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Introduction To Video Game Engine Development


Introduction To Video Game Engine Development
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Introduction To Video Game Engine Development


Introduction To Video Game Engine Development
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Author : Victor G. Brusca
language : en
Publisher:
Release Date : 2021

Introduction To Video Game Engine Development written by Victor G. Brusca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE.



Introduction To The Game Industry


Introduction To The Game Industry
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Author : Michael E. Moore
language : en
Publisher: Prentice Hall
Release Date : 2007

Introduction To The Game Industry written by Michael E. Moore and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.


This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.



Game Engine Design And Implementation


Game Engine Design And Implementation
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Author : Alan Thorn
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-08-24

Game Engine Design And Implementation written by Alan Thorn and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-24 with Computers categories.


Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine-related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine tune an understanding of solid engine design and implementation for creating games that sell. Scroll down to the Samples tab to preview Chapter 1: Game Engines - Details and Design Provides a comprehensive exploration of Game Engine design and implementation accessible to students, hobbyists, and novice game programmersExamines how general purpose engines can be tweaked for specific game genres such as Action, RPG, Strategy, and AdventureExamines both 2D tile-based and real-time 3D enginesProvides tips on how to make games cross-platformExplores input, audio, game tools, map editors, scripting, and moreIncludes self-tests, questions, exercises, and source code examples Appropriate courses include Game Programming, Game Engine Programming, and Game Engine Development. © 2011 | 594 pages



Teknologi Bangunan Dan Arsitektur Di Indonesia


Teknologi Bangunan Dan Arsitektur Di Indonesia
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Author :
language : en
Publisher:
Release Date : 2010

Teknologi Bangunan Dan Arsitektur Di Indonesia written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Architecture categories.


Construction and design of buildings in Indonesia.



Introduction To 3d Game Engine Design Using Directx 9 And C


Introduction To 3d Game Engine Design Using Directx 9 And C
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Author : Marshall Harrison
language : en
Publisher:
Release Date : 2014-01-15

Introduction To 3d Game Engine Design Using Directx 9 And C written by Marshall Harrison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-15 with categories.




Beginning Game Programming


Beginning Game Programming
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Author : Michael Morrison
language : en
Publisher: Sams Publishing
Release Date : 2005

Beginning Game Programming written by Michael Morrison and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Presenting the art of game programming in easy-to-understand terms, this book enables readers to build fully functional games, as well as a game engine to use for future projects.



Darkbasic Pro Game Programming


Darkbasic Pro Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Darkbasic Pro Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!



International Gaming Wagering Business


International Gaming Wagering Business
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Author :
language : en
Publisher:
Release Date : 1997-07

International Gaming Wagering Business written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-07 with Gambling categories.




Journal Of Game Development


Journal Of Game Development
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Author :
language : en
Publisher:
Release Date : 2007

Journal Of Game Development written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.




Build Your Own 2d Game Engine And Create Great Web Games


Build Your Own 2d Game Engine And Create Great Web Games
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Author : Kelvin Sung
language : en
Publisher: Apress
Release Date : 2021-12-04

Build Your Own 2d Game Engine And Create Great Web Games written by Kelvin Sung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-04 with Computers categories.


Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level "Introduction to Game Engine" course in a Computer Science department.