Intelligent Virtual World
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Ai Agents In Virtual Reality Worlds
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Author : Mark Watson
language : en
Publisher:
Release Date : 1996-01-25
Ai Agents In Virtual Reality Worlds written by Mark Watson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-01-25 with Computers categories.
All the programming know-how and software tools you need to create INTELLIGENT characters for your games and virtual environments Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents (and allies) who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you. . .and even cheat! The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games. CD-ROM includes: * The VR Agent Toolkit C++ library implemented for a variety of platforms Complete example programs for Windows, Macintosh, OpenGL, RenderWare, and Unix X Windows
Intelligent Virtual Agents
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Author :
language : en
Publisher:
Release Date : 2005
Intelligent Virtual Agents written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer simulation categories.
Virtual Worlds
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Author : Liz Falconer
language : en
Publisher:
Release Date : 2018
Virtual Worlds written by Liz Falconer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Virtual reality in education categories.
This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.
Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Panconesi, Gianni
language : en
Publisher: IGI Global
Release Date : 2021-02-19
Handbook Of Research On Teaching With Virtual Environments And Ai written by Panconesi, Gianni and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Education categories.
The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.
Intelligent Systems Report
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Author :
language : en
Publisher:
Release Date : 2000
Intelligent Systems Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Artificial intelligence categories.
Smart Graphics
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Author :
language : en
Publisher:
Release Date : 2004
Smart Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Artificial intelligence categories.
Proceedings Of The 2018 International Conference On Artificial Intelligence And Virtual Reality
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Author :
language : en
Publisher:
Release Date : 2018
Proceedings Of The 2018 International Conference On Artificial Intelligence And Virtual Reality written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
Artificial Intelligence Blockchain And Virtual Worlds
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Author : Joanna Penn
language : en
Publisher: The Creative Penn
Release Date : 2020-11-29
Artificial Intelligence Blockchain And Virtual Worlds written by Joanna Penn and has been published by The Creative Penn this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-29 with Computers categories.
Artificial Intelligence is already embedded in much of our daily lives and it's increasingly moving into realms that impact authors and the publishing industry. We need to embrace the opportunities and engage in conversations around possible threats in order to reinvent our industry for a very different future. The pandemic of 2020 has accelerated converging technologies and changed human behavior across the globe to favor digital business models. In this book, I discuss current technological and societal trends and consider the opportunities for authors and the publishing industry over the next decade. Writing in the age of AI, including Natural Language Generation models like GPT-3 Copyright law, Blockchain for smart contracts, and micro-payments AI-assisted translation Voice technologies, streaming and subscription Virtual worlds and augmented reality Global, digital, mobile. A wave of new writers. It’s time to change our business model. If we embrace this wave of converging technology, we can create abundance in our industry, enabling new forms of creativity, growing the market with new products and experiences, and expanding revenue for the entire supply chain. We are creators. We turn ideas in our heads into books in the physical realm. We can use these technologies to surf the wave of change and invent the decade ahead — together. I hope you will join me on the journey.
Hyperreality
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Author : Nobuyoshi Terashima
language : en
Publisher: Routledge
Release Date : 2005-07-05
Hyperreality written by Nobuyoshi Terashima and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07-05 with Philosophy categories.
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications. This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to? HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
Intelligent Virtual World
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Author : Timothy K. Shih
language : en
Publisher: World Scientific
Release Date : 2004
Intelligent Virtual World written by Timothy K. Shih and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
There has been an explosive growth in multimedia computing, communication and applications. This title summarizes recent research topics, focusing on intelligent content-based information retrieval and virtual world, quality-of-services of multimedia data and intelligent agents.