No Code Video Game Development Using Unity And Playmaker
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No Code Video Game Development Using Unity And Playmaker
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Author : Michael Kelley
language : en
Publisher: CRC Press
Release Date : 2016-07-06
No Code Video Game Development Using Unity And Playmaker written by Michael Kelley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-06 with Computers categories.
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro
No Code Video Game Development Using Unity And Playmaker
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Author : Michael Kelley
language : en
Publisher: CRC Press
Release Date : 2016-07-06
No Code Video Game Development Using Unity And Playmaker written by Michael Kelley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-06 with Computers categories.
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro
Advances On Mechanics Design Engineering And Manufacturing V
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Author : Cristina Manchado del Val
language : en
Publisher: Springer Nature
Release Date : 2025-05-03
Advances On Mechanics Design Engineering And Manufacturing V written by Cristina Manchado del Val and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-03 with Technology & Engineering categories.
This book contains the papers presented at the International Joint Conference on Mechanics, Design Engineering & Advanced Manufacturing, JCM 2024, held on 12-14 June in Valencia, Spain. It reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and nautical, engineering and construction, aeronautics and aerospace design and modeling. The book is divided into six main sections, reflecting the focus and primary themes of the conference. The contributions presented in this book will not only provide researchers, engineers and experts in a range of industrial engineering subfields with extensive information to support their daily work; but also stimulate new research directions, advanced applications of the methods discussed, and future interdisciplinary collaborations.
No Code Virtual Reality Development Using Unity And Playmaker
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Author : Michael Kelley
language : en
Publisher:
Release Date : 2017
No Code Virtual Reality Development Using Unity And Playmaker written by Michael Kelley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
Practical Game Design With Unity And Playmaker
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Author : Sergey Mohov
language : en
Publisher: Packt Pub Limited
Release Date : 2013-12
Practical Game Design With Unity And Playmaker written by Sergey Mohov and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12 with Computers categories.
A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.
Hands On Game Development Without Coding
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Author : Lucas Bertolini
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-11-30
Hands On Game Development Without Coding written by Lucas Bertolini and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with Computers categories.
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key FeaturesBuild your first ever video game using Unity 2D/3D Game kitLearn how to create game levels, adding props, giving behaviours to objects and working on gameplayStep by step instructions on creating your own AI enemy and interacting with itBook Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.
Mobile Game Development With Unity
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Author : Jonathon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-08-02
Mobile Game Development With Unity written by Jonathon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-02 with Computers categories.
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment
Unity 3d And Playmaker Essentials
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Author : Jere Miles
language : en
Publisher: CRC Press
Release Date : 2016-11-25
Unity 3d And Playmaker Essentials written by Jere Miles and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-25 with Computers categories.
In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
Unity Game Development Scripting
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Author : Kyle D'Aoust
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-12-22
Unity Game Development Scripting written by Kyle D'Aoust and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-22 with Computers categories.
If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.
Game Programming With Unity And C
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Author : Casey Hardman
language : en
Publisher: Apress
Release Date : 2024-01-04
Game Programming With Unity And C written by Casey Hardman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-04 with Computers categories.
Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, this Second Edition is up-to-date with the latest Unity standards and features as of 2023, and includes many adjustments to improve your experience. Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you’ve learned until they stick. Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer. By the time you’ve completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice. What You Will Learn Understand the fundamentals of object-oriented computer programming and the C# programming language Leverage the features of Unity to implement game mechanics with reusable, clean, and elegant code Design and implement your own mechanics and independently solve problems as they arise Who Is This Book For Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.