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Simulation Games In Learning


Simulation Games In Learning
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Simulation Games In Learning


Simulation Games In Learning
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Author : Sarane Spence Boocock
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1968

Simulation Games In Learning written by Sarane Spence Boocock and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with Education categories.




Simulation Games For Learning


Simulation Games For Learning
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Author :
language : en
Publisher:
Release Date : 1979

Simulation Games For Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with categories.




Simulation And Gaming In Education


Simulation And Gaming In Education
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Author : P. J. Tansey
language : en
Publisher:
Release Date : 1969

Simulation And Gaming In Education written by P. J. Tansey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1969 with Education categories.


Monograph on the use of simulation and games as teaching methods in education, with particular reference to practices in the UK - covers historical development of simulation and its advantages, models and varieties, academic gaming, simulation in teacher training, computer usage, etc. Bibliographys.



Simulation Games


Simulation Games
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Author : Dennis Adams
language : en
Publisher:
Release Date : 1973

Simulation Games written by Dennis Adams and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with Education categories.




The Design And Use Of Simulation Computer Games In Education


The Design And Use Of Simulation Computer Games In Education
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Author :
language : en
Publisher: BRILL
Release Date : 2007-01-01

The Design And Use Of Simulation Computer Games In Education written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Education categories.


"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University "Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education—one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games." - M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor, Florida State University "This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals. . . that may not always agree, but lays all the cards on the table. It’s very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results—providing impact across industry and academia." - Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing



The Guide To Simulations Games For Education And Training


The Guide To Simulations Games For Education And Training
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Author : Robert E. Horn
language : en
Publisher: Didactic Systems, Incorporated
Release Date : 1977

The Guide To Simulations Games For Education And Training written by Robert E. Horn and has been published by Didactic Systems, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Education categories.




Games And Simulations In Teacher Education


Games And Simulations In Teacher Education
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Author : Elizabeth Bradley
language : en
Publisher: Springer Nature
Release Date : 2020-12-07

Games And Simulations In Teacher Education written by Elizabeth Bradley and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-07 with Education categories.


This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.



Handbook Of Simulation Gaming In Social Education Textbook


Handbook Of Simulation Gaming In Social Education Textbook
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Author : Ronald Stadsklev
language : en
Publisher:
Release Date : 1978

Handbook Of Simulation Gaming In Social Education Textbook written by Ronald Stadsklev and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Educational games categories.




Simulation Games For Learning


Simulation Games For Learning
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Author :
language : en
Publisher:
Release Date : 1990

Simulation Games For Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Education categories.




Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.