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Mastering Unity Shaders And Effects


Mastering Unity Shaders And Effects
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Mastering Unity Shaders And Effects


Mastering Unity Shaders And Effects
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Author : Jamie Dean
language : en
Publisher:
Release Date : 2016-08-30

Mastering Unity Shaders And Effects written by Jamie Dean and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-30 with categories.


Harness the power of Unity 5 tools to write shaders and create stunning effects for next generation gamesAbout This Book* Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces* Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects* Add that extra visual edge to your games by learning pro level techniquesWho This Book Is ForThis book is for users who are familiar with creating Unity projects and are looking for the next step to create stunning high-end visuals in their game project using the latest tools and features. You are expected to understand the creation of basic Unity projects, game object types, and scene navigation. You will need some basic programming experience in C# or JavaScript.What You Will Learn* Create amazing visual effects using Unity 5's improved toolset* See the comparative advantages of the Metallic and Specular workflows of Unity's Physically Based Shading system* Build your own custom shaders to suit a variety of organic and inorganic surfaces* Take your Unity 5 project to the next level with advanced real-time and baked lighting methods* Design powerful particle effects* Find out how shaders, materials, and scripts work together within the Unity framework* Develop high-end and optimized game visuals suitable for mobile devices and other platformsIn DetailWith the inclusion of Physically Based Shading and the Standard Shader, Unity has opened up new workflows to achieve realism and astounding visuals in your real-time application project.If you've been looking for an advanced guide to cater to your games' visual needs, then this is the right solution for you. This book will give you a good understanding of the level of detail and polish you can add to your games with a deeper knowledge of shader and lighting interaction with Physically Based Shading for PC, console, and mobile game projects.You'll see how to create custom lighting effects efficiently and how you can replace expensive lighting rigs with simpler alternatives. Moving forward, you will successfully create responsive graphics that automatically adjust to different mobile platforms. If you want to improve the post-processing of your games and are wondering how to make your game look like a AAA standard game, then this book provides all the necessary information to enable you to do so efficiently and effectively.



Unity 5 X Shaders And Effects Cookbook


Unity 5 X Shaders And Effects Cookbook
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Author : Alan Zucconi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-26

Unity 5 X Shaders And Effects Cookbook written by Alan Zucconi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-26 with Computers categories.


Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.



Unity 6 Shaders And Effects Cookbook


Unity 6 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-07-28

Unity 6 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-28 with Computers categories.


Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran Key Features Explore Shader Graph to develop expertise in post-processing and advanced shading Unlock shortcuts to achieve AAA shader quality without complex algorithms Become proficient in Unity's latest tools, including VFX Graph and Unity Muse Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.What you will learn Understand the principles of shaders, along with how to work in Shader Graph Harness URP and HDRP packages for efficient shader creation Enhance game visuals with modern shader techniques Optimize shaders for performance and aesthetics Master the math and algorithms behind the commonly used lighting models Transform your game's atmosphere with the Post Processing Stack Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques Who this book is for This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.



Unity 2018 Shaders And Effects Cookbook


Unity 2018 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29

Unity 2018 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.


Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.



Unity 2021 Shaders And Effects Cookbook Fourth Edition


Unity 2021 Shaders And Effects Cookbook Fourth Edition
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Author : John P. Doran
language : en
Publisher:
Release Date : 2021-09

Unity 2021 Shaders And Effects Cookbook Fourth Edition written by John P. Doran and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09 with categories.


Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features: Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description: Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What You Will Learn: Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for: This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.



Unity Shaders And Effects Cookbook


Unity Shaders And Effects Cookbook
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Author : Kenny Lammers
language : en
Publisher: Packt Pub Limited
Release Date : 2013

Unity Shaders And Effects Cookbook written by Kenny Lammers and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Discover how to make your Unity projects look stunning with Shaders and screen effects



Mastering Unity 2d Game Development


Mastering Unity 2d Game Development
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Author : Simon Jackson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-26

Mastering Unity 2d Game Development written by Simon Jackson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-26 with Computers categories.


If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.



Unity 6 Shaders And Effects Cookbook Fifth Edition


Unity 6 Shaders And Effects Cookbook Fifth Edition
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Author : John P. Doran
language : en
Publisher: Packt Publishing
Release Date : 2025-03

Unity 6 Shaders And Effects Cookbook Fifth Edition written by John P. Doran and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03 with Computers categories.


Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran Key Features: - Explore Shader Graph to develop expertise in post-processing and advanced shading - Unlock shortcuts to achieve AAA shader quality without complex algorithms - Become proficient in Unity's latest tools, including VFX Graph and Unity Muse - Purchase of the print or Kindle book includes a free PDF eBook Book Description: Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you'll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements. What You Will Learn: - Understand the principles of shaders, along with how to work in Shader Graph - Harness URP and HDRP packages for efficient shader creation - Enhance game visuals with modern shader techniques - Optimize shaders for performance and aesthetics - Master the math and algorithms behind the commonly used lighting models - Transform your game's atmosphere with the Post Processing Stack - Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques Who this book is for: This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book. Table of Contents - Using Post-Processing with URP - Creating Your First Shader with Shader Graph - Working with Surfaces - Working with Texture Mapping - Enhancing Realism: Unity Muse and Physically Based Rendering - Using Vertex Functions - Using Grab Passes - Optimizing Shaders - Creating Screen Effects with Fullscreen Shaders - Gameplay and Screen Effects - Understanding Lighting Models - Developing Advanced Shading Techniques - Utilizing the HDRP



Mastering Unity


Mastering Unity
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Author : Subrat Gupta
language : en
Publisher: Subrat Gupta
Release Date : 2026-01-01

Mastering Unity written by Subrat Gupta and has been published by Subrat Gupta this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-01-01 with Computers categories.


Unlock the full potential of your game development journey with "Mastering Unity: The Complete Guide to Game Development for Beginners and Professionals" by Subrat Gupta. This comprehensive guide is your one-stop resource for learning Unity, the most popular game engine used by industry experts and indie creators worldwide. Whether you are just starting out or looking to refine your existing skills, this book covers everything from the basics of Unity’s interface to advanced scripting, 3D modeling, animation, and deployment across multiple platforms. Through step-by-step tutorials, real-world examples, and expert tips, you'll master essential concepts like C# programming, physics, lighting, UI design, and performance optimization. Perfect for students, hobbyists, and seasoned professionals, this guide ensures you stay updated with the latest Unity features and best practices. Transform your creative ideas into interactive, market-ready games and join the thriving Unity developer community with confidence. If you're passionate about game design and eager to build stunning, interactive experiences, "Mastering Unity" is the ultimate roadmap to success.



Animation Magazine


Animation Magazine
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Author :
language : en
Publisher:
Release Date : 2002

Animation Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Animated films categories.