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Learning Through Computers


Learning Through Computers
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Computers In The Classroom


Computers In The Classroom
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Author : Andrea R. Gooden
language : en
Publisher: Jossey-Bass
Release Date : 1996-10-07

Computers In The Classroom written by Andrea R. Gooden and has been published by Jossey-Bass this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-10-07 with Computers categories.


Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.



Learning Through Computers


Learning Through Computers
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Author : David Tawney
language : en
Publisher:
Release Date : 1979

Learning Through Computers written by David Tawney and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Education categories.




Enhancing Learning Through Human Computer Interaction


Enhancing Learning Through Human Computer Interaction
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Author : McKay, Elspeth
language : en
Publisher: IGI Global
Release Date : 2007-01-31

Enhancing Learning Through Human Computer Interaction written by McKay, Elspeth and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-31 with Computers categories.


"This book is a manual for the novice-Human Computer Interaction (HCI) designer. It compares and contrasts online business training programs with e-Learning in the higher education sector and provides a range of positive outcomes for linking information management techniques, which exploit the educational benefits of Web-mediated learning in computer supported collaborative learning"--Provided by publisher.



Computers And Talk In The Primary Classroom


Computers And Talk In The Primary Classroom
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Author : Rupert Wegerif
language : en
Publisher: Multilingual Matters
Release Date : 1997

Computers And Talk In The Primary Classroom written by Rupert Wegerif and has been published by Multilingual Matters this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Education categories.


This text looks at how computers are being used in primary classrooms and how they could be used better. Its three sections focus upon: how do we investigate learning through talk around computers? What affects the quality of group work around computers? What can teachers do to improve this?



The Computer As A Tool For Learning Through Reflection


The Computer As A Tool For Learning Through Reflection
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Author : Allan Collins
language : en
Publisher:
Release Date : 1986

The Computer As A Tool For Learning Through Reflection written by Allan Collins and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computer-assisted instruction categories.




New Science Of Learning


New Science Of Learning
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Author : Myint Swe Khine
language : en
Publisher: Springer
Release Date : 2014-09-19

New Science Of Learning written by Myint Swe Khine and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Education categories.


The earliest educational software simply transferred print material from the page to the monitor. Since then, the Internet and other digital media have brought students an ever-expanding, low-cost knowledge base and the opportunity to interact with minds around the globe—while running the risk of shortening their attention spans, isolating them from interpersonal contact, and subjecting them to information overload. The New Science of Learning: Cognition, Computers and Collaboration in Education deftly explores the multiple relationships found among these critical elements in students’ increasingly complex and multi-paced educational experience. Starting with instructors’ insights into the cognitive effects of digital media—a diverse range of viewpoints with little consensus—this cutting-edge resource acknowledges the double-edged potential inherent in computer-based education and its role in shaping students’ thinking capabilities. Accordingly, the emphasis is on strategies that maximize the strengths and compensate for the negative aspects of digital learning, including: Group cognition as a foundation for learning Metacognitive control of learning and remembering Higher education course development using open education resources Designing a technology-oriented teacher professional development model Supporting student collaboration with digital video tools Teaching and learning through social annotation practices The New Science of Learning: Cognition, Computers and Collaboration in Education brings emerging challenges and innovative ideas into sharp focus for researchers in educational psychology, instructional design, education technologies, and the learning sciences.



Minds In Play


Minds In Play
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Author : Yasmin B. Kafai
language : en
Publisher: Routledge
Release Date : 2012-12-06

Minds In Play written by Yasmin B. Kafai and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Education categories.


First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.



Collaborative Learning Through Computer Conferencing


Collaborative Learning Through Computer Conferencing
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Author : Anthony R. Kaye
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Collaborative Learning Through Computer Conferencing written by Anthony R. Kaye and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


The idea for the Workshop on which this book is based arose from discussions which we had when we both attended an earlier - and more broadly based - NATO Advanced Research Workshop on Computer Supported Collaborative Learning, directed by Claire O'Malley in Maratea, Italy, in 1989. We both felt that it would be interesting to organise a second Workshop in this area, but specifically concerned with the use of computers and networking (telematics) as communication tools for collaborative learning outside the formal school setting. We were particularly interested in examining the ways in which computer conferencing can be used for collaboration and group learning in the contexts of distance education, adult learning, professional training, and organisational networking. And we wanted to ensure that we included, in the scope of the Workshop, situations in which learning is a primary, explicit goal (e.g. an online training programme) as well as situations where learning occurs as a secondary, even incidental, outcome of a collaborative activity whose explicit purpose might be different (e.g. the activities of networked product teams or task groups). Another goal was to try to bring together for a few days people with three different perspectives on the use of computer conferencing: users, researchers, and software designers. We hoped that, if we could assemble a group of people from these three different constituencies, we might, collectively, be able to make a small contribution to real progress in the field.



Games To Teach Or Games To Learn


Games To Teach Or Games To Learn
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Author : Yam San Chee
language : en
Publisher: Springer
Release Date : 2015-08-18

Games To Teach Or Games To Learn written by Yam San Chee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-18 with Technology & Engineering categories.


The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.