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Opengl Programming On Mac Os X


Opengl Programming On Mac Os X
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Opengl Programming On Mac Os X


Opengl Programming On Mac Os X
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Author : Robert P. Kuehne
language : en
Publisher: Pearson Education
Release Date : 2007-12-17

Opengl Programming On Mac Os X written by Robert P. Kuehne and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-17 with Computers categories.


The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.



Beginning Mac Os X Snow Leopard Programming


Beginning Mac Os X Snow Leopard Programming
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Author : Michael Trent
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-25

Beginning Mac Os X Snow Leopard Programming written by Michael Trent and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-25 with Computers categories.


A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Quartz 2d Graphics For Mac Os X Developers


Quartz 2d Graphics For Mac Os X Developers
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Author : R. Scott Thompson
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006

Quartz 2d Graphics For Mac Os X Developers written by R. Scott Thompson and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.



Mac Os X Panther For Unix Geeks


Mac Os X Panther For Unix Geeks
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Author : Brian Jepson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004

Mac Os X Panther For Unix Geeks written by Brian Jepson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


With its rep for being the sort of machine that won't intimidate even the most inexperienced users, what's the appeal of the Mac® for hard-core geeks? The Mac has always been an efficient tool, pleasant to use and customize, and eminently hackable. But now with Mac OS® X's BSD core, many a Unix® developer has found it irresistible. The latest version of Mac OS X, called Panther, makes it even easier for users to delve into the underlying Unix operating system. In fact, you can port Linux® and Unix applications and run them side-by-side with your native Aqua® apps right on the Mac desktop. Still, even experienced Unix users may find themselves in surprisingly unfamiliar territory as they set out to explore Mac OS X. Even if you know Macs through and through, Mac OS X Panther is unlike earlier Macs, and it's radically different from the Unix you've used before. Enter Mac OS X Panther for Unix Geeks by Brian Jepson and Ernest E. Rothman, two Unix geeks who found themselves in the same place you are. The new edition of this book is your guide to figuring out the BSD Unix system and Panther-specific components that you may find challenging. This concise book will ease you into the Unix innards of Mac OS X Panther, covering such topics as: A quick overview of the Terminal application, including Terminal alternatives like iTerm and GLterm Understanding Open Directory (LDAP) and NetInfo Issues related to using the GNU C Compiler (GCC) Library linking and porting Unix software An overview of Mac OS X Panther's filesystem and startup processes Creating and installing packages using Fink and Darwin Ports Building the Darwin kernel Using the Apple® X11 distribution for running X Windows® applications on top of Mac OS X The book wraps up with a quick manpage-style reference to the "Missing Manual Pages" --commands that come with Mac OS X Panther, although there are no manpages. If you find yourself disoriented by the new Mac environment, Mac OS X Panther for Unix Geeks will get you acclimated quickly to the foreign new areas of a familiar Unix landscape.



Modeling And Simulation Fundamentals


Modeling And Simulation Fundamentals
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Author : John A. Sokolowski
language : en
Publisher: John Wiley & Sons
Release Date : 2010-07-13

Modeling And Simulation Fundamentals written by John A. Sokolowski and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-13 with Mathematics categories.


An insightful presentation of the key concepts, paradigms, and applications of modeling and simulation Modeling and simulation has become an integral part of research and development across many fields of study, having evolved from a tool to a discipline in less than two decades. Modeling and Simulation Fundamentals offers a comprehensive and authoritative treatment of the topic and includes definitions, paradigms, and applications to equip readers with the skills needed to work successfully as developers and users of modeling and simulation. Featuring contributions written by leading experts in the field, the book's fluid presentation builds from topic to topic and provides the foundation and theoretical underpinnings of modeling and simulation. First, an introduction to the topic is presented, including related terminology, examples of model development, and various domains of modeling and simulation. Subsequent chapters develop the necessary mathematical background needed to understand modeling and simulation topics, model types, and the importance of visualization. In addition, Monte Carlo simulation, continuous simulation, and discrete event simulation are thoroughly discussed, all of which are significant to a complete understanding of modeling and simulation. The book also features chapters that outline sophisticated methodologies, verification and validation, and the importance of interoperability. A related FTP site features color representations of the book's numerous figures. Modeling and Simulation Fundamentals encompasses a comprehensive study of the discipline and is an excellent book for modeling and simulation courses at the upper-undergraduate and graduate levels. It is also a valuable reference for researchers and practitioners in the fields of computational statistics, engineering, and computer science who use statistical modeling techniques.



Cocoa Design Patterns


Cocoa Design Patterns
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Author : Erik Buck
language : en
Publisher: Pearson Education
Release Date : 2009-09-01

Cocoa Design Patterns written by Erik Buck and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-01 with Computers categories.


“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.



Mac Os X


Mac Os X
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Author : Jesse Feiler
language : en
Publisher: McGraw-Hill/Osborne Media
Release Date : 2001

Mac Os X written by Jesse Feiler and has been published by McGraw-Hill/Osborne Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


A guide to the updated operating system reviews Mac fundamentals while showcasing the new interface and covering installation, configuration, Mac architecture, networking, and graphics support.



How To Do Everything Mac


How To Do Everything Mac
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Author : Dwight Spivey
language : en
Publisher: McGraw Hill Professional
Release Date : 2008-01-30

How To Do Everything Mac written by Dwight Spivey and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-30 with Computers categories.


Have more fun and get more done with your Mac! Now you can get the most out of your Mac, whether it's an iMac, MacBook, or Mac mini. How to Do Everything: Mac shows you how to set up and customize your Mac and use all of the built-in tools and applications, such as iTunes, Mail, Safari, and the iLife and iWork suites. The revolutionary new features available in Mac OS X Leopard are also covered, such as Quick Look, Time Machine, and Spaces. Plus, you'll get details on hardware and peripherals, networking, troubleshooting, and maintenance. This is your must-have Mac guide! Manage files, folders, and applications with the Finder Connect to the Internet and explore with Safari Use iWork for word processing, spreadsheets, and presentations Edit, organize, and share your pictures with iPhoto Master iTunes and iMovie for music, video, and movies Tweak the System Preferences Synchronize your Mac with your iPod, PDA, or cell phone Set up a wired or wireless network Dual-boot between Mac OS X and Windows Add external devices via USB and FireWire Troubleshoot, maintain, and back up your Mac



Coding


Coding
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Author : Knute Axelson
language : en
Publisher: Blue Line Press
Release Date : 2005

Coding written by Knute Axelson and has been published by Blue Line Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Examines useful components of 20 different technologies.



Cocoa Programming For Mac Os X


Cocoa Programming For Mac Os X
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Author : Aaron Hillegass
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004

Cocoa Programming For Mac Os X written by Aaron Hillegass and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.