Linux Game Programming
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Programming Linux Games
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Author : Loki Software, Inc
language : en
Publisher: No Starch Press
Release Date : 2001
Programming Linux Games written by Loki Software, Inc and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Linux Game Programming
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Author : Mark "Nurgle." Collins
language : en
Publisher: Course Technology
Release Date : 2001
Linux Game Programming written by Mark "Nurgle." Collins and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.
Linux Game Programming
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Author : Steve Baker
language : en
Publisher:
Release Date : 2001
Linux Game Programming written by Steve Baker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer games categories.
Linux Game Programming
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Author :
language : en
Publisher:
Release Date :
Linux Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Linux Game Programming
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Author :
language : en
Publisher:
Release Date :
Linux Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Palm Os Game Programming
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Author : Nicholas Pleis
language : en
Publisher: Course Technology
Release Date : 2002
Palm Os Game Programming written by Nicholas Pleis and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR
Isometric Game Programming With Directx 7 0
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Author : Ernest Pazera
language : en
Publisher: Course Technology
Release Date : 2001
Isometric Game Programming With Directx 7 0 written by Ernest Pazera and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.
Game Development Business And Legal Guide
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Author : Ashley Salisbury
language : en
Publisher: Course Technology
Release Date : 2003
Game Development Business And Legal Guide written by Ashley Salisbury and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
From financing game development ventures to protecting intellectual property, from negotiating contracts with publishers and employees to the landscape of licensing and distribution, "Game Development Business and Legal Guide" will familiarize readers with crucial legal terms and concepts.
Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007
Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Real Time Strategy Game Programming Using Directx 6 0
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Author : Mickey Kawick
language : en
Publisher: Wordware Publishing
Release Date : 1999
Real Time Strategy Game Programming Using Directx 6 0 written by Mickey Kawick and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.