Learn 2d Game Development With C
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Introduction To Video Game Engine Development
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Author : Victor G Brusca
language : en
Publisher: Apress
Release Date : 2021-06-29
Introduction To Video Game Engine Development written by Victor G Brusca and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-29 with Computers categories.
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will Learn Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE Who This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.
Learn 2d Game Development With C
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Author : Kelvin Sung
language : en
Publisher: Apress
Release Date : 2013-12-16
Learn 2d Game Development With C written by Kelvin Sung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-16 with Computers categories.
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. What you’ll learnKnow your way around the world of game design and the process of designing a game from scratch. Understand the basic architecture of a 2D game engine and develop your own game library. Work with the MonoGame framework and use it to build your own 2D interactive games. Learn and implement simple in-game pseudo autonomous behaviors. Understand and implement the math and physics underlying realistic game interactions. Give your game impact with graphic effects, and audio and special effects. Who this book is for This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. It assumes no background in computer graphics or game development, but readers should be familiar with C# or another object-oriented language. Table of ContentsIntroducing 2D Game Development in C# Getting to Know the MonoGame Framework 2D Graphics, Coordinates, and Game State Getting Things Moving Pixel-Accurate Collisions Game Object States and Semiautonomous Behaviors Sprites, Camera, Action! Particle SystemsBuilding Your First 2D Game
Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Game Programming In C
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Author : Erik Yuzwa
language : en
Publisher:
Release Date : 2006
Game Programming In C written by Erik Yuzwa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.
Hands On Rust
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Author : Herbert Wolverson
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2021-07-06
Hands On Rust written by Herbert Wolverson and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-06 with Computers categories.
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X. A text editor, such as Visual Studio Code. A video card and drivers capable of running OpenGL 3.2.
Game Development With Unity And C Build A 2d Target Shooting Game In One Hour
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Author : Raja Biswas
language : en
Publisher:
Release Date : 2019
Game Development With Unity And C Build A 2d Target Shooting Game In One Hour written by Raja Biswas and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.
Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games About This Video This course has been specifically designed for people with a basic understanding and some prior knowledge of coding and the relevant terminology. Some programming experience is preferable as this course focuses solely on Google's real-time database, Firebase. In Detail Want to learn how to build games by building small, simple and fun games? Then this is the perfect course for you. After finishing this course, you will have built fully functional games with Unity and C#. Learn the basic concepts, tools, and functions that you will need to build fully functional games with C# and the Unity game engine. Build a strong foundation in Unity Game Development with this course. Get Started with Unity's 2D Components Create your portfolio of game projects Learning the fundamentals of Unity 2D & 3D game development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games. Jobs in Unity game development are plentiful and being able to learn C# scripting along with Unity game development will give you a strong background from which to build awesome games more easily. Content and Overview - Starting with the installation of Unity and Visual Studio, this course will take you through the process of learning game development with Unity by building 5 awesome 2D & 3D game projects. You will build your first 2D game in 1 hour. For the beginner programmers there's a separate section about C# scripting, which will teach the fundaments of C# scripting for game development in Unity. With these basics mastered, the course will take you through building different example games with Unity to learn more about the process of creating mobile android games with Unity. Students completing the course will have the knowledge to create fully-functional games with Unity and C# and will be able to use their C# skills to build any other useful program they want. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Game-Development-with-Unity-and-C-Build-a-2D-Target-Shooting-Game-in-One-Hour . If you require support please email: [email protected].
Game Programming With Modern C
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Author : Bryan Jester
language : en
Publisher: Independently Published
Release Date : 2025-08-17
Game Programming With Modern C written by Bryan Jester and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-17 with Computers categories.
Build Real Games with C++-From Core Concepts to Complete Projects Whether you're an aspiring indie developer, a student breaking into game development, or a professional looking to sharpen your C++ game dev skills, this book gives you the practical knowledge, modern techniques, and hands-on experience to build real 2D and 3D games-step by step. Written by an experienced game developer and educator, Game Programming with Modern C++ bridges the gap between theory and practice. It's packed with well-structured tutorials, real-world examples, and production-minded patterns drawn from years of real development experience. About the Technology: C++ is the language behind most high-performance game engines-and mastering it can unlock the power to create fast, scalable, and feature-rich games. Using modern C++ (C++17 and beyond), SDL2, OpenGL, and Box2D, this book teaches how to build custom engines, physics systems, UI, ECS architectures, and more-without relying on drag-and-drop engines. What's Inside: Build your own Entity-Component-System (ECS) architecture from scratch Implement 2D platformers and prototype 3D games using OpenGL Add realistic physics using Box2D and optimize with spatial partitioning Create responsive UI, sound systems, menus, and input abstractions Learn to debug, profile, multithread, and polish your game for distribution Step-by-step projects to apply everything you've learned Appendices with cheatsheets, code templates, tools, and advanced resources Who This Book is For: This book is ideal for C++ developers, computer science students, and game programming enthusiasts who want to build complete, performant games without relying on heavy engines like Unity or Unreal. Whether you're self-taught or academic-trained, you'll find this book accessible, thorough, and deeply practical. Stop jumping between fragmented tutorials and outdated guides. Start building structured, scalable games today with clear guidance and industry-standard techniques. You're not just learning to code games-you're learning how to think like a systems-level game developer. This book gives you the architectural patterns, debugging workflows, optimization tactics, and packaging strategies used by professionals. Level up your game development career today. Get your copy of Game Programming with Modern C++ and start building fast, fun, and professional-quality games-one line of code at a time.
Educational Psychology
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Author : Kelvin Seifert
language : en
Publisher:
Release Date : 1991
Educational Psychology written by Kelvin Seifert and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Education categories.
Game Development With Unity And C
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Author : Silas Smith
language : en
Publisher: Independently Published
Release Date : 2025-07-25
Game Development With Unity And C written by Silas Smith and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-25 with Computers categories.
Turn Your Game Ideas Into Reality - Even If You've Never Written a Line of Code! Do you dream of making your own video games but don't know where to start? Whether you're a total beginner or an aspiring designer, Game Development with Unity and C# is the perfect step-by-step guide to help you build real, playable games from scratch-no experience needed! Inside this easy-to-follow book, you'll learn how to create 2D and 3D games, master visual scripting tools (no coding required!), and write basic C# scripts to bring your game worlds to life. This book is made for beginners, written in plain language, and filled with real examples that are fun, practical, and easy to follow. You'll learn how to: ✅ Set up your first project in Unity (free to download!) ✅ Design levels, characters, and environments ✅ Make your games move, jump, and react ✅ Use visual scripting if you're not ready to code ✅ Add sounds, score counters, menus, and effects ✅ Build games for PC, mobile, or the web ✅ Publish and share your games with the world Whether you want to become a game developer, create your own indie game, or just have fun learning something new, this book gives you the tools and confidence to start right away. No jargon. No confusing tech talk. Just clear steps and real results. With this book, you'll not only learn how to make games-you'll understand the why behind every step, making your learning deeper and your skills stronger. So if you've ever thought: "I want to make a game but don't know where to begin." "Coding seems hard-I'm afraid to try." "I have ideas, but I don't know how to build them." Then this book is for YOU. Start creating today. Your first game is just a few pages away!
Programming With C A Comprehensive Guide To Game Development And Beyond
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Author : Maxwell Learning
language : en
Publisher: Maxwell Learning
Release Date : 2025-10-09
Programming With C A Comprehensive Guide To Game Development And Beyond written by Maxwell Learning and has been published by Maxwell Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-09 with Computers categories.
An in-depth Guide to Game Development and Beyond is essential for both beginners and experienced programmers eager to master C# for game development and diverse applications.