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Learning C By Programming Games


Learning C By Programming Games
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Learning C By Programming Games


Learning C By Programming Games
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Author : Arjan Egges
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-06

Learning C By Programming Games written by Arjan Egges and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-06 with Computers categories.


Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.



Game Programming In C


Game Programming In C
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Author : Erik Yuzwa
language : en
Publisher:
Release Date : 2006

Game Programming In C written by Erik Yuzwa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.



Coding Games


Coding Games
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Author : Robert C. Matthews
language : en
Publisher:
Release Date : 2020-11-19

Coding Games written by Robert C. Matthews and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-19 with Computers categories.


Do you want to take the first step into the world of game programming? Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer? Do you want a comprehensive guide to everything you need to know to start making your first game? If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves. In this book you'll discover: - How to program a vast variety of different game genres. - The most important game design elements crucial to your success. - How to use the Gosu library to make games in Ruby. - The best way to ensure your RPG Maker game is better than the rest. - A crash-course in Unity to kick start your professional career This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.



Easy Learning C Programming


Easy Learning C Programming
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Author : yang hu
language : en
Publisher:
Release Date : 2021-06-06

Easy Learning C Programming written by yang hu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-06 with categories.


This book brings C Programming to life and quirky, full-color illustrations keep things on the lighter side. you'll learn how to reuse your code with function, draw shapes, images with GTK GUI and Create games, animations, and graphic with Canvas etc. You'll learn useful techniques for essentials. In just a short time, you can learn how to use C to design, and develop. Using a straightforward, step-by-step approach, each lesson in this book builds on the previous ones, enabling you to learn the essentials from the ground up. Clear full-color instructions and practical, hands-on examples show you how to interact with C Programming . this book teaches main C Programming skills and step-by-step guidance to know coding. By the end of the book you can create own games.



Game Programming All In One


Game Programming All In One
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Author : Bruno Miguel Teixeira de Sousa
language : en
Publisher: Course Technology
Release Date : 2002

Game Programming All In One written by Bruno Miguel Teixeira de Sousa and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.



Learning C


Learning C
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Author : Eric P. Nagler
language : en
Publisher: West Publishing Company
Release Date : 1993

Learning C written by Eric P. Nagler and has been published by West Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.




Coding For Kids In C


Coding For Kids In C
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Author : Bob Mather
language : en
Publisher:
Release Date : 2021-12-06

Coding For Kids In C written by Bob Mather and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-06 with categories.




Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Creating Turbo C Games


Creating Turbo C Games
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Author : Clayton Walnum
language : en
Publisher: Prentice Hall
Release Date : 1994

Creating Turbo C Games written by Clayton Walnum and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


Aimed at the intermediate C++ programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc., this book/disk package presents a set of fully-developed DOS-based games and utilities that were created with Turbo C++. Includes tips, techniques, and gaming strategies for developing powerful Turbo C++ games.