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Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : Committee on Science Learning Computer Games Simulations and Education
language : en
Publisher:
Release Date : 2011-04-12

Learning Science Through Computer Games And Simulations written by Committee on Science Learning Computer Games Simulations and Education and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-12 with categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Learning Science Theory Research And Practice


Learning Science Theory Research And Practice
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Author : Robert S. Feldman
language : en
Publisher: McGraw Hill Professional
Release Date : 2019-08-09

Learning Science Theory Research And Practice written by Robert S. Feldman and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-09 with Education categories.


Cutting-edge insights and perspectives from today’s leading minds in the field of learning science The discipline of learning science is fast becoming a primary approach for answering one of the most important questions of our time: How do we most effectively educate students to reach their full potential? Spanning the disciplines of psychology, data science, cognitive science, sociology, and anthropology, Learning Science offers solutions to our most urgent educational challenges. Composed of insightful essays from top figures in their respective fields, the book also shows how a thorough understanding of this critical discipline all but ensures better decision making when it comes to education. Chapters include: • Exploring Student Interactions in Collaborative Problem-Solving with a Multimodal Approach • Learning Science Research Through a Social Science Lens • Semantic Representation & Analysis and its Application in Conversation-based Intelligent Tutoring Systems • Advancing the Relationship Between Learning Sciences and Teaching Practice • Advancing the State of Online Learning: Stay Integrated, Stay Accessible, Stay Curious • Designing Immersive Authentic Simulations that Enhance Motivation and Learning • High School OER STEM Lessons Leading to Deep Learning, For Students and Teachers • How to Increase Learning While Not Decreasing the Fun in Educational Games Whether you’re creating curricula, developing policies, or educating students in a classroom setting, Learning Science delivers the knowledge, insight, and inspiration you need to do your part to ensure every student meets his or her full potential.



Games And Simulations In Science Education


Games And Simulations In Science Education
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Author : Henry Ellington
language : en
Publisher:
Release Date : 1981

Games And Simulations In Science Education written by Henry Ellington and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Education categories.


During the last few years, a large number of science-based games, simulations and case studies have been developed, and these are now starting to be built into the curricula of our schools, colleges and universities. The use of such exercises seems certain to increase as more and more teachers, lecturers and curriculum designers become aware of their great potential. Until now, however, these developments have been hampered by the fact that there has been no basic text on science-based games, and no source book to whcih potential users could refer to find out what exercises were available in their particular field. This book has been written in an attempt to fill both these gaps. - Introduction.



Games And Simulations In Online Learning


Games And Simulations In Online Learning
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Author : David Gibson
language : en
Publisher: IGI Global
Release Date : 2007

Games And Simulations In Online Learning written by David Gibson and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.



Vr Simulations And Serious Games For Education


Vr Simulations And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer
Release Date : 2018-10-10

Vr Simulations And Serious Games For Education written by Yiyu Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Technology & Engineering categories.


This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.



Plet Programmed Learning Educational Technology


Plet Programmed Learning Educational Technology
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Author :
language : en
Publisher:
Release Date : 1986

Plet Programmed Learning Educational Technology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Educational technology categories.




Simulations As Scaffolds In Science Education


Simulations As Scaffolds In Science Education
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Author : Maggie Renken
language : en
Publisher: Springer
Release Date : 2015-11-24

Simulations As Scaffolds In Science Education written by Maggie Renken and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-24 with Education categories.


This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.



Simulation Games For Learning


Simulation Games For Learning
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Author :
language : en
Publisher:
Release Date : 1989

Simulation Games For Learning written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Education categories.




Simulation And Gaming In Social Science


Simulation And Gaming In Social Science
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Author :
language : en
Publisher:
Release Date : 1972

Simulation And Gaming In Social Science written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1972 with categories.