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Building Hidden Object Browser Games


Building Hidden Object Browser Games
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Building Hidden Object Browser Games


Building Hidden Object Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2023-02-06

Building Hidden Object Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with categories.


Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of! This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes. I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. This extraordinarily comprehensive course will teach you how to: Use both Construct versions 2 and 3. Create a "Hidden Object" game using three different construction methods. Generate games automatically from a collection of game prototypes (snippets). Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!



The Esl Ell Teacher S Survival Guide


The Esl Ell Teacher S Survival Guide
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Author : Larry Ferlazzo
language : en
Publisher: John Wiley & Sons
Release Date : 2012-08-07

The Esl Ell Teacher S Survival Guide written by Larry Ferlazzo and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-07 with Education categories.


A much-needed resource for teaching English to all learners The number of English language learners in U.S. schools is projected to grow to twenty-five percent by 2025. Most teachers have English learners in their classrooms, from kindergarten through college. The ESL/ELL Teacher?s Survival Guide offers educators practical strategies for setting up an ESL-friendly classroom, motivating and interacting with students, communicating with parents of English learners, and navigating the challenges inherent in teaching ESL students. Provides research-based instructional techniques which have proven effective with English learners at all proficiency levels Offers thematic units complete with reproducible forms and worksheets, sample lesson plans, and sample student assignments The book?s ESL lessons connect to core standards and technology applications This hands-on resource will give all teachers at all levels the information they need to be effective ESL instructors.



The Virtual Ceo Managing A Remote Team And Growing An Online Business


The Virtual Ceo Managing A Remote Team And Growing An Online Business
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Author : Shu Chen Hou
language : en
Publisher: Shu chen Hou
Release Date :

The Virtual Ceo Managing A Remote Team And Growing An Online Business written by Shu Chen Hou and has been published by Shu chen Hou this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.


Introducing "The Virtual CEO: Managing a Remote Team and Growing an Online Business" - Your Ultimate Guide to Success in the Digital Era! Are you ready to take your leadership skills to the next level and drive the growth of your online business? As the business landscape continues to evolve, being a Virtual CEO has become more important than ever. Now is the time to master the art of managing a remote team and leveraging the endless opportunities of the digital marketplace. "The Virtual CEO: Managing a Remote Team and Growing an Online Business" is your comprehensive guidebook to excel in the virtual realm. Packed with insights, strategies, and real-world examples, this book will empower you to navigate the challenges of remote team management, foster collaboration, and drive the growth of your online business like never before. What can you expect from "The Virtual CEO”? Proven Techniques for Building a Strong Virtual Team: Hiring and onboarding remote employees can be a daunting task. Discover the secrets to identifying the right skills, conducting effective virtual interviews, and facilitating smooth onboarding processes. Build a cohesive team that thrives on communication, collaboration, and accountability. Mastering Clear Communication Channels: Communication is the backbone of successful remote teams. Learn how to select the right communication tools, set expectations for efficient communication, and create a virtual team culture that fosters open dialogue and collaboration. Fostering Collaboration and Productivity: Unleash the full potential of your remote team by implementing strategies for effective collaboration. From virtual brainstorming sessions to project management tools, you'll discover techniques that will drive productivity, accountability, and innovation within your team. Leading with Excellence: As a Virtual CEO, your leadership skills are paramount. Gain insights into building trust and rapport, providing support and feedback, and effectively managing performance remotely. Overcome challenges such as cultural differences, time zone variations, and conflicts to lead your remote team to success. Unleashing the Growth Potential of Your Online Business: Your online business has incredible growth potential. Learn how to develop a virtual business strategy that identifies target markets, creates an impactful online brand presence, and leverages digital marketing strategies to reach a wider audience. Scale your operations effectively and adapt to technological advancements to stay ahead of the competition. Leading with Agility and Flexibility: The business landscape is constantly evolving. Discover strategies for navigating uncertainty, managing team transitions, and making informed decisions in a virtual environment. Foster a learning culture, promote work-life balance, and inspire innovation to thrive in the digital era. "The Virtual CEO: Managing a Remote Team and Growing an Online Business" is your all-in-one resource for achieving success as a Virtual CEO. Whether you're an aspiring entrepreneur, a seasoned leader, or anyone looking to master remote team management, this book will equip you with the tools, knowledge, and confidence to lead your virtual team to new heights. Don't miss out on the opportunity to become a Virtual CEO who excels in managing a remote team and driving the growth of an online business. Order your copy of "The Virtual CEO" today and embark on a transformative journey towards virtual success!



Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Women In Game Development


Women In Game Development
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Author : Jennifer Brandes Hepler
language : en
Publisher: CRC Press
Release Date : 2019-04-24

Women In Game Development written by Jennifer Brandes Hepler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-24 with Computers categories.


Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.



Aesthetics And Design For Game Based Learning


Aesthetics And Design For Game Based Learning
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Author : Michele D. Dickey
language : en
Publisher: Routledge
Release Date : 2015-02-20

Aesthetics And Design For Game Based Learning written by Michele D. Dickey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-20 with Education categories.


Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.



Building Great Flash Mx Games


Building Great Flash Mx Games
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Author : Matthew David
language : en
Publisher: Wiley
Release Date : 2002-12-06

Building Great Flash Mx Games written by Matthew David and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-06 with Computers categories.


* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials



Using Javascript


Using Javascript
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Author : Andrew Wooldridge
language : en
Publisher: Prentice Hall
Release Date : 1997

Using Javascript written by Andrew Wooldridge and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Aimed at immediate to advanced Web publishers, this edition explores the new functions in JavaScript and their uses. The CD-ROM contains JavaScript and Java examples from the book as well as an additional code and examples not used in the book.



New Directions And Paradigms For The Study Of Greek Architecture


New Directions And Paradigms For The Study Of Greek Architecture
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Author :
language : en
Publisher: BRILL
Release Date : 2019-11-26

New Directions And Paradigms For The Study Of Greek Architecture written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-26 with Social Science categories.


New Directions and Paradigms for the Study of Greek Architecture comprises 20 chapters by nearly three dozen scholars who describe recent discoveries, new theoretical frameworks, and applications of cutting-edge techniques in their architectural research. The contributions are united by several broad themes that represent the current directions of study in the field, i.e.: the organization and techniques used by ancient Greek builders and designers; the use and life history of Greek monuments over time; the communication of ancient monuments with their intended audiences together with their reception by later viewers; the mining of large sets of architectural data for socio-economic inference; and the recreation and simulation of audio-visual experiences of ancient monuments and sites by means of digital technologies.



A Creator S Guide To Transmedia Storytelling How To Captivate And Engage Audiences Across Multiple Platforms


A Creator S Guide To Transmedia Storytelling How To Captivate And Engage Audiences Across Multiple Platforms
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Author : Andrea Phillips
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-06-21

A Creator S Guide To Transmedia Storytelling How To Captivate And Engage Audiences Across Multiple Platforms written by Andrea Phillips and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-21 with Business & Economics categories.


A guide to Transmedia Storytelling. It is buzzword for a new generation - a revolutionary technique for telling stories across multiple media platforms and formats - and it's becoming the go-to strategy for businesses. It also shows you how to utilize the marketing tools used by heavy-hitters such as HBO, and Sony Pictures - at a fraction of cost.