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Introduction To Visual Computing


Introduction To Visual Computing
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Introduction To Visual Computing


Introduction To Visual Computing
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Author : Aditi Majumder
language : en
Publisher: CRC Press
Release Date : 2018-01-31

Introduction To Visual Computing written by Aditi Majumder and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-31 with Computers categories.


Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.



Visual Computing


Visual Computing
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Author : Markus Groß
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Visual Computing written by Markus Groß and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Advances in computing and communications have brought about an increasing demand for visual information. Visual Computing addresses the principles behind "visual technology", and provides readers with a good understanding of how the integration of Computer Graphics, Visual Perception and Imaging is achieved. Included in the book is an overview of important research areas within this integration which will be useful for further work in the field. Foundations of visual perception and psychophysics are presented as well as basic methods of imaging and computer vision. This book serves as an excellent reference and textbook for those who wish to apply or study "visual computing technology."



Visual Computing


Visual Computing
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Author : Frank Nielsen
language : en
Publisher:
Release Date : 2005

Visual Computing written by Frank Nielsen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they have in common and the kinds of synergies that occur when a common core of material is presented in a way that both serves and is enriched by all three disciplines. This book truly establishes bridges where they make the most impact: early on in a student's education. The book can also benefit graduate students and researchers across all parts of computer science that deal with modeling or interacting with the physical world. The material is methodically organized, the exposition is rigorous yet well-motivated with plenty of instructive examples." Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures, and algorithmic techniques arising in the mature fields of computer graphics, vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field. The book is written for undergraduate students and game development and graphics professionals. Lecturers in computer graphics and vision will also find it complementary and valuable. The book aims at broadening and fostering readers' knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate uses and generate interest in adjacent fields. The book also provides concise C++ code for common tasks that will be of interest to a broad audience of practitioners.



Deep Learning In Visual Computing


Deep Learning In Visual Computing
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Author : Hassan Ugail
language : en
Publisher: CRC Press
Release Date : 2022-07-07

Deep Learning In Visual Computing written by Hassan Ugail and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-07 with Computers categories.


Deep learning is an artificially intelligent entity that teaches itself and can be utilized to make predictions. Deep learning mimics the human brain and provides learned solutions addressing many challenging problems in the area of visual computing. From object recognition to image classification for diagnostics, deep learning has shown the power of artificial deep neural networks in solving real world visual computing problems with super-human accuracy. The introduction of deep learning into the field of visual computing has meant to be the death of most of the traditional image processing and computer vision techniques. Today, deep learning is considered to be the most powerful, accurate, efficient and effective method with the potential to solve many of the most challenging problems in visual computing. This book provides an insight into deep machine learning and the challenges in visual computing to tackle the novel method of machine learning. It introduces readers to the world of deep neural network architectures with easy-to-understand explanations. From face recognition to image classification for diagnosis of cancer, the book provides unique examples of solved problems in applied visual computing using deep learning. Interested and enthusiastic readers of modern machine learning methods will find this book easy to follow. They will find it a handy guide for designing and implementing their own projects in the field of visual computing.



Visual Computing


Visual Computing
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Author : Tosiyasu L. Kunii
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-04-17

Visual Computing written by Tosiyasu L. Kunii and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-17 with Computers categories.


This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.



Introductory Techniques For 3 D Computer Vision


Introductory Techniques For 3 D Computer Vision
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Author : Emanuele Trucco
language : en
Publisher:
Release Date : 1998

Introductory Techniques For 3 D Computer Vision written by Emanuele Trucco and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


This text provides readers with a starting point to understand and investigate the literature of computer vision, listing conferences, journals and Internet sites.



Using Basic


Using Basic
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Author : Phil Feldman
language : en
Publisher: Prentice Hall
Release Date : 1993

Using Basic written by Phil Feldman and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


This book takes readers from the fundamentals of BASIC through structured programming techniques and advanced concepts. Includes an alphabetical keyword instant reference that no BASIC programmer should be without.



Visual Computing


Visual Computing
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Author : Toshiyasu Kunii
language : en
Publisher:
Release Date : 1992-01-01

Visual Computing written by Toshiyasu Kunii and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-01-01 with Computer graphics categories.




Acm Siggraph 89 Course Notes


Acm Siggraph 89 Course Notes
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Author :
language : en
Publisher:
Release Date : 1989

Acm Siggraph 89 Course Notes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computer graphics categories.




Proceedings International Conference On Computer Vision


Proceedings International Conference On Computer Vision
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Author :
language : en
Publisher:
Release Date : 1990

Proceedings International Conference On Computer Vision written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computer vision categories.