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Learn 3d Graphics Programming On The Pc


Learn 3d Graphics Programming On The Pc
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Learn 3d Graphics Programming On The Pc


Learn 3d Graphics Programming On The Pc
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Author : Richard F. Ferraro
language : en
Publisher:
Release Date : 1996

Learn 3d Graphics Programming On The Pc written by Richard F. Ferraro and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer graphics categories.




Learn 3d Graphics Programming On The Pc


Learn 3d Graphics Programming On The Pc
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Author : Richard F. Ferraro
language : en
Publisher: Addison-Wesley Professional
Release Date : 1996

Learn 3d Graphics Programming On The Pc written by Richard F. Ferraro and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.



3d Graphics Programming In Windows


3d Graphics Programming In Windows
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Author : Philip H. Taylor
language : en
Publisher: Addison Wesley Longman
Release Date : 1994

3d Graphics Programming In Windows written by Philip H. Taylor and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.



Opengl Programming For Windows 95 And Windows Nt


Opengl Programming For Windows 95 And Windows Nt
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Author : Ron Fosner
language : en
Publisher: Addison-Wesley Professional
Release Date : 1997

Opengl Programming For Windows 95 And Windows Nt written by Ron Fosner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.



Java 3d Programming


Java 3d Programming
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Author : Daniel Selman
language : en
Publisher: Manning Publications
Release Date : 2002

Java 3d Programming written by Daniel Selman and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.



Foundations Of 3d Graphics Programming


Foundations Of 3d Graphics Programming
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Author : Jim X. Chen
language : en
Publisher: Springer
Release Date : 2006-08-11

Foundations Of 3d Graphics Programming written by Jim X. Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-11 with Computers categories.


This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.



Cumulative Book Index


Cumulative Book Index
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Author :
language : en
Publisher:
Release Date : 1998

Cumulative Book Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with American literature categories.


A world list of books in the English language.



Game Programming All In One


Game Programming All In One
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Author : Bruno Miguel Teixeira de Sousa
language : en
Publisher: Course Technology
Release Date : 2002

Game Programming All In One written by Bruno Miguel Teixeira de Sousa and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.



Windows Game Programming With Visual Basic And Directx


Windows Game Programming With Visual Basic And Directx
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Author : Wayne S. Freeze
language : en
Publisher: Que Publishing
Release Date : 2002

Windows Game Programming With Visual Basic And Directx written by Wayne S. Freeze and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.



Dataquest


Dataquest
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Author :
language : en
Publisher:
Release Date : 1995

Dataquest written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer software categories.