Hands On Artificial Intelligence With Java For Beginners
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Hands On Artificial Intelligence With Java For Beginners
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Author : Nisheeth Joshi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-31
Hands On Artificial Intelligence With Java For Beginners written by Nisheeth Joshi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Computers categories.
Build, train, and deploy intelligent applications using Java libraries Key Features Leverage the power of Java libraries to build smart applications Build and train deep learning models for implementing artificial intelligence Learn various algorithms to automate complex tasks Book Description Artificial intelligence (AI) is increasingly in demand as well as relevant in the modern world, where everything is driven by technology and data. AI can be used for automating systems or processes to carry out complex tasks and functions in order to achieve optimal performance and productivity. Hands-On Artificial Intelligence with Java for Beginners begins by introducing you to AI concepts and algorithms. You will learn about various Java-based libraries and frameworks that can be used in implementing AI to build smart applications. In addition to this, the book teaches you how to implement easy to complex AI tasks, such as genetic programming, heuristic searches, reinforcement learning, neural networks, and segmentation, all with a practical approach. By the end of this book, you will not only have a solid grasp of AI concepts, but you'll also be able to build your own smart applications for multiple domains. What you will learn Leverage different Java packages and tools such as Weka, RapidMiner, and Deeplearning4j, among others Build machine learning models using supervised and unsupervised machine learning techniques Implement different deep learning algorithms in Deeplearning4j and build applications based on them Study the basics of heuristic searching and genetic programming Differentiate between syntactic and semantic similarity among texts Perform sentiment analysis for effective decision making with LingPipe Who this book is for Hands-On Artificial Intelligence with Java for Beginners is for Java developers who want to learn the fundamentals of artificial intelligence and extend their programming knowledge to build smarter applications.
Beginning Mobile Phone Game Programming
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Author : Michael Morrison
language : en
Publisher: Pearson Education
Release Date : 2004-11-22
Beginning Mobile Phone Game Programming written by Michael Morrison and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Artificial Intelligence Games
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Author : Georgi Togeli
language : en
Publisher: A G Printing & Publishing
Release Date : 2024-09-03
Artificial Intelligence Games written by Georgi Togeli and has been published by A G Printing & Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Beginning Artificial Intelligence With The Raspberry Pi
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Author : Donald J. Norris
language : en
Publisher: Apress
Release Date : 2017-06-05
Beginning Artificial Intelligence With The Raspberry Pi written by Donald J. Norris and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-05 with Computers categories.
Gain a gentle introduction to the world of Artificial Intelligence (AI) using the Raspberry Pi as the computing platform. Most of the major AI topics will be explored, including expert systems, machine learning both shallow and deep, fuzzy logic control, and more! AI in action will be demonstrated using the Python language on the Raspberry Pi. The Prolog language will also be introduced and used to demonstrate fundamental AI concepts. In addition, the Wolfram language will be used as part of the deep machine learning demonstrations. A series of projects will walk you through how to implement AI concepts with the Raspberry Pi. Minimal expense is needed for the projects as only a few sensors and actuators will be required. Beginners and hobbyists can jump right in to creating AI projects with the Raspberry PI using this book. What You'll Learn What AI is and—as importantly—what it is not Inference and expert systems Machine learning both shallow and deep Fuzzy logic and how to apply to an actual control system When AI might be appropriate to include in a system Constraints and limitations of the Raspberry Pi AI implementation Who This Book Is For Hobbyists, makers, engineers involved in designing autonomous systems and wanting to gain an education in fundamental AI concepts, and non-technical readers who want to understand what AI is and how it might affect their lives.
Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002
Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Advances In Artificial Intelligence Iberamia Sbia 2006
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Author : Jaime Simao Sichman
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-10-06
Advances In Artificial Intelligence Iberamia Sbia 2006 written by Jaime Simao Sichman and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-06 with Computers categories.
This book constitutes the refereed proceedings of the 2nd International Joint Conference of the 10th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2006, and the 18th Brazilian Artificial Intelligence Symposium, SBIA 2006. The book presents 62 revised full papers together with 4 invited lectures. Topical sections include AI in education and intelligent tutoring systems, autonomous agents and multiagent systems, computer vision and pattern recognition, evolutionary computation and artificial life, and more.
Hands On Java Deep Learning For Computer Vision
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Author : Klevis Ramo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-02-21
Hands On Java Deep Learning For Computer Vision written by Klevis Ramo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with Computers categories.
Leverage the power of Java and deep learning to build production-grade Computer Vision applications Key FeaturesBuild real-world Computer Vision applications using the power of neural networks Implement image classification, object detection, and face recognitionKnow best practices on effectively building and deploying deep learning models in JavaBook Description Although machine learning is an exciting world to explore, you may feel confused by all of its theoretical aspects. As a Java developer, you will be used to telling the computer exactly what to do, instead of being shown how data is generated; this causes many developers to struggle to adapt to machine learning. The goal of this book is to walk you through the process of efficiently training machine learning and deep learning models for Computer Vision using the most up-to-date techniques. The book is designed to familiarize you with neural networks, enabling you to train them efficiently, customize existing state-of-the-art architectures, build real-world Java applications, and get great results in a short space of time. You will build real-world Computer Vision applications, ranging from a simple Java handwritten digit recognition model to real-time Java autonomous car driving systems and face recognition models. By the end of this book, you will have mastered the best practices and modern techniques needed to build advanced Computer Vision Java applications and achieve production-grade accuracy. What you will learnDiscover neural networks and their applications in Computer VisionExplore the popular Java frameworks and libraries for deep learningBuild deep neural networks in Java Implement an end-to-end image classification application in JavaPerform real-time video object detection using deep learningEnhance performance and deploy applications for productionWho this book is for This book is for data scientists, machine learning developers and deep learning practitioners with Java knowledge who want to implement machine learning and deep neural networks in the computer vision domain. You will need to have a basic knowledge of Java programming.
17th Innovative Applications Of Artificial Intelligence Conference
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Author :
language : en
Publisher:
Release Date : 2005
17th Innovative Applications Of Artificial Intelligence Conference written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Artificial intelligence categories.
Web Programming With Java
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Author : Michael Girdley
language : en
Publisher: Sams.Net Software
Release Date : 1996
Web Programming With Java written by Michael Girdley and has been published by Sams.Net Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Get quickly on the road to developing robust, real-world Java applications. Web Programming With Java presents cutting edge Java applications, addressing the "what, why and how" behind each application in a direct fashion so that programmers can begin creating production quality applications immediately. CD-ROM contains valuable utilities, source code, and more!
Ai Game Programming Wisdom 3
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Author : Steve Rabin
language : en
Publisher:
Release Date : 2006
Ai Game Programming Wisdom 3 written by Steve Rabin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.