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Maya For Games


Maya For Games
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The Game Artist S Guide To Maya


The Game Artist S Guide To Maya
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Author : Michael McKinley
language : en
Publisher: John Wiley & Sons
Release Date : 2006-07-14

The Game Artist S Guide To Maya written by Michael McKinley and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-14 with Computers categories.


The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model



Maya For Games


Maya For Games
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Author : Michael Ingrassia
language : en
Publisher:
Release Date : 2009

Maya For Games written by Michael Ingrassia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer games categories.




Internet Gaming Disorder


Internet Gaming Disorder
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Author : James Sherer
language : en
Publisher: American Psychiatric Pub
Release Date : 2025-12-15

Internet Gaming Disorder written by James Sherer and has been published by American Psychiatric Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-12-15 with Medical categories.


With an estimated 3.3 billion gamers globally and an industry valued at nearly $300 billion, video games represent the fastest-growing form of entertainment—outpacing traditional sports, music, and movies combined. Although gaming can foster community and personal enrichment, it also carries the risk of internet gaming disorder (IGD), a behavioral addiction marked by impaired control over gaming, prioritization of gaming over other activities, and continued play despite negative consequences. Internet Gaming Disorder: A Clinical Strategy Guide for Providers, Parents, and Players is the first and most comprehensive interdisciplinary resource on the diagnosis, treatment, and cultural context of IGD. Written by psychiatrists with expertise spanning child and adolescent, addiction, forensic, and geriatric psychiatry, this volume offers a holistic view of the benefits and problems associated with gaming. Accessible yet clinically rigorous, this guide explores • Medical and psychiatric comorbidities associated with IGD• The risk of online exploitation• Gaming's impact across diverse populations, including children and adolescents, older adults, and LGBTQ+ individuals• The intersection of gaming with social media and real-world violence• The latest evidence-based interventions, from pharmacological treatments to cognitive-behavioral therapy and family-based strategies Further chapters delve into the ethical dimensions of gaming, the future of immersive technologies, and how video games are emerging as therapeutic tools. Each section integrates clinical insight with real-world examples, offering case studies, key clinical points, and practice questions to reinforce learning. Equally valuable for clinicians, families, and gamers, Internet Gaming Disorder provides practical strategies for setting healthy boundaries, recognizing warning signs, and engaging with video games in a balanced, rewarding way.



When Vr Serious Games Meet Special Needs Education


When Vr Serious Games Meet Special Needs Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-05-04

When Vr Serious Games Meet Special Needs Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-04 with Technology & Engineering categories.


This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.



Games Of The North American Indians


Games Of The North American Indians
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Author : Stewart Culin
language : en
Publisher: Courier Corporation
Release Date : 1975-01-01

Games Of The North American Indians written by Stewart Culin and has been published by Courier Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975-01-01 with History categories.


The most complete work ever prepared on the subject — based on museum collections, travel and ethnographic accounts, and author's own research. Covers over 200 tribes and everything from games of chance and dexterity to such minor amusements as shuttlecock and tipcat. Bureau of American Ethnology report worth a substantial sum in original edition. 1,112 figures.



Maya For Games


Maya For Games
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Author :
language : en
Publisher:
Release Date : 2007

Maya For Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.




Creating Games With Unity Substance Painter Maya


Creating Games With Unity Substance Painter Maya
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Author : Jingtian Li
language : en
Publisher: CRC Press
Release Date : 2021-01-11

Creating Games With Unity Substance Painter Maya written by Jingtian Li and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-11 with Computers categories.


This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.



Games Of The North American Indians Games Of Skill


Games Of The North American Indians Games Of Skill
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Author : Stewart Culin
language : en
Publisher: U of Nebraska Press
Release Date : 1992-01-01

Games Of The North American Indians Games Of Skill written by Stewart Culin and has been published by U of Nebraska Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-01-01 with Games & Activities categories.


"Reprinted from the original 1907 edition published as the Twenty-fourth annual report of the Bureau of American Ethnology, 1902-1903, Smithsonian Institution"--T.p. verso.



Maya Python For Games And Film


Maya Python For Games And Film
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Author : Adam Mechtley
language : en
Publisher: CRC Press
Release Date : 2011-09-28

Maya Python For Games And Film written by Adam Mechtley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-28 with Art categories.


Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for



Maya Illuminated


Maya Illuminated
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Author : Lane Daughtry
language : en
Publisher:
Release Date : 2001

Maya Illuminated written by Lane Daughtry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.