Learning Swift Playgrounds Application Development
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Learning Swift Playgrounds Application Development
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Author : Steven Lipton
language : en
Publisher:
Release Date : 2017
Learning Swift Playgrounds Application Development written by Steven Lipton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
Learning Swift Playgrounds Application Development
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Author :
language : en
Publisher:
Release Date : 2017
Learning Swift Playgrounds Application Development written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.
Learn how to use the full power of Xcode and iPad playgrounds to prototype ideas, document new frameworks, and teach others how to code.
Apple Swift Playground A Beginner Guide
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Author : Gack Davidson
language : en
Publisher: Van Helostein
Release Date :
Apple Swift Playground A Beginner Guide written by Gack Davidson and has been published by Van Helostein this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Apple Swift is a programming language that was developed for Apple Inc. for use in some of their devices. It is built on an open source framework which makes it open to changes from all users and it also allows many different coding languages to be compiled and ran in a single program. It was made to be a resilient programming language that is safer than other languages and very concise. It was made to prevent some common issues in programming such as null pointer issues and other errors that coders usually experience. The Swift language was first introduced at Apple’s 2014 conference. Since then, it went under multiple upgrades to be fully functional to users. This book will seek to cover all the features of the Apple Swift Playground which facilitates the user to generate Swift code as they need.
Exploring Swift Playgrounds
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Author : Jesse Feiler
language : en
Publisher: Apress
Release Date : 2017-04-05
Exploring Swift Playgrounds written by Jesse Feiler and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-05 with Computers categories.
Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID. Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds. What You'll Learn: Build Swift playgrounds for others to use Teach yourself and others with Swift playgrounds Use Swift playgrounds in your development process Who This Book Is For: Students with no prior coding knowledge and experienced developers.
Swift 5 For Absolute Beginners
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Author : Stefan Kaczmarek
language : en
Publisher: Apress
Release Date : 2019-06-26
Swift 5 For Absolute Beginners written by Stefan Kaczmarek and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-26 with Computers categories.
Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple’s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch. What You’ll Learn Work with Swift classes, properties, and functions Examine proper User Interface (UI) and User Experience (UX)design Understand Swift data types: integers, floats, strings, and booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Use the Xcode debugger to troubleshoot problems with your apps Store data in local app preferences and Core Data databases Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
Ios 16 App Development Essentials Uikit Edition
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2023-02-22
Ios 16 App Development Essentials Uikit Edition written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-22 with Computers categories.
This book aims to teach the skills necessary to create iOS apps using the iOS 16 SDK, UIKit, Xcode 14, and the Swift programming language. Beginning with the basics, this book outlines the steps necessary to set up an iOS development environment. Next, an introduction to the architecture of iOS 16 and programming in Swift 5.7 is provided, followed by an in-depth look at the design of iOS apps and user interfaces. More advanced topics such as file handling, database management, graphics drawing, and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access, and video playback support. Other features include Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts, CloudKit data storage, and the document browser. Other features of iOS 16 and Xcode 14 are also covered in detail, including iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 16. Assuming you are ready to download the iOS 16 SDK and Xcode 14, have a Mac, and some ideas for some apps to develop, you are ready to get started.
Ios 10 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2016-10-28
Ios 10 App Development Essentials written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-28 with categories.
Ios 12 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: Payload Media, Inc.
Release Date : 2018-10-31
Ios 12 App Development Essentials written by Neil Smyth and has been published by Payload Media, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.
iOS 12 App Development Essentials, the latest edition of this popular book series, has now been fully updated for the iOS 12 SDK, Xcode 10 and the Swift 4 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 12 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access and video playback support. Other features are also covered including Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, CloudKit sharing and biometric authentication. Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage in addition to drag and drop integration and the document browser. The key new features of iOS 12 and Xcode 10 are also covered in detail, including Siri shortcuts and the new iOS machine learning features. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 12. Assuming you are ready to download the iOS 12 SDK and Xcode 10, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.
Ios 11 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2018-03-01
Ios 11 App Development Essentials written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-01 with categories.
Integrative Stem And Steam Education For Real Life Learning
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Author : David J. Shernoff
language : en
Publisher: Springer Nature
Release Date : 2024-10-21
Integrative Stem And Steam Education For Real Life Learning written by David J. Shernoff and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-21 with Psychology categories.
This book illustrates that real-life learning in which students conduct scientific investigations and make new innovations to solve real-world problems is an integral part of STEM (science, technology, engineering, math) and STEAM (science, technology, engineering, art, math) education. It provides examples of student and teacher work from projects of the Rutgers University Center of Mathematics, Science, and Computer Education. The book examines how new K to 12 education standards and innovative teacher professional development programs – which emphasize transdisciplinary approaches to STEM and STEAM – lead to the emergence of real-life education in schools. In addition, the book references related research to identify key advances in STEM and STEAM education. Special topics include the uses of makerspaces, educational video games, artificial intelligence (AI), and machine learning to fuel project-based, real-life learning. Key areas of coverage include: the role of new K-12 standards in science, design thinking, computer science, and climate change in stimulating integrative STEM/STEAM education; obstacles and supports for teaching integrative STEM programs; modes of collaboration in STEM, STEAM, and maker-based education; and the importance of teacher professional development to promote transdisciplinary learning. Integrative STEM and STEAM Education for Real-Life Learning is an essential resource for researchers, professors, college students, as well as educational leaders and policy makers with interests in the STEM and STEAM disciplines, psychology, teaching and teacher education, library science, and multimedia. “A must-read for anyone committed to the future of education. This book is not only thought-provoking; it is a guide to action, offering a compelling approach that empowers youth and educators alike.” Dr. Margaret Honey, President and CEO, Scratch Foundation “David J. Shernoff, a leading expert in the field, explores how integrative approaches in STEM and STEAM are not just about preparing students for the future, but engaging them in solving real-world problems today...this book demonstrates how education can empower students to become active, innovative contributors to society.” Cassie Quigley, author of Educator’s Guide to STEAM Education