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When Vr Serious Games Meet Special Needs Education


When Vr Serious Games Meet Special Needs Education
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When Vr Serious Games Meet Special Needs Education


When Vr Serious Games Meet Special Needs Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-05-04

When Vr Serious Games Meet Special Needs Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-04 with Technology & Engineering categories.


This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.



When Vr Serious Games Meet Special Needs Education


When Vr Serious Games Meet Special Needs Education
DOWNLOAD
Author : Yiyu Cai
language : en
Publisher:
Release Date : 2021

When Vr Serious Games Meet Special Needs Education written by Yiyu Cai and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.



Vr Simulations And Serious Games For Education


Vr Simulations And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer
Release Date : 2018-10-10

Vr Simulations And Serious Games For Education written by Yiyu Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Technology & Engineering categories.


This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.



Simulation And Serious Games For Education


Simulation And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer
Release Date : 2016-10-11

Simulation And Serious Games For Education written by Yiyu Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-11 with Technology & Engineering categories.


This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.



The Times Index


The Times Index
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Author :
language : en
Publisher:
Release Date : 1997

The Times Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Times (London, England) categories.


Indexes the Times, Sunday times and magazine, Times literary supplement, Times educational supplement, Times educational supplement Scotland, and the Times higher education supplement.



Possible Worlds


Possible Worlds
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Author : Ralph Schroeder
language : en
Publisher: Westview Press
Release Date : 1996-06-13

Possible Worlds written by Ralph Schroeder and has been published by Westview Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-06-13 with Business & Economics categories.


Virtual reality (VR) has become a revolutionary technology allowing users to experience nearly unlimited computer-generated realities--exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. "Possible Worlds" provides a sociological and historical account of the genesis of VR and how it has shaped social life. The book also relates VR to more general issues in the study and effects of the new communications media, advanced research and development, the education and entertainment industries, and finally to youth culture and cultural expression.



The National Temperance Advocate


The National Temperance Advocate
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Author :
language : en
Publisher:
Release Date : 1887

The National Temperance Advocate written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1887 with Alcoholism categories.




Yale Alumni Weekly


Yale Alumni Weekly
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Author :
language : en
Publisher:
Release Date : 1900

Yale Alumni Weekly written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.




Outlook


Outlook
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Author : Alfred Emanuel Smith
language : en
Publisher:
Release Date : 1885

Outlook written by Alfred Emanuel Smith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1885 with categories.




Virtual And Augmented Reality Simulation And Serious Games For Education


Virtual And Augmented Reality Simulation And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-08-13

Virtual And Augmented Reality Simulation And Serious Games For Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Technology & Engineering categories.


This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.