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J2me Games With Midp2


J2me Games With Midp2
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J2me Games With Midp2


J2me Games With Midp2
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2004-06-01

J2me Games With Midp2 written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-01 with Computers categories.


Java 2 ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification. If you are new to developing with J2ME, we recommend you first read Jonathan Knudsen's Wireless Java: Developing with J2ME, Second Edition. We suggest that you read this book second, then complete the "series" with David Croft's Advanced Java Game Programming, for a comprehensive Apress experience of game developing with Java.



Beginning J2me


Beginning J2me
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Author : Sing Li
language : en
Publisher:
Release Date : 2005-04-21

Beginning J2me written by Sing Li and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-04-21 with Computers categories.


* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.



Creating Mobile Games


Creating Mobile Games
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2007-10-18

Creating Mobile Games written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-18 with Computers categories.


Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3



Software Product Lines


Software Product Lines
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Author :
language : en
Publisher:
Release Date : 2005

Software Product Lines written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer software categories.






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Author :
language : zh-CN
Publisher:
Release Date : 2010

written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Information resources categories.




Learn Blackberry Games Development


Learn Blackberry Games Development
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2010-04-29

Learn Blackberry Games Development written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-29 with Computers categories.


BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.



Learn Blackberry Games Development


Learn Blackberry Games Development
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Author : Carol Hamer
language : en
Publisher:
Release Date : 2011-02-18

Learn Blackberry Games Development written by Carol Hamer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-18 with categories.




J2me


J2me
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Author : 陆昌辉
language : zh-CN
Publisher:
Release Date : 2009

J2me written by 陆昌辉 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with categories.




Pro J2me Polish


Pro J2me Polish
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Author : Robert Virkus
language : en
Publisher: Apress
Release Date : 2006-11-22

Pro J2me Polish written by Robert Virkus and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-22 with Computers categories.


Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their efficiency and acquire in-depth knowledge about programming real-world J2ME applications. It also uncovers all common device limitations and quirks, and explains how these can be circumvented. The book describes the open-source tools collection J2ME Polish, and shows how the tools can be used for creating professional J2ME applications. Building multiple devices and multiple locales is easy after studying this book. Author Robert Virkus offers tips about the more hidden features of J2ME Polish, like the logging framework, the preprocessor, and the game-engine. You will learn to polish up your applications with the powerful GUI that enables you to design standard J2ME applications with simple CSS text files. You'll also learn to write portable, fast applications while using all available features on your target devices simultaneously.