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Webgl Up And Running


Webgl Up And Running
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Download Webgl Up And Running PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Webgl Up And Running book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Webgl Up And Running


Webgl Up And Running
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-08-15

Webgl Up And Running written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-15 with Computers categories.


Presents an introduction to WebGL development and production concepts to create full 3D applications.



Professional Webgl Programming


Professional Webgl Programming
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Author : Andreas Anyuru
language : en
Publisher: John Wiley & Sons
Release Date : 2012-04-19

Professional Webgl Programming written by Andreas Anyuru and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-19 with Computers categories.


Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.



Webgl Programming Guide


Webgl Programming Guide
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Author : Kouichi Matsuda
language : en
Publisher: Addison-Wesley
Release Date : 2013-07-04

Webgl Programming Guide written by Kouichi Matsuda and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-04 with Computers categories.


Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.



Training Tools To Increase Building Efficiency


Training Tools To Increase Building Efficiency
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Author : Joseph J. Deringer
language : en
Publisher:
Release Date : 2017

Training Tools To Increase Building Efficiency written by Joseph J. Deringer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Buildings categories.




Going The Distance With Babylon Js


Going The Distance With Babylon Js
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Author : Josh Elster
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-16

Going The Distance With Babylon Js written by Josh Elster and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-16 with Computers categories.


Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.



Graphics Interface 2014


Graphics Interface 2014
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Author : Paul G. Kry
language : en
Publisher: A K Peters/CRC Press
Release Date : 2014-05-06

Graphics Interface 2014 written by Paul G. Kry and has been published by A K Peters/CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-06 with Computers categories.


This book is the proceedings of the 40th annual Graphics Interface conference—the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.



Beginning Webgl For Html5


Beginning Webgl For Html5
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Author : Brian Danchilla
language : en
Publisher: Apress
Release Date : 2012-10-10

Beginning Webgl For Html5 written by Brian Danchilla and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-10 with Computers categories.


Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance



Learning Virtual Reality


Learning Virtual Reality
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-10-26

Learning Virtual Reality written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-26 with Computers categories.


As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer



Learning Html5 Game Programming


Learning Html5 Game Programming
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Author : James L. Williams
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012

Learning Html5 Game Programming written by James L. Williams and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.



Real Time 3d Graphics With Webgl 2


Real Time 3d Graphics With Webgl 2
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Author : Farhad Ghayour
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-10-31

Real Time 3d Graphics With Webgl 2 written by Farhad Ghayour and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.


This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.