language : en
Publisher: BRILL
Release Date : 2019-01-04
Experiential Learning In Virtual Worlds written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.
Preliminary Material /Mark Childs and Greg Withnail -- Virtual Worlds Enhancing Student Learning in Higher Education /Yvonne Masters and Sue Gregory -- Love It or Hate It: Students' Responses to the Experience of Virtual Worlds /Mark Childs and Anna Peachey -- Problem-Based Learning in Virtual Worlds: Two Case Studies in User Interface Design /Spyros Vosinakis , Panayiotis Koutsabasis , Panagiotis Zaharias and Marios Belk -- Lok'tar Ogar! Leadership in the World of Warcraft /Melissa Johnson Farrar -- Higher Education Professional Development on Virtual Worlds through Machinima of SLOODLE: Linking Moodle with Second Life /Sue Gregory -- The Courtship Hypothesis and Second Life: Explaining Sexual Behaviour in a Virtual World /Paul Jerry -- Experience as an Essential Aspect of Teaching and Learning in a Virtual World /Tomáš Bouda -- The Virtualopolis Archipelago: Creatively Interconnecting Work-based Virtual Scenarios /Karen Le Rossignol -- Virtual Hybridity: Multiracial Identity in Second Life Explored /Dean Anthony Fabi Gui -- The Future of Virtual Worlds /Mark Childs.
Riding The Hype Cycle The Resurgence Of Virtual Worlds
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Author : Paul Jerry
language : en
Publisher: BRILL
Release Date : 2019-01-04
Riding The Hype Cycle The Resurgence Of Virtual Worlds written by Paul Jerry and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.
This volume was first published by Inter-Disciplinary Press in 2013. Virtual Worlds are not “dead and gone” – far from it. If the 3rd Global Conference in Experiential Learning in Virtual Worlds taught its delegates anything, it was that virtual worlds are on the cusp of an exciting, resurging and impending upswing. A large variety of industries are captured within this eBook—architecture, computer programming, ethics, information science, literature, organizational development, and psychology – the editors of this eBook are confident you will find something appealing to you. Join us during this exciting time, and explore some of the fascinating learning experiences that virtual worlds have to offer!
Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01
Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Virtual Immersive And 3d Learning Spaces Emerging Technologies And Trends
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Author : Hai-Jew, Shalin
language : en
Publisher: IGI Global
Release Date : 2010-09-30
Virtual Immersive And 3d Learning Spaces Emerging Technologies And Trends written by Hai-Jew, Shalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Education categories.
Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Training And Collaboration With Virtual Worlds
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Author : Alex Heiphetz
language : en
Publisher: McGraw Hill Professional
Release Date : 2010-01-05
Training And Collaboration With Virtual Worlds written by Alex Heiphetz and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-05 with Business & Economics categories.
Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention Conduct worldwide training in real time, minimizing costs and time Reduce travel while efficiently managing geographically dispersed teams Break down dangerous or complex training procedures into manageable simulations Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Access the latest information and resources on www.TheVirtualWorldsBook.com
Teaching And Learning In Virtual Worlds
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Author : C. A. DeCoursey
language : en
Publisher: Inter-Disciplinary.Net
Release Date : 2014
Teaching And Learning In Virtual Worlds written by C. A. DeCoursey and has been published by Inter-Disciplinary.Net this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computer-assisted instruction categories.
This book explores the experience of learning and teaching in virtual worlds, in areas such as physics and biology, psychology and counselling, and healthcare.
Virtual Worlds The Virtual Reality And Augmented Reality Intersections
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Author :
language : en
Publisher: BRILL
Release Date : 2019-02-26
Virtual Worlds The Virtual Reality And Augmented Reality Intersections written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-26 with Social Science categories.
This volume was first published by Inter-Disciplinary Press in 2016. Over the past five years, virtual worlds have developed into more specialised niches and targeted growth areas; specifically into the fields of virtual reality and augmented reality. Within this publication, you will find papers which highlight how virtual worlds have refined into these specializations, and the research that supports these defined fields. Papers that highlight ecological augmented reality, mobile learning, analgesia testing are just some of the topics that highlight the specializations found within this year's conference presentations.
The Equipped Explorer
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Author : Scott Wilkins Greenwald
language : en
Publisher:
Release Date : 2018
The Equipped Explorer written by Scott Wilkins Greenwald and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
What opportunities does virtual reality offer to improve the way we learn? In this thesis, I investigate the ways that constructivist approaches, in particular exploratory and experiential learning, can be uniquely supported by immersive virtual worlds. Against the background of these learning theories, I introduce a design framework that centers around defining a medium of virtuality that is fundamentally social, and uses capture of movement and interaction as a key means for creating interactive scenarios and narrative. Within the world conjured by this medium, the Equipped Explorer learns, reviews, creates and communicates using tools that I propose and classify according to a taxonomy. A series of prototypes and design explorations are used as proofs of concept for aspects of the design framework. Experimental studies are used to investigate foundational questions concerning the learning benefits of using VR over 2D interactive media, and the viability of social interaction and collaboration in VR. I reflect on the implications of this framework and my experimental results to extrapolate how they might impact the future classroom and the practice of learning and discovery more broadly. Finally, I discuss what kinds of research might be needed to maximize that impact moving forward.
Increasing Student Engagement And Retention Using Immersive Interfaces
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Author : Charles Wankel
language : en
Publisher: Emerald Group Publishing
Release Date : 2012-12-05
Increasing Student Engagement And Retention Using Immersive Interfaces written by Charles Wankel and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-05 with Education categories.
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
Massively Multiplayer Online Game Virtual Environments
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Author : Landon Kenneth Pirius
language : en
Publisher:
Release Date : 2007
Massively Multiplayer Online Game Virtual Environments written by Landon Kenneth Pirius and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.