Lua 5 Programming For Game Developers
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Lua 5 Programming For Game Developers
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Author : Yi Yuchen
language : en
Publisher: Independently Published
Release Date : 2025-12-16
Lua 5 Programming For Game Developers written by Yi Yuchen and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-12-16 with Computers categories.
Unlock the full potential of game engines with the industry-standard scripting language. Are you a game designer tired of waiting for C++ code to compile? Are you a Roblox or LÖVE developer looking to master the mechanics behind your favorite platform? Or are you an engine programmer seeking the perfect way to embed flexible logic into your high-performance systems? Lua 5 Programming for Game Developers is your definitive guide to bridging the gap between raw hardware power and creative gameplay design. Written by Yi Yuchen, this comprehensive manual moves beyond basic syntax to explore the architectural patterns that power professional games. While other books teach you how to print "Hello World," this book teaches you how to build a Game Loop, architect an Entity Component System (ECS), and optimize LuaJIT for blazing-fast 60 FPS performance. Inside, you will master: The Lua 5.1 & LuaJIT Ecosystem: Understand why the gaming industry relies on this specific version and how the Just-In-Time compiler rivals native C++ speed. Data Structures Mastery: Go beyond simple arrays. Learn to wield Tables and Metatables to build complex inventories, dialogue systems, and object-oriented hierarchies without the bloat. Game Architecture Patterns: Stop writing spaghetti code. Implement professional design patterns like State Machines, Event Buses, and Input Managers to keep your project scalable. The C API & FFI Bridge: The "Holy Grail" of embedded scripting. Learn to manipulate C data structures directly from Lua, pass pointers, and integrate shared libraries (.dll/.so) for maximum performance. Performance Optimization: Eliminate lag spikes. Master the Garbage Collector, avoid memory leaks, and learn the specific coding styles that allow the JIT compiler to generate efficient machine code. Whether you are scripting complex AI behaviors, building a modding API for your engine, or simply want to deepen your understanding of embedded systems, this book provides the blueprint. From the first line of code to the final build, you will learn to think not just as a scripter, but as a systems architect. Level up your coding skills. Master the language that powers the game industry.
Game Programming With Python Lua And Ruby
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Author : Tom Gutschmidt
language : en
Publisher: Course Technology
Release Date : 2003
Game Programming With Python Lua And Ruby written by Tom Gutschmidt and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Get ready to dive headfirst into the world of programming! Game Programming with Python, Lua, and Ruby offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!
Game Programming Gems 6
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Author : Michael Dickheiser
language : en
Publisher:
Release Date : 2006
Game Programming Gems 6 written by Michael Dickheiser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
One CD-ROM disc in pocket.
American Book Publishing Record
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Author :
language : en
Publisher:
Release Date : 2003
American Book Publishing Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with American literature categories.
Game Development Essentials
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Author : Michael E. Moore
language : en
Publisher: Course Technology
Release Date : 2010
Game Development Essentials written by Michael E. Moore and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Business & Economics categories.
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Library Journal
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Author :
language : en
Publisher:
Release Date : 2003
Library Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Libraries categories.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
The Hollywood Reporter
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Author :
language : en
Publisher:
Release Date : 2007
The Hollywood Reporter written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Motion pictures categories.
Introduction To The Game Industry
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Author : Michael E. Moore
language : en
Publisher: Prentice Hall
Release Date : 2007
Introduction To The Game Industry written by Michael E. Moore and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.
The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2007
The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Bibliography, National categories.
Forthcoming Books
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Author : Rose Arny
language : en
Publisher:
Release Date : 2003
Forthcoming Books written by Rose Arny and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with American literature categories.