Creating Mobile Games
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Creating Mobile Games
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2007-10-18
Creating Mobile Games written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-10-18 with Computers categories.
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3
Creating Mobile Games
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2008-11-01
Creating Mobile Games written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-01 with Computers categories.
Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).
Creating Mobile Games With Unity
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Author :
language : en
Publisher:
Release Date : 2014
Creating Mobile Games With Unity written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.
Developing mobile games in Unity takes a different skill set than building desktop or console games. You have to take screen resolution, special inputs like touches and accelerometer data, and performance into account. This course shows you how to meet these challenges and optimize your game development workflow specifically for mobile. Author Kelley Hecker explains how to set up the development environment to deploy to iOS and Android devices, access inputs from the device, and design user interfaces to work with multiple resolutions. Plus, learn how to debug a game while it's running on a device, and optimize your games to get faster, smoother performance.
Gameaxis Unwired
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Author :
language : en
Publisher:
Release Date : 2006-06
Gameaxis Unwired written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06 with categories.
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Creating Mobile Games
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Author : Carol Hamer
language : en
Publisher: Apress
Release Date : 2007-08-15
Creating Mobile Games written by Carol Hamer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-15 with Computers categories.
Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3 What you’ll learn Start using the MIDP2 and MIDP3 in the open-sourced Java ME Games API Add a truly professional look-and-feel to your Java ME games Use threads, tones, and other media Store and retrieve data and enable networking Create advanced interactive messaging with optional APIs for multiplayer gaming Explore a complete business model for independent developers (distributing their own games) as well as for larger companies Who this book is for Software engineers with some knowledge of Java who would like to switch to MicroEdition programming, particularly games. Table of Contents Getting Started Using MIDlets Using the MIDP 2 Games API Using Threads and Media Storing and Retrieving Data Using Network Communications Advanced Messaging and Data Access Securing Your Applications The Mobile 3D Graphics API Adding a Professional Look and Feel
Beginning Android Games Development
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Author : Ted Hagos
language : en
Publisher: Apress
Release Date : 2020-09-11
Beginning Android Games Development written by Ted Hagos and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-11 with Computers categories.
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
Game Development Essentials
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Author : Michael E. Moore
language : en
Publisher: Course Technology
Release Date : 2010
Game Development Essentials written by Michael E. Moore and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Business & Economics categories.
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23
Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.
Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
The Open Mobile Alliance
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Author : Michael Brenner
language : en
Publisher: John Wiley & Sons
Release Date : 2008-03-17
The Open Mobile Alliance written by Michael Brenner and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-17 with Computers categories.
A practical overview of OMA specifications and how they enable mobile multimedia services & much more …! The Open Mobile Alliance (OMA) is an industry forum, which develops open specifications to help in the creation of applications and services to be deployed over converged networks. The alliance is the leading industry forum for generating market-driven specifications for interoperable mobile service enablers that facilitate global user adoptions of mobile multimedia services. Members include traditional wireless industry segments, such as mobile operators mobile operators (e.g. AT&T, China Mobile, Orange, Sprint Nextel, T-Mobile, Telefonica, Vodafone), equipment and mobile systems manufacturers (e.g. Alcatel-Lucent, Ericsson, Motorola, Nokia, Philips, Samsung, Siemens, Sony-Ericsson), and Information Technology vendors (e.g. BEA Systems, IBM, Microsoft, Oracle Corporation, Sun Microsystems and NEC). Since its formation in 2002, the OMA has made significant progress in areas such as push-to-talk over cellular, device management, presence and group management, and messaging. The Open Mobile Alliance: Provides a comprehensive overview of the service enablers published by the OMA, tying together all the different piece parts developed by the individual working groups Offers a thorough introduction to the OMA Service Environments (OSE) and the specification process for enabling technologies. Discusses enablers for services such as gaming, IMS, Parlay, mobile broadcast and web services. Contains contributions from all stakeholders in the mobile application value chain. The Open Mobile Alliance Alliance is an invaluable resource for OMA members, product managers, network architects and planners, standards managers, standards engineers and IT professionals. Advanced Students and lecturers on mobile application development and standardization courses will also find this book of interest."The success of OMA is due to its individual members' contributions, and this book is testament to their hard work. The individual members' efforts and the authors of this book are to be congratulated on their magnificent achievements." Mark Cataldo, Senior Advisor, Orange SA, OMA Technical Plenary Chairman
Learning Android Game Programming
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Author : Richard A. Rogers
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Learning Android Game Programming written by Richard A. Rogers and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.