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Making Hidden Object Browser Games


Making Hidden Object Browser Games
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Building Hidden Object Browser Games


Building Hidden Object Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2023-02-06

Building Hidden Object Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-06 with categories.


Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of! This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes. I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. This extraordinarily comprehensive course will teach you how to: Use both Construct versions 2 and 3. Create a "Hidden Object" game using three different construction methods. Generate games automatically from a collection of game prototypes (snippets). Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!



Making Hidden Object Browser Games


Making Hidden Object Browser Games
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Author : Stephen Gose
language : en
Publisher: Independently Published
Release Date : 2020-10

Making Hidden Object Browser Games written by Stephen Gose and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10 with categories.


This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Hidden Picture" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "hidden object" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Hidden Picture Puzzle" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Hidden Objects" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.



The Esl Ell Teacher S Survival Guide


The Esl Ell Teacher S Survival Guide
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Author : Larry Ferlazzo
language : en
Publisher: John Wiley & Sons
Release Date : 2012-08-07

The Esl Ell Teacher S Survival Guide written by Larry Ferlazzo and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-07 with Education categories.


A much-needed resource for teaching English to all learners The number of English language learners in U.S. schools is projected to grow to twenty-five percent by 2025. Most teachers have English learners in their classrooms, from kindergarten through college. The ESL/ELL Teacher?s Survival Guide offers educators practical strategies for setting up an ESL-friendly classroom, motivating and interacting with students, communicating with parents of English learners, and navigating the challenges inherent in teaching ESL students. Provides research-based instructional techniques which have proven effective with English learners at all proficiency levels Offers thematic units complete with reproducible forms and worksheets, sample lesson plans, and sample student assignments The book?s ESL lessons connect to core standards and technology applications This hands-on resource will give all teachers at all levels the information they need to be effective ESL instructors.



Creating The Interactive Digital Narrative


Creating The Interactive Digital Narrative
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Author : Bradford Gyori
language : en
Publisher: Bloomsbury Publishing
Release Date : 2026-01-22

Creating The Interactive Digital Narrative written by Bradford Gyori and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-01-22 with Language Arts & Disciplines categories.


A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories.



Create Your Own 3d Video Games Like Pros With Blender


Create Your Own 3d Video Games Like Pros With Blender
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Author : Gregory Gossellin de Benicourt
language : en
Publisher: Editions Graziel
Release Date : 2023-02-22

Create Your Own 3d Video Games Like Pros With Blender written by Gregory Gossellin de Benicourt and has been published by Editions Graziel this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-22 with Computers categories.


Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.



The Virtual Ceo Managing A Remote Team And Growing An Online Business


The Virtual Ceo Managing A Remote Team And Growing An Online Business
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Author : Shu Chen Hou
language : en
Publisher: Shu chen Hou
Release Date :

The Virtual Ceo Managing A Remote Team And Growing An Online Business written by Shu Chen Hou and has been published by Shu chen Hou this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.


Introducing "The Virtual CEO: Managing a Remote Team and Growing an Online Business" - Your Ultimate Guide to Success in the Digital Era! Are you ready to take your leadership skills to the next level and drive the growth of your online business? As the business landscape continues to evolve, being a Virtual CEO has become more important than ever. Now is the time to master the art of managing a remote team and leveraging the endless opportunities of the digital marketplace. "The Virtual CEO: Managing a Remote Team and Growing an Online Business" is your comprehensive guidebook to excel in the virtual realm. Packed with insights, strategies, and real-world examples, this book will empower you to navigate the challenges of remote team management, foster collaboration, and drive the growth of your online business like never before. What can you expect from "The Virtual CEO”? Proven Techniques for Building a Strong Virtual Team: Hiring and onboarding remote employees can be a daunting task. Discover the secrets to identifying the right skills, conducting effective virtual interviews, and facilitating smooth onboarding processes. Build a cohesive team that thrives on communication, collaboration, and accountability. Mastering Clear Communication Channels: Communication is the backbone of successful remote teams. Learn how to select the right communication tools, set expectations for efficient communication, and create a virtual team culture that fosters open dialogue and collaboration. Fostering Collaboration and Productivity: Unleash the full potential of your remote team by implementing strategies for effective collaboration. From virtual brainstorming sessions to project management tools, you'll discover techniques that will drive productivity, accountability, and innovation within your team. Leading with Excellence: As a Virtual CEO, your leadership skills are paramount. Gain insights into building trust and rapport, providing support and feedback, and effectively managing performance remotely. Overcome challenges such as cultural differences, time zone variations, and conflicts to lead your remote team to success. Unleashing the Growth Potential of Your Online Business: Your online business has incredible growth potential. Learn how to develop a virtual business strategy that identifies target markets, creates an impactful online brand presence, and leverages digital marketing strategies to reach a wider audience. Scale your operations effectively and adapt to technological advancements to stay ahead of the competition. Leading with Agility and Flexibility: The business landscape is constantly evolving. Discover strategies for navigating uncertainty, managing team transitions, and making informed decisions in a virtual environment. Foster a learning culture, promote work-life balance, and inspire innovation to thrive in the digital era. "The Virtual CEO: Managing a Remote Team and Growing an Online Business" is your all-in-one resource for achieving success as a Virtual CEO. Whether you're an aspiring entrepreneur, a seasoned leader, or anyone looking to master remote team management, this book will equip you with the tools, knowledge, and confidence to lead your virtual team to new heights. Don't miss out on the opportunity to become a Virtual CEO who excels in managing a remote team and driving the growth of an online business. Order your copy of "The Virtual CEO" today and embark on a transformative journey towards virtual success!



Archaeogaming


Archaeogaming
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Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2018-06-18

Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Social Science categories.


A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.



Pc Gamer


Pc Gamer
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Author :
language : en
Publisher:
Release Date : 2009

Pc Gamer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Video games categories.




Exploiting Online Games


Exploiting Online Games
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Author : Greg Hoglund
language : en
Publisher: Addison-Wesley Professional
Release Date : 2008

Exploiting Online Games written by Greg Hoglund and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.



New Perspectives On Creating Web Pages With Html And Dynamic Html


New Perspectives On Creating Web Pages With Html And Dynamic Html
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Author : Patrick Carey
language : en
Publisher:
Release Date : 2001

New Perspectives On Creating Web Pages With Html And Dynamic Html written by Patrick Carey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Part of our New Perspectives Series, this text offers a case-oriented, problem-solving approach to learning how to create complex web pages using advanced HTML skills and Dynamic HTML . This title assumes prior knowledge of HTML making it perfect for a second, higher-level course on the subject.