Machinima For Dummies
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Machinima For Dummies
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Author : Hugh Hancock
language : en
Publisher: John Wiley & Sons
Release Date : 2007-07-31
Machinima For Dummies written by Hugh Hancock and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-31 with Computers categories.
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
School Library Journal
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Author :
language : en
Publisher:
Release Date : 2008
School Library Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Children's libraries categories.
Machinima
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Author : Matt Kelland
language : en
Publisher: Cengage Learning
Release Date : 2005
Machinima written by Matt Kelland and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Machinima movies are created using the 3D graphics engines behind such computer games as 'Halo' and 'Half-Life'. This book offers an in-depth look at where machinima has come from, where and how it is used, and how anyone can use it to create a new generation of 21st-century animated home movies.
The Official Xbox Magazine
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Author :
language : en
Publisher:
Release Date : 2006
The Official Xbox Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Video games categories.
Games Entertainment Education
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Author :
language : de
Publisher:
Release Date : 2007
Games Entertainment Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.
Intermedialit
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Author : Matteo Bittanti
language : it
Publisher:
Release Date : 2008
Intermedialit written by Matteo Bittanti and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Social Science categories.
3d Game Based Filmmaking
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Author : Paul Marino
language : en
Publisher:
Release Date : 2004
3d Game Based Filmmaking written by Paul Marino and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.
Career Building Through Machinima
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Author : Holly Cefrey
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2008-01-15
Career Building Through Machinima written by Holly Cefrey and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-15 with Business & Economics categories.
Machinima, meaning machine cinema, is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Machinima
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Author : Phylis Johnson
language : en
Publisher: McFarland
Release Date : 2014-01-10
Machinima written by Phylis Johnson and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Performing Arts categories.
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
The Machinima Reader
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Author : Henry Lowood
language : en
Publisher: MIT Press
Release Date : 2011-06-03
The Machinima Reader written by Henry Lowood and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-03 with Games & Activities categories.
The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.