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Practical Augmented Reality


Practical Augmented Reality
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Practical Augmented Reality


Practical Augmented Reality
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Author : Steve Aukstakalnis
language : en
Publisher: Usability
Release Date : 2017

Practical Augmented Reality written by Steve Aukstakalnis and has been published by Usability this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Augmented reality categories.


This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon.



Augmented Reality For Developers


Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09

Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.


Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.



Practical Augmented Reality


Practical Augmented Reality
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Author :
language : en
Publisher:
Release Date : 2018-05

Practical Augmented Reality written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05 with categories.


Augmented reality (AR) is regarding embedding digital information to the real world. It is another medium for communication between people and machines. Augmented reality is presently going through a massive international hype. Although augmented reality has been around for years, it wasn't until Android and iOS smartphones came equipped with GPS, camera and AR capability that augmented reality came into its own with the public. This technology combines virtual reality with the real world in the type of live video imagery that is digitally improved with computer-generated graphics. AR can be experienced through headsets that people wear and through displays on mobile devices. AR applications can become the backbone of the education industry. Apps are being developed which embed text, images, and videos, in addition to real-world curriculums. Printing and advertising industries are developing apps to display digital content on top of real world magazines. With help of AR, travelers can access real-time information of historical places just by pointing their camera viewfinder to subjects. AR is helpful in development of translation apps that can interpret text in other languages for you.Practical Augmented Reality aims to understand the practical aspects in augmented reality and see how it fits into real world applications. It presents an approach for developing Augmented Reality systems for Art, Design & Cultural Heritage and integrated E-learning systems, helping to carry out the practical work by establishing a virtual laboratory that all tools and products can be manipulated by learners and teachers like in real practical activity, based on an augmented reality system. It will present examples of state-of-the-art display configurations, appropriate real-time rendering techniques, details about hardware and software implementations, and current areas of application. Furthermore, it presents techniques for projector based augmentation of geometrically complex and textured display surfaces, and methods for achieving consistent illumination and occlusion effects. Emerging technologies that have the potential of enhancing future augmented reality displays will be surveyed.



Practical Augmented Reality


Practical Augmented Reality
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Author : Steve Aukstakalnis
language : en
Publisher: Addison-Wesley Professional
Release Date : 2016-09-08

Practical Augmented Reality written by Steve Aukstakalnis and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-08 with Computers categories.


The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.



Augmented Reality


Augmented Reality
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Author : Stephen Cawood
language : en
Publisher:
Release Date : 2007

Augmented Reality written by Stephen Cawood and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Augmented en Mixed Reality.



Augmented Reality A Practical Guide


Augmented Reality A Practical Guide
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Author : Stephen Cawood
language : en
Publisher:
Release Date : 2007

Augmented Reality A Practical Guide written by Stephen Cawood and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Augmented reality categories.


This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.



Virtual Reality Augmented Reality And Artificial Intelligence In Special Education


Virtual Reality Augmented Reality And Artificial Intelligence In Special Education
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Author : Ange Anderson
language : en
Publisher: Routledge
Release Date : 2019-03-20

Virtual Reality Augmented Reality And Artificial Intelligence In Special Education written by Ange Anderson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-20 with Education categories.


New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.



Augmented Reality For Android Application Development


Augmented Reality For Android Application Development
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Author : Jens Grubert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-25

Augmented Reality For Android Application Development written by Jens Grubert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Computers categories.


A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.



Augmented Reality In Tourism Museums And Heritage


Augmented Reality In Tourism Museums And Heritage
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2021-04-24

Augmented Reality In Tourism Museums And Heritage written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-24 with Computers categories.


This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.



A Comprehensive Approach To Digital Manufacturing


A Comprehensive Approach To Digital Manufacturing
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Author : Arif Sirinterlikci
language : en
Publisher: Springer Nature
Release Date : 2023-04-04

A Comprehensive Approach To Digital Manufacturing written by Arif Sirinterlikci and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-04 with Technology & Engineering categories.


This book draws a comprehensive approach to digital manufacturing through computer-aided design (CAD) and reverse engineering content complemented by basic CNC machining and computer-aided manufacturing (CAM), 3D printing, and additive manufacturing (AM) knowledge. The reader is exposed to a variety of subjects including the history, development, and future of digital manufacturing, a comprehensive look at 3D printing and AM, a comparative study between 3D printing and AM and CNC machining, and computer-aided engineering (CAE) along with 3D scanning. Applications of 3D printing and AM are presented as well as multiple special topics including design for 3D printing and AM (DfAM), costing, sustainability, environmental, safety, and health (EHS) issues. Contemporary subjects such as bio-printing, intellectual property (IP) and engineering ethics, virtual prototyping including augmented, virtual, and mixed reality (AR/VR/MR), and industrial Internet of Things (IIoT) are also covered. Each chapter comes with in-practice exercises and end-of-chapter questions, which can be used as home-works as well as hands-on or software-based laboratory activities. End-of-chapter questions are of three types mainly: review questions which can be answered by reviewing each chapter, research questions which need to be answered by conducting literature reviews and additional research, and discussion questions. In addition, some of the chapters include relevant problems or challenges which may require additional hands-on efforts. Most of the hands-on and practical content is driven by the authors’ previous experiences. The authors also encourage readers to help improve this book and its exercises by contacting them.