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Learn The Kinect Api


Learn The Kinect Api
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Start Here Learn The Kinect Api


Start Here Learn The Kinect Api
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Author : Rob Miles
language : en
Publisher: Pearson Education
Release Date : 2012-07-15

Start Here Learn The Kinect Api written by Rob Miles and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-15 with Computers categories.


Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device



Kinect For Windows Sdk Programming Guide


Kinect For Windows Sdk Programming Guide
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Author : Abhijit Jana
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01

Kinect For Windows Sdk Programming Guide written by Abhijit Jana and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.


This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.



Learn The Kinect Api


Learn The Kinect Api
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Author : Rob S. Miles
language : en
Publisher: Microsoft Press
Release Date : 2012

Learn The Kinect Api written by Rob S. Miles and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with C# (Computer program language) categories.


Start Here! A Learn the fundamentals of programming with the Kinect API - and begin building your first apps that use a camera, motion tracking, and voice recognition.



A Systematic Approach To Learning Robot Programming With Ros


A Systematic Approach To Learning Robot Programming With Ros
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Author : Wyatt Newman
language : en
Publisher: CRC Press
Release Date : 2017-09-15

A Systematic Approach To Learning Robot Programming With Ros written by Wyatt Newman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-15 with Computers categories.


A Systematic Approach to Learning Robot Programming with ROS provides a comprehensive, introduction to the essential components of ROS through detailed explanations of simple code examples along with the corresponding theory of operation. The book explores the organization of ROS, how to understand ROS packages, how to use ROS tools, how to incorporate existing ROS packages into new applications, and how to develop new packages for robotics and automation. It also facilitates continuing education by preparing the reader to better understand the existing on-line documentation. The book is organized into six parts. It begins with an introduction to ROS foundations, including writing ROS nodes and ROS tools. Messages, Classes, and Servers are also covered. The second part of the book features simulation and visualization with ROS, including coordinate transforms. The next part of the book discusses perceptual processing in ROS. It includes coverage of using cameras in ROS, depth imaging and point clouds, and point cloud processing. Mobile robot control and navigation in ROS is featured in the fourth part of the book The fifth section of the book contains coverage of robot arms in ROS. This section explores robot arm kinematics, arm motion planning, arm control with the Baxter Simulator, and an object-grabber package. The last part of the book focuses on system integration and higher-level control, including perception-based and mobile manipulation. This accessible text includes examples throughout and C++ code examples are also provided at https://github.com/wsnewman/learning_ros



Learning Technology For Education In Cloud The Changing Face Of Education


Learning Technology For Education In Cloud The Changing Face Of Education
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Author : Lorna Uden
language : en
Publisher: Springer
Release Date : 2016-07-11

Learning Technology For Education In Cloud The Changing Face Of Education written by Lorna Uden and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-11 with Education categories.


This book constitutes the refereed proceedings of the 5th International Workshop on Learning Technology for Education in Cloud, LTEC 2016, held in Hagen, Germany, in July 2016. The 25 revised full papers presented were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on learning technologies; learning tools and environment; MOOC for learning; problem solving and knowledge transfer; case study.



Statistical Learning And Data Sciences


Statistical Learning And Data Sciences
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Author : Alexander Gammerman
language : en
Publisher: Springer
Release Date : 2015-04-02

Statistical Learning And Data Sciences written by Alexander Gammerman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-02 with Computers categories.


This book constitutes the refereed proceedings of the Third International Symposium on Statistical Learning and Data Sciences, SLDS 2015, held in Egham, Surrey, UK, April 2015. The 36 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 59 submissions. The papers are organized in topical sections on statistical learning and its applications, conformal prediction and its applications, new frontiers in data analysis for nuclear fusion, and geometric data analysis.



Meet The Kinect


Meet The Kinect
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Author : Sean Kean
language : en
Publisher: Apress
Release Date : 2012-05-10

Meet The Kinect written by Sean Kean and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-10 with Computers categories.


Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-openand accessible to the average person.



Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java


Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java
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Author : Andrew Davison
language : en
Publisher: McGraw Hill Professional
Release Date : 2012-04-18

Kinect Open Source Programming Secrets Hacking The Kinect With Openni Nite And Java written by Andrew Davison and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-18 with Computers categories.


Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica From the Author Why Buy This Book? I can suggest four reasons for buying this book: It offers a unique choice of Kinect programming tools. It explains the official Java wrappers for those tools. It covers topics not found elsewhere. It provides depth, but with brevity. Unique Programming Tools This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press). Official Java Wrappers This is the only book that explains the official Java wrappers for OpenNI and NITE (again, as of April 2012). By “official,” I mean that these bindings were developed by PrimeSense. Obvious advantages of Java include object-orientation, cross-platform support, availability for free, and many people (including you, probably) knowing how to program with it. Most important, programming in Java gives you access to a massive number of libraries—for graphics, networking, and beyond—that can be linked to the Kinect without much effort. For example, I’ll demonstrate how to use the Java 3D graphics library and the Java binding for the OpenCV computer vision package. The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in Chapter 1, I had to decompile the libraries’ JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. (This is why including Secrets in the book’s title isn’t too excessive.) A Wide Range of Topics This book covers programming topics not found elsewhere. I start off with the basics, of course, with chapters on depth, infrared, and RGB imaging, point clouds, skeletal user tracking, hand tracking, and gesture support. Moving beyond that, I cover several novel and unusual features, including the following: Kinect gaming based around a version of the classic Breakout video game. Controls for the Kinect motor, LED, and accelerometer, which are not part of the standard OpenNI API. In fact, their absence is often held up as a serious drawback of the API. It’s actually quite easy to add these capabilities using a custom-built USB driver. 3D graphics programming in the point cloud and skeletal tracking examples, using Java 3D. A computer vision example that demonstrates how to link the Kinect to the popular (and powerful) OpenCV library. The creation of new body gestures (inspired by the FAAST system), which are not part of the limited NITE repertoire. A new type of GUI component controlled by hand gesturing, illustrated with three examples: a button, dial, and slider. These components are controlled without the help of mouse or keyboard. Depth with Brevity This book describes a lot of complicated code but, unlike some rather hefty programming tomes, you won’t find all the code tediously printed on these pages. Instead, you can download it from the book’s website. In addition, I’ve been adding supplementary chapters to the website, including ones discussing speech recognition and the Kinect microphone array.



Beginning Kinect Programming With The Microsoft Kinect Sdk


Beginning Kinect Programming With The Microsoft Kinect Sdk
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Author : Jarrett Webb
language : en
Publisher: Apress
Release Date : 2012-06-12

Beginning Kinect Programming With The Microsoft Kinect Sdk written by Jarrett Webb and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-12 with Computers categories.


Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning



Beginning Microsoft Kinect For Windows Sdk 2 0


Beginning Microsoft Kinect For Windows Sdk 2 0
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Author : Mansib Rahman
language : en
Publisher: Apress
Release Date : 2017-08-12

Beginning Microsoft Kinect For Windows Sdk 2 0 written by Mansib Rahman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-12 with Computers categories.


Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers