Supercharged Javascript Graphics
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Supercharged Javascript Graphics
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Author : Raffaele Cecco
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-07-11
Supercharged Javascript Graphics written by Raffaele Cecco and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-11 with Computers categories.
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards
Supercharged Javascript Graphics
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Author : Raffaele Cecco
language : en
Publisher:
Release Date : 2011
Supercharged Javascript Graphics written by Raffaele Cecco and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Internet programming categories.
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.
Webgl Up And Running
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-08-15
Webgl Up And Running written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-15 with Computers categories.
Presents an introduction to WebGL development and production concepts to create full 3D applications.
Full Stack Web Development With Backbone Js
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Author : Patrick Mulder
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-06-10
Full Stack Web Development With Backbone Js written by Patrick Mulder and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-10 with Computers categories.
Learn how to build a full-stack application with Backbone.js by taking advantage of JavaScript modules, workflow automation, and Backbone’s interface building blocks. With this practical guide, author Patrick Mulder takes experienced backend developers and JavaScript programmers through the steps necessary to create a fully functional single-page application. Backbone’s rich ecosystem of plugins makes applications easier to design and scale, but knowing which tools to use for your project can be tricky. How do you combine views and the data layer with Backbone, or serve and deploy JavaScript assets? You’ll not only learn the answers to these and many other questions; you’ll also discover Backbone’s vast number of use cases. Get started quickly by using a Backbone.js and Browserify Track state and organize data with Backbone models and collections Capture events from users by using views and manipulating the DOM Combine Backbone views with advanced HTML templates Use Backbone to browse remote data sources from an API Authenticate and authorize client-side interactions Build a backend API with Node.js and Restify Set up workflow automation with Bower, Grunt, Yeoman, and RequireJS
Html5 Canvas
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Author : Steve Fulton
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-03
Html5 Canvas written by Steve Fulton and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-03 with Computers categories.
HTML5 is revolutionizing the way Web applications are developed, and this practical, hands-on book puts developers right in the middle of the action. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming.
Google Script Enterprise Application Essentials
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Author : James Ferreira
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012
Google Script Enterprise Application Essentials written by James Ferreira and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
"Adding functionality to your Google Apps"--Cover.
Google Apps Script
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Author : James Ferreira
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-03-24
Google Apps Script written by James Ferreira and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-24 with Computers categories.
Learn how to create dynamic web applications with Google Apps Script and take full advantage of your Google-hosted services. If you have basic coding skills and some JavaScript experience, this practical book shows you how Apps Script works, and provides step-by-step guidance for building applications you can use right away. Apps Script is handy for automating Google Apps tasks, but it also serves as a complete application platform. With this book, you’ll learn how to build, store, run, and share data-driven web apps right on Google Drive. You’ll have access to complete code and working examples that show you how everything fits together. Build an interactive Web App UI that runs on most web and mobile browsers Create a sample product catalog that displays custom data from a spreadsheet Develop an application to generate web forms from templates Use Apps Script to build a simple web-based database application Design a document workflow builder that users can quickly customize Create a Google form that lets you select and send email responses Debug your code and keep track of script problems after deployment
Core Html5 Canvas
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Author : David Geary
language : en
Publisher: Pearson Education
Release Date : 2012-05-14
Core Html5 Canvas written by David Geary and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-14 with Computers categories.
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Javascript Bitmap Graphics With Canvas
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Author : Ian Elliot
language : en
Publisher:
Release Date : 2019-09-09
Javascript Bitmap Graphics With Canvas written by Ian Elliot and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-09 with Computers categories.
Since the introduction of Canvas into HTML, JavaScript has been a first class language for graphics allowing you to create graphics without resorting to a library of any kind. This book is all about programming Canvas. Like many books and online resources, it covers the basics of using Canvas, but it also goes into many of the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? As far as the user is concerned, there is also the issue of how to keep graphic processes from bringing your application to a halt. You need to keep graphics on a separate thread or use the GPU to get the job done, or both. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. What you will learn: The canvas element and the fundamental ideas of a path and its stroke and fill properties Transformations - organizing and using unit shapes as the building blocks for complex graphics Working with text including typography and SVG Text Clipping, compositing and effects The Image object as a source of bitmaps Image loading and saving using async and await Sprite-based animation using web workers and Offscreencanvas Files blobs and the Fetch API Image processing, filters and convolution Using Canvas with WebGL for 3D graphics display Using WebGL to implements fast 2D graphics Ian Elliot is a core member of the I Programmer team where he writes on all aspects of web development. This is his fifth book on JavaScript. The others are Just JavaScript: An Idiomatic Approach; JavaScript Async: Events, Callbacks, Promises and Async Await, Just jQuery: The Core UI and Just jQuery: Events, Async & AJAX.
Adobe Dreamweaver Cs6 Bible
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Author : Joseph Lowery
language : en
Publisher: John Wiley & Sons
Release Date : 2012-06-26
Adobe Dreamweaver Cs6 Bible written by Joseph Lowery and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-26 with Computers categories.
Thoroughly covers the latest version of the leading website development software Web designers rely on Dreamweaver to create functional, attractive websites quickly and efficiently. The newest version adds some important functionality for tablet and smart phone screens, HTML5 enhancements, CSS3 updates, and native mobile application development for iOS, Android, and other platforms. This comprehensive guide covers them all and much more, making it the complete course in Dreamweaver for new users as well as a vital guide to help experienced designers delve deeper into more advanced topics. Covers all the updates in the newest version of Dreamweaver, including multi-screen, responsive web design for desktop, tablets, and phones; plug-in free video and audio playback; new web font support; and native mobile application development for Apple iOS, Google Android, Palm, Symbian, BlackBerry, and other platforms Features all the basic information for new users as well as detailed coverage of more advanced topics Shows how to set preferences, access the code directly, build pages using style sheets, work with text and images, set up tables, create interactive forms, and use frames and framesets Explores JavaScript frameworks, powering Ajax pages with jQuery, making data dynamic, using content management systems like WordPress, inserting Flash elements, using video and audio, integrating with XML and XSLT, animating with CSS3, and much more Dreamweaver CS6 Bible is the A-to-Z Dreamweaver reference for all web developers.