Augmented Reality For Android Application Development
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Augmented Reality For Android Application Development
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Author : Jens Grubert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-25
Augmented Reality For Android Application Development written by Jens Grubert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Computers categories.
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Augmented Reality For Android Application Development
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Author : Jens Grubet
language : en
Publisher:
Release Date : 2013
Augmented Reality For Android Application Development written by Jens Grubet and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.
Mastering Android Application Development
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Author : Antonio Pachon Ruiz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-30
Mastering Android Application Development written by Antonio Pachon Ruiz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-30 with Computers categories.
Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love About This Book Learn how to design and build better Android apps to reach new users Explore the latest features and tools in the Android SDK that will help you become a better developer From concurrency to testing – through to adding adverts and billing, this book ties together every element to help you deliver a high-quality Android application on Google Play Who This Book Is For Mastering Android Application Development is intended for Android developers that want insight on and guidance through the steps they need to take to give their creations the edge in a competitive market. What You Will Learn Create an Android project with Android M features Design the basic navigation for our app using the UI components Set up a cloud-based platform and store data on it Implement programming patterns such as Singleton and Observer to maintain your project code for future use Display lists and grids using Android RecyclerView Implement user interface components and make your app look professional Handle, download, and store images along with memory management Create the database and content providers to perform read-write operations Add notifications to the app and analytics to track the user's usage Show a Google map view on your app Configure minify to obfuscate the code Add adverts and create products for purchase in your app In Detail There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It's not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they're the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You'll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you'll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application! Style and approach This is a step-by-step guide where theory and practice are merged in a way that helps you to put a new concept into practice with ease. By helping to focus on the end result, and showing all the technical steps you need to get there, you will be poised for development success!
Android Application Development With Augmented Reality
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Author : Timur Mashnin
language : en
Publisher:
Release Date : 2017-02-24
Android Application Development With Augmented Reality written by Timur Mashnin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-24 with categories.
Augmented Reality is not a new technology, but its use has been seen by the public since the advent of the Pokemon GO, which shows that the AR technology has a great potential.The book deals with different ways of developing applications with augmented reality, from native development in the Android Studio to use of engines such as the Unity
Professional Mobile Application Development
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Author : Jeff McWherter
language : en
Publisher: John Wiley & Sons
Release Date : 2012-09-04
Professional Mobile Application Development written by Jeff McWherter and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-04 with Computers categories.
Create applications for all major smartphone platforms Creating applications for the myriad versions and varieties of mobile phone platforms on the market can be daunting to even the most seasoned developer. This authoritative guide is written in such as way that it takes your existing skills and experience and uses that background as a solid foundation for developing applications that cross over between platforms, thereby freeing you from having to learn a new platform from scratch each time. Concise explanations walk you through the tools and patterns for developing for all the mobile platforms while detailed steps walk you through setting up your development environment for each platform. Covers all the major options from native development to web application development Discusses major third party platform development acceleration tools, such as Appcelerator and PhoneGap Zeroes in on topics such as developing applications for Android, IOS, Windows Phone 7, and Blackberry Professional Mobile Cross Platform Development shows you how to best exploit the growth in mobile platforms, with a minimum of hassle.
Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09
Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.
Developing Ar Games For Ios And Android
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Author : Hassan El Habbak
language : en
Publisher: Packt Pub Limited
Release Date : 2013
Developing Ar Games For Ios And Android written by Hassan El Habbak and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.
Visitor Experiences And Audiences For The Roman Frontiers
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Author : Nigel Mills
language : en
Publisher: British Archaeological Reports (Oxford) Limited
Release Date : 2021
Visitor Experiences And Audiences For The Roman Frontiers written by Nigel Mills and has been published by British Archaeological Reports (Oxford) Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with History categories.
This book explores developing practice in the public presentation of the World Heritage of the Roman frontiers, written by leading practitioners from the UK, the Netherlands, Germany and Serbia.
Kotlin For Ar
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Author : A L Grey
language : en
Publisher: Independently Published
Release Date : 2024-12-02
Kotlin For Ar written by A L Grey and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-02 with Computers categories.
Kotlin for AR: Practical Projects for Building Stunning Augmented Reality Apps on Android Augmented Reality (AR) is revolutionizing how we interact with technology, blending the physical and digital worlds like never before. Paired with Kotlin, the modern, efficient language for Android development, AR becomes a powerful tool for creating immersive applications. This book equips you to harness the potential of ARCore and Kotlin to build stunning, interactive AR experiences tailored for Android devices. Written by A.I. Grey, a seasoned developer and passionate educator, Kotlin for AR brings together years of expertise in Kotlin and Android development. With clear explanations, practical examples, and hands-on projects, this book is designed to empower both beginners and seasoned developers to excel in AR app creation. Kotlin for AR takes you on a step-by-step journey into the world of Augmented Reality app development using Kotlin. Starting from the basics of ARCore, you'll dive into essential concepts like user interaction, object placement, advanced 3D rendering, and performance optimization. The book is packed with practical projects, including creating games and deploying apps to the Google Play Store, ensuring you gain real-world experience along the way. What's Inside: A beginner-friendly introduction to Kotlin and ARCore. Techniques for building interactive AR apps with gesture and voice input. Step-by-step guidance on creating AR games with real-time scoring. Best practices for designing AR interfaces with Jetpack Compose. Tips for optimizing AR app performance for smooth user experiences. Hands-on projects that solidify your learning and expand your portfolio. This book is perfect for developers eager to explore the exciting world of AR with Kotlin. Whether you're a novice looking to build your first app or an experienced developer aiming to add AR to your skill set, you'll find the guidance and resources needed to succeed. Dive into the book's engaging chapters, and you'll find yourself rapidly advancing from beginner to AR app developer. With concise explanations, practical examples, and hands-on projects, you'll see tangible progress after just a few hours of study. Ready to create AR apps that captivate and inspire? Pick up Kotlin for AR: Practical Projects for Building Stunning Augmented Reality Apps on Android today and turn your ideas into reality. Start building the future-one AR app at a time!
Building Ar Apps With Arcore And Arkit Master Augmented Reality App Development With Arcore And Arkit For Immersive And Interactive Ar Experiences
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Author : Vedala Venkata
language : en
Publisher: Orange Education Pvt Limited
Release Date : 2025-04-12
Building Ar Apps With Arcore And Arkit Master Augmented Reality App Development With Arcore And Arkit For Immersive And Interactive Ar Experiences written by Vedala Venkata and has been published by Orange Education Pvt Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-12 with Computers categories.
Build Immersive AR Apps with ARCore and ARKit Key Features● Detailed step-by-step instructions on ARCore and ARKit environments, tools, and workflows.● Hands-on projects like an AR furniture app and an AR game to apply your knowledge.● Learn key AR features such as spatial tracking, environment understanding, and user interaction. Book DescriptionAugmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world applications. You'll begin by understanding the core principles of AR and setting up your development environment. From there, you’ll dive into ARCore and ARKit, learning how to harness their capabilities to create interactive and immersive experiences. Step by step, you’ll build your first AR applications, implementing crucial features such as spatial tracking, surface detection, and real-world interaction. As you advance, you’ll work on practical projects like an AR furniture app and an AR game, reinforcing your knowledge with hands-on experience. By the end of this book, you won’t just understand AR—you’ll be equipped to build and deploy powerful AR applications with confidence. Whether you're a developer looking to expand your skill set or an innovator eager to push the boundaries of digital experiences, this book provides the expertise you need. Don’t get left behind—start building the future of AR today! What you will learn● Develop AR apps with ARCore and ARKit from scratch.● Implement spatial tracking, occlusion, and real-world object interaction.● Create interactive AR experiences with face tracking and gestures.● Optimize AR app performance for Android and iOS devices.● Leverage Generative AI to automate and enhance AR development.